Author Topic: Defend the Virgin Suggestions Thread  (Read 2624 times)

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Offline _Tak_

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Defend the Virgin Suggestions Thread
« on: May 10, 2012, 01:14:02 pm »
+9
Greetings peasants and developers,

Here is a few suggestion + game balance for Defend the virgin (Its quite long):

(click to show/hide)


Discuss
« Last Edit: May 10, 2012, 06:09:46 pm by AlexTheDragon »

Offline Chasey

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Re: Defend the Virgin Suggestions Thread
« Reply #1 on: May 10, 2012, 01:52:37 pm »
+4
it would be nice if the bots could team hit each other aswell
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Offline Zlisch_The_Butcher

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Re: Defend the Virgin Suggestions Thread
« Reply #2 on: May 10, 2012, 03:30:20 pm »
0
I disagree with a lot of what you said, I'd advice instead on exchanging the virgin with a siege-style flag, and then making all maps open...
Sure an archer with a 7ath+ pure my old friendcher build who relies on running instead of a backup weapon will die, but fuck them, even on my HT build with 0PS or melee wpf I can get kills if I'm dehorsed in close combat, while here my old friendchers aren't able to do it like I do due to slower weapon changing, but they still got teammates to help them unless they got the retarded idea they should run up and kite alone, also, my old friendchery is viable with slight melee hybridism... allowing for cav to play would only be ok if the AI acts less retarded around cav (either slowly chase them forever while the HA on the horse slowly shoots them all to death or not really notice the lancer couching straight at them) but currently I must say no.

Also, you're not supposed to actually get to the fucking tincans, everything after those physcho xbowmen ('cept maybe engineers) is trolling random shit for a reason...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline _Tak_

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Re: Defend the Virgin Suggestions Thread
« Reply #3 on: May 10, 2012, 04:06:33 pm »
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it would be nice if the bots could team hit each other aswell

true dat

...

(click to show/hide)

Offline Zlisch_The_Butcher

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Re: Defend the Virgin Suggestions Thread
« Reply #4 on: May 10, 2012, 05:07:16 pm »
0
verything gets harder after the Nords I can understand that Zlisch, currently it is possible to go to those waves by glitching and that is why i am suggesting this so that players will have more chance to fight them in open plains map.[/spoiler]
Well, TBH replacing the virgin doesn't mater that much, just makes insta map change abuse harder I guess... yes, everything gets much harder after the sea raiders the guys that come after them, but seriously, with teamwork and builds made to work together you can beat Tincans with a large group on an open field.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline justme

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Re: Defend the Virgin Suggestions Thread
« Reply #5 on: May 10, 2012, 05:16:41 pm »
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any way to prevent leeching, cause i never saw admin on dtv?

Offline Zlisch_The_Butcher

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Re: Defend the Virgin Suggestions Thread
« Reply #6 on: May 10, 2012, 05:18:23 pm »
+1
any way to prevent leeching, cause i never saw admin on dtv?
Banpoll, QML, banthread?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline KommissarBruno

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Re: Defend the Virgin Suggestions Thread
« Reply #7 on: May 10, 2012, 05:26:33 pm »
0
i love your ideas

Offline _Tak_

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Re: Defend the Virgin Suggestions Thread
« Reply #8 on: May 10, 2012, 06:03:58 pm »
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but seriously, with teamwork and builds made to work together you can beat Tincans with a large group on an open field.

I never seen anyone managed to do that Zlisch, perhaps come to play DTV more with me and show us how? E
Even players like chase got own by bots in those maps...

i love your ideas

thx you mate

Offline Zlisch_The_Butcher

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Re: Defend the Virgin Suggestions Thread
« Reply #9 on: May 10, 2012, 06:32:50 pm »
0
I never seen anyone managed to do that Zlisch, perhaps come to play DTV more with me and show us how? E
Even players like chase got own by bots in those maps...
Teamwork doesn't equal Chase... or byz... and I'll type clear win instructions here for free, let's say you're filling 25 of the server slots, 15 towershielders holding block with high block skill, 8 pure STR pike/longspear users inside the towershield circle, 2 15/27 DGrs in light armor to chase down and kill the last few random bots stuck somewhere.

And that is only the sure-win possibility, there are many  other ways to do it, some working best with few players, others best with many.
« Last Edit: May 10, 2012, 06:34:17 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Rainbow

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Re: Defend the Virgin Suggestions Thread
« Reply #10 on: May 10, 2012, 07:30:28 pm »
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I like the ideas too. 
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Offline Herkkutatti

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Re: Defend the Virgin Suggestions Thread
« Reply #11 on: May 10, 2012, 07:39:55 pm »
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Replace defend the virgin with defend the village
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Offline gazda

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Re: Defend the Virgin Suggestions Thread
« Reply #12 on: May 10, 2012, 07:58:06 pm »
0
dtv in crpg isnt working cause its done wrong(duh :lol:) One of the early mods for warband was Invasion mod, which was, and still is suecesfull cause
1.objective was to survive, and not to defend an object(which made it easier)
2.most of the players chose ranged wepons, and there, ranged was able to kill a bot in 1-2 shots(its worthy noticing that all invasion players wanted to play wiht factions that had muskets, cause they were powerfull, and every time server switched, they polled back to musket factions)

One of the reasons also, is, generally bad ai , combined with badly ai meshed maps it doesnt bring great results.

what could be done? id say

1.switch to defend yourselve mod, instead of virgin
2.implement friendly bots(something simillar to captain co op in wfas):
every suecesfull wave, or round, would give everyone "dtv gold" which would be spent on ai bots. Ai bots would have predefined skills and equipment depending on what bot are they (archer mellee, etc). Every player would get their own dtv gold, and he would spend it on whatever bots he wishes (that would encourage some teamwork agreements).
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Offline _Tak_

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Re: Defend the Virgin Suggestions Thread
« Reply #13 on: May 11, 2012, 10:31:46 am »
0

Gazda, you are talking about Full Invasion right? its a awesome game mod where you build barricades and fences, and the bots can destroy them. have you ever try my mod called Extra Invasion? Its based on full invasion but its alot harder, i guess i am going to redo it again.
http://www.desura.com/mods/extra-invasion

+1 to defend the village instead of raping the virgin

Offline [ptx]

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Re: Defend the Virgin Suggestions Thread
« Reply #14 on: May 11, 2012, 10:41:14 am »
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The biggest difference in invasion was that you had a greater mass of generally weaker bots and then some boss waves with a few very tough bots and it had specially designed maps that provided defensible areas, most of which usually had a single, long path the bots had to take (the dungeon was a fucking classic). The gamemode just doesn't work in the random village maps.