Poll

Should there be reasonable limits to how many points you put into each skill?

Good idea
6 (10.3%)
Bad idea
27 (46.6%)
Pointless
25 (43.1%)

Total Members Voted: 58

Author Topic: Limited skills  (Read 2628 times)

0 Members and 4 Guests are viewing this topic.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Limited skills
« on: May 10, 2012, 01:36:29 am »
-11

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Limited skills
« Reply #1 on: May 10, 2012, 01:50:43 am »
+1
I would like to know which limitations you are thinking of in particular. Because I don't neither see a problem with builds themselves (except of the slight advantage STR builds have over AGI builds at the moment) nor how limitations would help anything.

I am always for as much personal freedom as possible, so I say rather no/pointless.  :?
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Limited skills
« Reply #2 on: May 10, 2012, 01:58:31 am »
0
PS,IF,ATH,shield and riding tend to become too good over 8 because you can take the full advantage of your unbalanced build without suffering from the tradeoff too much if you play smart.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Limited skills
« Reply #3 on: May 10, 2012, 02:06:20 am »
0
Yeah, I was thinking of forcefields too.
I dunno about specific numbers for limitations, the devs would be the ones making the ballance.

Another example may be foot archers with 1 slot bows. They need only 150 wp or so, so they can increasy their pd over the top and sudenly deal way more damage than they should.
« Last Edit: May 10, 2012, 02:09:10 am by Adamar »

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Limited skills
« Reply #4 on: May 10, 2012, 02:11:29 am »
0
Yeah, I was thinking of forcefields too.
I dunno about specific numbers for limitations, the devs would be the ones making the ballance.

But you can give rough examples, so that I can get at least some kind of idea what you mean.

Something like "You can't raise one attribute (AGI or STR) more than 6 points over another" or "Limit shield skill to 5" or something like that  :?
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Limited skills
« Reply #5 on: May 10, 2012, 02:19:14 am »
0
But you can give rough examples, so that I can get at least some kind of idea what you mean.

Something like "You can't raise one attribute (AGI or STR) more than 6 points over another" or "Limit shield skill to 5" or something like that  :?

Somewhere between 8 and 10 maybe less, depending on the skill.

Like no more than 7 or 8 for ps, 8 for pd, 9 or 10 tops for wm to cup spammers short...

But like I said, I'm not omniscient about the game engine, haven't even played much of cav, so my opinions can't be taken to heart.

Offline Ptolemy

  • Weeaboo
  • Count
  • *****
  • Renown: 257
  • Infamy: 182
  • cRPG Player
    • View Profile
  • Faction: Ninja
  • Game nicks: Nomin
Re: Limited skills
« Reply #6 on: May 10, 2012, 03:22:36 am »
+1
A limit of 10 seems logical since you can still get some extreme builds but it would, for example, fix the problem of 13 shield skill turtles. Setting it at 10 would leave enough skills to have a very diverse character base while removing the very top ends of both spectrums.

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: Limited skills
« Reply #7 on: May 10, 2012, 04:03:20 am »
0
I agree, I think a limit of 13 seems fair.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Limited skills
« Reply #8 on: May 10, 2012, 08:47:23 am »
+5
Yeah, let's reduce diversity, so we can have more members in the Kuyak clone army.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Rainbow

  • Count
  • *****
  • Renown: 167
  • Infamy: 168
  • cRPG Player
    • View Profile
Re: Limited skills
« Reply #9 on: May 10, 2012, 09:21:47 am »
0
people always say (insert something cheap) is OP usually because they die to it.  Str builds die to AGI builds and vise versa.  Horses kill a lot of people and also die a lot.  Archers are stupid OP but there K/D ratio isn't usually that great.  Throwers are annoying but they definently have a bad KD ration *usually*. 

The only thing that needs a nerd is engineers.  They are stupid OP and i'm sure we can all agree on that.
visitors can't see pics , please register or login

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Limited skills
« Reply #10 on: May 10, 2012, 09:25:39 am »
0
The only thing that needs a nerd is engineers.  They are stupid OP and i'm sure we can all agree on that.
I think you mean "nerf" not "nerd" :D

By the way, after the latest patch there are no engineering in the game but strategus if I am not mistaken.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Limited skills
« Reply #11 on: May 10, 2012, 09:28:09 am »
+2
Right now the limit is 15, I think its good enough.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Gatsby

  • Knight
  • ***
  • Renown: 69
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Game nicks: Goffredo; Montfort
Re: Limited skills
« Reply #12 on: May 10, 2012, 10:57:51 am »
0
sure a good idea, if u can be fast as flash or strong as hulk, it should be possible also to fly like superman!
Also unbreakable shields are wierd..
Imo 9 it's enough for many skill.
It's also funny to see or try some extreme build, but i like a realistic game more, so i would vote for a limit.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Limited skills
« Reply #13 on: May 10, 2012, 11:04:57 am »
+6
Extreme builds always have a disadvantage, the more extreme the build is the more extreme the disadvantage will be. I don't see anything wrong with it.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Limited skills
« Reply #14 on: May 10, 2012, 11:05:45 am »
+1
I vote no. Extreme builds aren't particurarly effective, the only problem I have is the invulnerable shield at 13 skill, so limiting it to 12 would be alright. Other than that, I don't see the point.  And I'm not a 30 agi ninja lobbyer. I have 24 agility.