Author Topic: Day Z mod for ARMA II  (Read 160424 times)

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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #870 on: June 20, 2012, 10:10:51 am »
+2
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Offline Molly

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When west germany annexed east germany, nobody moved a finger too.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #872 on: June 20, 2012, 12:45:53 pm »
+1
Rofl. Heard a guy shooting at NW airfield with an AK.

So I close in... and I get behind him with my Bizon SD.

I shoot him 10-15 times from 10 meters. He turns around and shoots me. We both die.

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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #873 on: June 20, 2012, 12:47:10 pm »
0
Rofl. Heard a guy shooting at NW airfield with an AK.

So I close in... and I get behind him with my Bizon SD.

I shoot him 10-15 times from 10 meters. He turns around and shoots me. We both die.

BIZON, FEEL THE POWER
wtf... sounds like a mean bug o.O
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #874 on: June 20, 2012, 12:50:26 pm »
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No, I think it's just that the 9mm rounds are useless. Takes some time for the engine to update the damage or something so you have to basically kill them with the first 1 or 2 rounds or they can turn around and shoot you.
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Offline rufio

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Re: Day Z mod for ARMA II
« Reply #875 on: June 20, 2012, 01:27:12 pm »
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xante poke me in ts i want to steal all your chopper looot
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #876 on: June 20, 2012, 01:27:57 pm »
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You missed the part where I died!
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #877 on: June 20, 2012, 01:46:01 pm »
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No, I think it's just that the 9mm rounds are useless. Takes some time for the engine to update the damage or something so you have to basically kill them with the first 1 or 2 rounds or they can turn around and shoot you.
Sounds weird and buggy to me  :wink:
Considering this game is supposed to be nearly realistic... I'd think that 9mm bullets should kill easily with like 4 hits.
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Offline Butan

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Re: Day Z mod for ARMA II
« Reply #878 on: June 20, 2012, 01:52:58 pm »
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Sounds weird and buggy to me  :wink:
Considering this game is supposed to be nearly realistic... I'd think that 9mm bullets should kill easily with like 4 hits.


Bad luck I would say...


I'm a fan of .45 ACP revolver and sometimes I bodyshot kill in one bullet, sometimes I have to reload and dance the dance of bullets and fire again.


Its a bit like the chance of getting unconscious/broken bone/bleeding when a zombie hits you: a bit of randomness.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #879 on: June 20, 2012, 02:08:07 pm »
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Sounds weird and buggy to me  :wink:
Considering this game is supposed to be nearly realistic... I'd think that 9mm bullets should kill easily with like 4 hits.

It's unrealistic, but it's a flaw of the engine or netcode

If you check DayZ forums, you'll see plenty of complaints about shooting people tons of times and then they turn around and shoot you

Only happened to me when using smaller than 7.62 caliber weapons
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #880 on: June 20, 2012, 04:09:18 pm »
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Bleh, having a hard time starting over after my death while experimenting with the hatchet. Every village I step into aggroes a million zombies, I run inside one of the buildings hoping there is a weapon inside, there isn't, I die.  :lol:

Any tips? Stealthing around doesn't seem to help a lot, since the new zombies can spot you so easily.

Offline rufio

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Re: Day Z mod for ARMA II
« Reply #881 on: June 20, 2012, 05:13:32 pm »
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stealthing arround is doable, but extremeley boring, i just go for the run and kill, run and hide tactic, not always, but sometimes, oh who am i kidding i still do prone about like a little coward most of the time.
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Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #882 on: June 20, 2012, 05:51:45 pm »
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Gonna reinstall win 7 on my machine over the weekend and try out 1.7 for the first time - beta patch always screwed up...but tbh the melee looks horrible
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Offline SchokoSchaf

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Re: Day Z mod for ARMA II
« Reply #883 on: June 20, 2012, 05:52:10 pm »
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Aren't zombies bugged? They can currently see through stuff that should be an obstacle. Like. A hill. Maybe they took care of it already.
Btw anybody noticed that you can flatten bushes with the hatchet?
And stop killing other players! There's a huge zombie threat - cooperate! Be nice and carring! It is not cRPG!
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #884 on: June 20, 2012, 07:04:42 pm »
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And stop killing other players! There's a huge zombie threat - cooperate! Be nice and carring! It is not cRPG!

I just entered a barn without a weapon, found a winchester, some random guy runs in with 15 zombies on his ass, I kill him and run away from the zombies. COOP at it's best.