Author Topic: Day Z mod for ARMA II  (Read 160450 times)

0 Members and 3 Guests are viewing this topic.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #780 on: June 12, 2012, 01:17:50 am »
0
But I still love my completely plain M16!

I love M14 AIM.

... And now I've found my true love. Combination of these two: M16A4 ACOG. ACOG sights are amazing, much prefer it to mildots. Very quick to use, you just line your target's shoulders with one of the thingies in the scope and you'll hit. And zooms a lot. Burst fire for close quarters (also good for running targets at a distance, higher chance of hitting with one of three bullets).
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Day Z mod for ARMA II
« Reply #781 on: June 12, 2012, 01:48:17 am »
0
... And now I've found my true love. Combination of these two: M16A4 ACOG. ACOG sights are amazing, much prefer it to mildots. Very quick to use, you just line your target's shoulders with one of the thingies in the scope and you'll hit. And zooms a lot. Burst fire for close quarters (also good for running targets at a distance, higher chance of hitting with one of three bullets).
The m16 is BADASS. I always take it myself whenever I find one.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Day Z mod for ARMA II
« Reply #782 on: June 12, 2012, 05:43:49 pm »
0
currently with m4silenced reddot and ghillie, if you want a challenge there are different server types, i find the most hardcore ones (where cat eye settings dont work at night) the most exilirating and immersive, but sadly those servers lack players most of the time, probably because most are pussy and crutch on 3rd person view and cat eyes. but ye try it,
visitors can't see pics , please register or login

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #783 on: June 12, 2012, 07:31:43 pm »
0
currently with m4silenced reddot and ghillie, if you want a challenge there are different server types, i find the most hardcore ones (where cat eye settings dont work at night) the most exilirating and immersive, but sadly those servers lack players most of the time, probably because most are pussy and crutch on 3rd person view and cat eyes. but ye try it,

The hell is Cat Eyes?

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Day Z mod for ARMA II
« Reply #784 on: June 12, 2012, 07:43:32 pm »
0
Gamma and Brightness maxed.
When west germany annexed east germany, nobody moved a finger too.

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: Day Z mod for ARMA II
« Reply #785 on: June 13, 2012, 01:18:53 pm »
0
Check out the new epic cinematic trailer for DayZ: http://www.youtube.com/watch?v=ofyR71JV-TY&feature=player_embedded#!
Defy me, and you will know what it is to stand against a god.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Day Z mod for ARMA II
« Reply #786 on: June 13, 2012, 04:06:27 pm »
0
Sweet trailer.
When west germany annexed east germany, nobody moved a finger too.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Day Z mod for ARMA II
« Reply #787 on: June 14, 2012, 04:09:06 am »
0
Bad night tonight. Died to a hacker who killed 5-6 people using off map rockets. Was just casually running through Windy Mountain when I got insta-killed by a rocket which seemingly came from nowhere. Same happened to some other guys on opposite sides of the map.

Then after that we switched server and I had possibly my best start ever in finding alice pack, knife, matches, hatchet, compass, watch, M1911, Winchester all within about 30 mins or so and then moved towards firestation in Cherno with Lorenzo where we both dropped dead with broken bones and instant loss of blood. It was middle of night with only 6 people on server so I think it's the random heart attack bug which has been reported. Needless to say me and Lorenzo were both pissed as I had great gear off the bat and Lorenzo had all the gear he'd ever need to survive after a couple of days worth of looting and near 100 zombie kills.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #788 on: June 14, 2012, 04:22:33 am »
0
Winchester and M1911 are great gear??!?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #789 on: June 14, 2012, 04:23:24 am »
0
1911 is great!

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Day Z mod for ARMA II
« Reply #790 on: June 14, 2012, 04:24:44 am »
0
Winchester and M1911 are great gear??!?

For a first loot after spawning...yes. Also the M1911 1 shots everything, ammo's common and sound is low. How is that not good?

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #791 on: June 14, 2012, 05:44:46 am »
0
It's ok. But it's also so common it can hardly be called great loot.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Day Z mod for ARMA II
« Reply #792 on: June 14, 2012, 02:49:18 pm »
0
was in nw airfield N hangars above N barracks, got sniper cover from unreal across the air field ( he had a fal/val derp, with night/heat vission from an earlier kill) ,me and feddy scanning the area from within the hangar, i have ghillie m4silenced night vission, coyote backpack and fully equipped,, dude spawns in my back in hangar, starts shooting me i have time to turnarround and shoot him we both die, yay.... atleast got my silenced back form unreal, feddy conviscated my backpack, and promised to give back nightvision :3
visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #793 on: June 14, 2012, 04:57:49 pm »
0
he had a fal/val derp, with night/heat vission

Wut? Hax.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Day Z mod for ARMA II
« Reply #794 on: June 14, 2012, 05:03:34 pm »
0
Me and a mate got killed at elektro power plant, probably sniper fire.

I respawn near the spot I suspected the sniper was, spot him from around 200m away (all in forest camo, barret sniper); I get around him so that I'm toward the plant, as him, get to like 10m away of him, wait a bit for more precision.
The guy spot another dude running to the plant, starts firing, so I tell myself, let him waste all his ammo and reload so I can shot him without return fire; when he's done shooting, I unload all my makarov magazine in and around his head, heavy bleeding and all...

Then he DC'ed on me  :cry:  all the good stuff I could have looted from him, just spawned and all.
I hope when he log into another server, he dies from bleeding before he can bandages :twisted: