Author Topic: Day Z mod for ARMA II  (Read 160452 times)

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Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #750 on: June 08, 2012, 06:24:20 am »
0
"HEY!You play cRPG too?AWESOME MAN!" "Yeah, awesome!Whats your ingame nick?" "*somethingyouneverheardof*" "Cool, cool" "Yeah..." "Ummmm.....gotta go now, cya" "Yeah, me too.Cya ingame!" "Sure...."
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #751 on: June 08, 2012, 09:19:35 am »
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Commited my first murder yesterday evening...
I was camping the ladder to the radio tower at the Green Mountain where I was supposed to meet up with Dado and Umbra.
Umbra said he was close but when I saw a guy down at the ladder and asked Umbra if that's him, he said that he hasn't arrived yet.
So positioned myself close to the ladder aiming down with my Winchester, awaiting him to start climbing the ladder. But he kept standing there for like 15 seconds and suddenly he popped up at the top of the ladder. Imagine my surprise, realizing that the climbing animation isn't displayed for other players!
I admit that I lost it a bit and was panicking, missed the first 3 shots cuz that guy was dancing around like a 2h in front of an archer/xbow  :mrgreen: Then I focused for a moment, took some time to aim properly, while I took 1 bodyshot and popped him in his head.
After fixing myself, tending to my bleeding and the broken bones, I checked his gear...
I was well equipped myself, at least compared to the times before, had 3-4 sodas and beans on me. He had an Alice Pack, loaded with Winchester ammo, a M1911 with 2 mags, a tent, matches, watch, binoculars, map, compass, lots of painkillers and such and overall very well equipped for the day to day survival...
Shortly after Umbra arrived and I dropped some of my stuff cuz he couldn't loot the guy for some reason.

Downstairs the Zombies were going nuts from what I heard due to the Winchester firing. A few minutes later Dado arrived too and we decided to end the evening with some rounds of crpg :D

That's my story and how I became a murderer...
When west germany annexed east germany, nobody moved a finger too.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #752 on: June 09, 2012, 09:21:33 am »
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I love M14 AIM. Was at the southern barracks alone, first I killed a two guys looting it and then was the most epic fight I've had yet, 1v4, killed them all. Then hooked up with Cooties and Tor and killed like five more people with it. It's so good at any range and 1 hit kills and you can shoot it as fast as you can click mouse 1.
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Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #753 on: June 09, 2012, 09:27:39 am »
+1
My beautiful character with so much stuff, 400z kill and around 18 player kills.. Died heroicly because I pressed respawn button instead of options  :mrgreen:

Not to worry, an hour around with xant and cooties and we already killed like 10 players and got me geared up again  8-)
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #754 on: June 09, 2012, 09:29:37 am »
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I love M14 AIM. Was at the southern barracks alone, first I killed a two guys looting it and then was the most epic fight I've had yet, 1v4, killed them all. Then hooked up with Cooties and Tor and killed like five more people with it. It's so good at any range and 1 hit kills and you can shoot it as fast as you can click mouse 1.
Mind telling us which server you're usually playing on? So we know where not to join...  :mrgreen:
When west germany annexed east germany, nobody moved a finger too.

Offline Nessaj

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Re: Day Z mod for ARMA II
« Reply #755 on: June 09, 2012, 09:39:13 am »
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Mind telling us which server you're usually playing on? So we know where not to join...  :mrgreen:

Don't join any Veteran servers :twisted:
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Offline rufio

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Re: Day Z mod for ARMA II
« Reply #756 on: June 10, 2012, 07:24:03 pm »
+1
yes yes its very fun game, cover tor and xante while they snipe everything
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #757 on: June 10, 2012, 10:19:16 pm »
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But your covering is vital! Nessaj got shot in the leg because you weren't there covering noobforest. And it was very painful for him, I think.
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Offline Nessaj

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Re: Day Z mod for ARMA II
« Reply #758 on: June 11, 2012, 12:01:04 am »
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Don't be like that rufio.
Yeah, who cares who get the kills, it is about the teamwork being clinically precise.

Sure, snipers have it easier, more kills and less chance of dying, but I like being the one who takes out most of the zeds - since I have the silenced M4 CCO - plus I'm in the CQC team then, making the entry and clearing the rooms, the highest chance of being KIA, my personal preference in any game :wink: being in the heat of the thick.

I love how we can completely cover areas from multiple angles, effectively making it a kill zone, plus everyone has a partner for cover.

If you just want kills go roam Elektro/Cherno, no problem stacking up a hundred murders.
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #759 on: June 11, 2012, 12:09:38 am »
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Yeah, snipers are boring as hell. No problem getting 100 kills if you just have enough patience to sit in a bush forever. But it's not very rewarding either.
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Offline Havoco

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Re: Day Z mod for ARMA II
« Reply #760 on: June 11, 2012, 03:17:26 am »
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Run ppl over with motorbikes then.
Pock gobblers

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #761 on: June 11, 2012, 04:19:00 am »
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Don't know about motorbikes, but I just found a bike :D
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #762 on: June 11, 2012, 06:14:04 am »
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And I had a lot of fun with my beautiful bike. Until Tor decided to go full speed against a rock with it. RIP bike.
Meaning lies as much
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Offline Logen

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Re: Day Z mod for ARMA II
« Reply #763 on: June 11, 2012, 06:25:30 am »
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the bike was weak

Offline Beauchamp

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Re: Day Z mod for ARMA II
« Reply #764 on: June 11, 2012, 09:22:00 am »
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this mod slowly gets boring for me.

at the start its super awesome as you explore the countryside, learn a few new things on how to survive, crawl behind zeds, where to loot etc... but once you get pass these basic skills, the game consists only from PvP. there is no feeling of zombie apocalypse survival anymore, the only thing you can be afraid of is being shot by some camper, it makes no sense.
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