Author Topic: Day Z mod for ARMA II  (Read 160435 times)

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Offline Weren

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Re: Day Z mod for ARMA II
« Reply #795 on: June 14, 2012, 05:52:41 pm »
0
15th day alive and counting.  I have DMR with 13 mags, uzi, camo clothing and elite coyote.

I wish my tents wouldn't disappear after few restarts, though, and that I would finally find some vehicles.
Free speech is about to become terrorism.

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #796 on: June 14, 2012, 05:55:48 pm »
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I found a motorbike yesterday!
Unfortunately I havent had any fuel and couldnt find any when I looked around. I used the "save vehicle" thing but tbh I dont know if or how it works so I guess I wont find the bike when I log back in.
To0 bad. Looked like TT600R :D I gladly would have risked my death for taking that thing for a ride  :wink:
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Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #797 on: June 14, 2012, 09:21:17 pm »
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I've come across a few Tractors (already fixed, so I'm assuming I stole them from someone), a fixed Bus that drove by me playing Q Lazzarus's hit song Goodbye Horses over direct (I wish my system wasn't already so outdated so I could reliably run fraps full time), and a broken GAZ that I wasn't even going to try to fix up by Gvozdno since they re-added vehicles.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Formaldehyde Junkie

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Re: Day Z mod for ARMA II
« Reply #798 on: June 15, 2012, 02:04:54 am »
+3
lol wish I could have seen that.
I finally died after days of looking for anti-biotics (character was on day 14)
Character decided to stand up randomly while crawling through a horde of zed.
Bones instantly broken, eaten alive just a meter from the hospital.
the horror

Offline Butan

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Re: Day Z mod for ARMA II
« Reply #799 on: June 15, 2012, 04:03:44 am »
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wow nice survival count  :)

my PR at the moment must be like 6 hours of play.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #800 on: June 15, 2012, 04:16:16 am »
+1
Interesting:
(click to show/hide)

So even if this isn't totally related it seems there has been a massive influx of hacking very recently. The cheat reporting forum is being flooded by threads about it. Hope they do something about it.

Also:
Quote
Due to constant and sustained hacking, the central server has been dropped to prevent any further degradation of service to DayZ players, and safeguard any corruption of player data.

It is now being bought back online. BattlEye is processing an update for all servers.

We're sorry for the delay, and the problems people experienced.

Offline Life

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Re: Day Z mod for ARMA II
« Reply #801 on: June 15, 2012, 04:53:37 am »
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Interesting:
(click to show/hide)

So even if this isn't totally related it seems there has been a massive influx of hacking very recently. The cheat reporting forum is being flooded by threads about it. Hope they do something about it.

Also:

sooo..... this means hackers are gone?
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #802 on: June 15, 2012, 08:03:26 am »
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A good deal of them, not all.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #803 on: June 15, 2012, 08:10:00 am »
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(click to show/hide)
This guy was spawning these on the coast for quite a while. Also, Some guys were spawning choppers and gunning our group down at our camp sight about a week ago9We still have no idea how they found us.) It was pretty rad.
This community hurts my brains, a lot.

Offline SchokoSchaf

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Re: Day Z mod for ARMA II
« Reply #804 on: June 15, 2012, 08:23:49 am »
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I spawned outside of the map. I guess I'm in limbo.
määääääääääh!

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #805 on: June 15, 2012, 10:11:39 am »
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Run south-east for 2 hours to get out.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #806 on: June 15, 2012, 11:56:43 am »
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Tyrell was just going to leave that tent alone. It was at the bottom of a hill in the middle of the forest, and anything in it had probably despawned anyhow. Because he went to check it out, just in case, I wound up with 15 more magazines for my Mp5SD. Jeeeze, I was getting ready to bail on the thing.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #807 on: June 15, 2012, 02:13:21 pm »
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rocket made a couple post on the forums that the hackers mostly use.

Quote
You know, I have a lot of respect for someone who codes their own mod-apps, who learns their way through a system. There is something natural about that. It requires a level of thinking that I don't think many people can achieve. You have to figure out how something works and take the time to learn and understand the base systems around it, usually without guides. Trial and error, check and try again - balacing a lot of variables in your head.

But what happened today, and over the last three days. What the fuck was that? Are you trying to break me or something? Show me how man you are? How clever?

Well fine, you won. Congratulations. You ruined a free project. Well done. What an amazing group. You destroyed someones work. Want me to post a picture with a shoe on my head? Want me to post to everyone and tell them how awesome you are because you destroyed something that's free? Want me to tell everyone how you're right about how shit everything is? Want me to give up, realizing that it's pointless to do anything against such senseless hate.

Look, yes - I am a dick, and who ever said the mod is really anything amazing. But what you guys did, is just fucking cruel. That's not mod-apping. That's not a challenge. It's not exploiting a weakness so that people don't produce crappy software. I can't even describe what that is. It was just so senseless and stupid. You did it to each other too for christ sake. And if your aim was to destroy the project, fine - you have. Bulls-eye. If your aim was to make me feel like shit - fine, you've done that too. There was no sport in what happened last night, none at all.

I feel no "victory" in the "bans" that were handed out. It just buys some time before the project dies. What you think I'm supposed to ramp it up here? Is that it? Declare war on you and make all these accusations about how safe everything is? What do you think I am? Just what resources do you think I have? You know (well, those who are actually making the tech) the situation with this just as well as I do. There is no war here because it can't be won. It's been lost.

Congratulations

Quote
You know how many people got banned because of this. People who only have the choice of getting another copy. Do you win there? Is that a win for you? They buy another copy? You've really ruined their day, more than anyone elses. I get to deal with their butt-hurt emails and I laughed for a start but I'm not laughing now.

I made a great mod?

You destroyed it.


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« Last Edit: June 15, 2012, 02:22:37 pm by Xant »
Meaning lies as much
in the mind of the reader
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Offline Nessaj

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Re: Day Z mod for ARMA II
« Reply #808 on: June 15, 2012, 02:56:34 pm »
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Sad stuff.
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #809 on: June 15, 2012, 03:56:36 pm »
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Pretty hilarious reading the forums. Basically bateye has globally banned a ton of people for hacking, and now lots of them are coming on the forums going 'zomg we werent hacking'. But the only way they could possible have been globally banned by bateye is for hacking with scritps.

Bit sad that a bunch of kiddies felt the need to hack a alpha mod and then rage over the fact they got globally banned from the entire of Arma 2 for it.

Quote
The hacking got so bad I ordered the complete shutdown of the system until BattlEye update was released. Luckily that shutdown was very brief. If this BattlEye update hadn't worked (and indications are, it has worked exceptionally well), the server would have had to remain down.