Author Topic: Day Z mod for ARMA II  (Read 158692 times)

0 Members and 3 Guests are viewing this topic.

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: Day Z mod for ARMA II
« Reply #675 on: June 04, 2012, 06:16:11 pm »
0
So I never found anything valuable in a deer stand (and that I saw like 20 of them), until now I got DMR and AK70? at the same time lol. Then I run another 500 meters only to find hidden tents where I see another AK Cobra and shitloads of other stuff. Like I could fucking have matches, compasses, knives and guns for the whole seal team :D The only thing I could actually use is some camo outfit and better pistol then 1911.

I guess this is the time when you turn from "FRIENDLY DONT SHOOT PLS" to "I need an urgent transfusion at Zub Castle, sbdy PLEASSSEEEE COME!!!"
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #676 on: June 04, 2012, 06:44:22 pm »
0
Just found someone's rusty, old, green lada from the woods. Maximum speed 11km/h.  :D
Free speech is about to become terrorism.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #677 on: June 04, 2012, 07:03:03 pm »
0
Just found someone's rusty, old, green lada from the woods. Maximum speed 11km/h.  :D

On road it's much faster

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #678 on: June 04, 2012, 08:46:17 pm »
0
Yeah, definitely. Once you have an automatic weapon (which can be gotten from Elektro/Cherno super easy) there is no reason to loot anywhere but the NW barracks, which is kinda lame.
Its not "kinda" lame, its a very serious issue.

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: Day Z mod for ARMA II
« Reply #679 on: June 04, 2012, 08:57:09 pm »
0
Just found someone's rusty, old, green lada from the woods. Maximum speed 11km/h.  :D

start a taxi company!
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Day Z mod for ARMA II
« Reply #680 on: June 04, 2012, 09:08:58 pm »
0
PAXI - Post Apocalyptic Cab Company(TM)

Dibs.
When you stare into the abyss, the abyss stares back.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #681 on: June 05, 2012, 12:48:40 am »
0
Problem is, you don't really want to taxi people that will shoot you take your things and steal your cab.

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: Day Z mod for ARMA II
« Reply #682 on: June 05, 2012, 01:05:24 am »
0
Run them over
Defy me, and you will know what it is to stand against a god.

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #683 on: June 05, 2012, 01:17:38 am »
0
I am not running anyone over with a car that could be outran by a crawling zed.  :P
Free speech is about to become terrorism.

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #684 on: June 05, 2012, 01:45:04 am »
0
Its not "kinda" lame, its a very serious issue.

An AKM is fine, you can one shot people easily out to about 500 meters during daylight and about 300 meters at night time (using max gamma, brightness, HDR trick).

Most of the "rare" items aren't really all that rare, nor are they all that good. I really do love killing people trying to snipe with a drm with an akm and the rage it produces.

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: Day Z mod for ARMA II
« Reply #685 on: June 05, 2012, 02:28:40 am »
0
The civilian cars are trash, they're only good for driving on the road and even then there's a crazy amount of roadblocks in towns and such. The only good ones are jeeps, military offroad vehicles and the bus( for the Lols). Hopefully they'll do something about the roadblocks; maybe make it so only players can place them. The few times I've found cars  drove them to a hiding spot and used them as a nice gear storage place.
Pock gobblers

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Day Z mod for ARMA II
« Reply #686 on: June 05, 2012, 02:39:43 am »
0
The civilian cars are trash

You take that back, fuck you. I love the GAZ. I LOVE IT.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #687 on: June 05, 2012, 07:55:38 am »
0
An AKM is fine, you can one shot people easily out to about 500 meters during daylight and about 300 meters at night time (using max gamma, brightness, HDR trick).

Most of the "rare" items aren't really all that rare, nor are they all that good. I really do love killing people trying to snipe with a drm with an akm and the rage it produces.

He wasn't saying AKM's aren't fine. In fact, were what you say true (it isn't, really - the rare weapons have their uses and most are better than AKM for various reasons) there'd be an even bigger problem if the best weapon was AKM that can be gotten in 2 minutes.
« Last Edit: June 05, 2012, 08:00:22 am by Xant »
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #688 on: June 05, 2012, 10:56:23 am »
0
He wasn't saying AKM's aren't fine. In fact, were what you say true (it isn't, really - the rare weapons have their uses and most are better than AKM for various reasons) there'd be an even bigger problem if the best weapon was AKM that can be gotten in 2 minutes.

Oh it isn't the best for any occasion, though I would argue it is the best of the easy to get rifles. They rare ones are an improvement for the most part in some areas, but not really worth the hassle they require to get a hold of, especially if you are playing on your own.

Also on the different clothing, it's best not to wear it until it gets patched. It's the cause of spawning in the ocean and having to die to get back to shore. Both the Ghille suit and camo clothes apparently.

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: Day Z mod for ARMA II
« Reply #689 on: June 05, 2012, 11:07:09 am »
0
Oh it isn't the best for any occasion, though I would argue it is the best of the easy to get rifles. They rare ones are an improvement for the most part in some areas, but not really worth the hassle they require to get a hold of, especially if you are playing on your own.

Also on the different clothing, it's best not to wear it until it gets patched. It's the cause of spawning in the ocean and having to die to get back to shore. Both the Ghille suit and camo clothes apparently.

is this confirmed somewhere on forums?
also where do u find other outfit anyways, i have never found any.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!