Author Topic: Day Z mod for ARMA II  (Read 158686 times)

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #660 on: June 04, 2012, 10:35:35 am »
0
Gotta love some of the smooth mechanics of ArmA2.

Was in the NW airfield, attracted a couple of zombies because of my stunning good looks. Had AK with 7 mags, DMR with 5 mags, Camo skin etc.. there was one more zombie left. I try to shoot it with my pistol but nothing happens and I'm like "the fuck?" then I see the throw animation... I'm throwing a frag grenade, must've pressed F accidentally at some point. And because of the lovely ArmA2 animations, I'm stuck there throwing the grenade and even after it's thrown, I can't move for five seconds.

So I die to the explosion. A GLORIOUS DEATH INDEED.


And virgins will be had in the afterlife.

Offline Beauchamp

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Re: Day Z mod for ARMA II
« Reply #661 on: June 04, 2012, 10:44:05 am »
0
Gotta love some of the smooth mechanics of ArmA2.

Was in the NW airfield, attracted a couple of zombies because of my stunning good looks. Had AK with 7 mags, DMR with 5 mags, Camo skin etc.. there was one more zombie left. I try to shoot it with my pistol but nothing happens and I'm like "the fuck?" then I see the throw animation... I'm throwing a frag grenade, must've pressed F accidentally at some point. And because of the lovely ArmA2 animations, I'm stuck there throwing the grenade and even after it's thrown, I can't move for five seconds.

So I die to the explosion. A GLORIOUS DEATH INDEED.

RIP
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Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #662 on: June 04, 2012, 10:45:09 am »
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And virgins will be had in the afterlife.

Problem is, no penis left.

Offline rufio

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Re: Day Z mod for ARMA II
« Reply #663 on: June 04, 2012, 11:30:52 am »
0
Gotta love some of the smooth mechanics of ArmA2.

Was in the NW airfield, attracted a couple of zombies because of my stunning good looks. Had AK with 7 mags, DMR with 5 mags, Camo skin etc.. there was one more zombie left. I try to shoot it with my pistol but nothing happens and I'm like "the fuck?" then I see the throw animation... I'm throwing a frag grenade, must've pressed F accidentally at some point. And because of the lovely ArmA2 animations, I'm stuck there throwing the grenade and even after it's thrown, I can't move for five seconds.

So I die to the explosion. A GLORIOUS DEATH INDEED.

i was in NE airport with camo gear, alice pack , g17 pistol flashlight, m16 4 clips, and full medical equip, and then i spawn in the sea.... yay. and btw vaulting over barbed wire only works if its bugged into the ground , not if its fully placed, also if u place 2 barbed wirre behind eachother it works good.
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Offline Logen

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Re: Day Z mod for ARMA II
« Reply #664 on: June 04, 2012, 11:38:44 am »
0
Gotta love some of the smooth mechanics of ArmA2.

Was in the NW airfield, attracted a couple of zombies because of my stunning good looks. Had AK with 7 mags, DMR with 5 mags, Camo skin etc.. there was one more zombie left. I try to shoot it with my pistol but nothing happens and I'm like "the fuck?" then I see the throw animation... I'm throwing a frag grenade, must've pressed F accidentally at some point. And because of the lovely ArmA2 animations, I'm stuck there throwing the grenade and even after it's thrown, I can't move for five seconds.

So I die to the explosion. A GLORIOUS DEATH INDEED.
a fitting end

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #665 on: June 04, 2012, 12:43:59 pm »
+1
Yes, but my death was planned. Now I have M14 AIM and a DMR. M14 AIM is probably the best weapon I've used in DayZ yet. A semi-automatic sniper rifle that can be used in CQC and has an effective range of 500 meters. Also uses the same ammo as my DMR, so no wasted ammo slots.
« Last Edit: June 04, 2012, 12:51:47 pm by Xant »
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Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #666 on: June 04, 2012, 01:42:25 pm »
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I really hope fixing zombie movement and such is far up the to do list....I mean I hate fighting zombies, but not really because they are so strong or frightening, no, they zig zag towards you so fast you cant shoot them, and the only way to kill them is when they are already in front of you hitting ya.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #667 on: June 04, 2012, 01:55:36 pm »
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I really hope fixing zombie movement and such is far up the to do list....I mean I hate fighting zombies, but not really because they are so strong or frightening, no, they zig zag towards you so fast you cant shoot them, and the only way to kill them is when they are already in front of you hitting ya.

Agree. It does feel cheap that the best way to kill a zombie is by backpedaling or by going indoors.

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #668 on: June 04, 2012, 02:04:47 pm »
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Well... it's still an Alpha and most fun anyway is the pvp part.
All the tactical decisions: Should we try to loot that building? Is that tent in that field just a trap?
Constant decisions about risk and promised loot.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #669 on: June 04, 2012, 02:18:55 pm »
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Imo loot should be more randomized. Currently it's spawn -> loot coastal towns -> go do engame @ NW airport. Should be more random.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #670 on: June 04, 2012, 02:26:04 pm »
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Yeah, definitely. Once you have an automatic weapon (which can be gotten from Elektro/Cherno super easy) there is no reason to loot anywhere but the NW barracks, which is kinda lame.
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Offline Weren

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Re: Day Z mod for ARMA II
« Reply #671 on: June 04, 2012, 02:48:21 pm »
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I'd like to see more military grade stuff at the few castles of Chernarus, among other places.
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #672 on: June 04, 2012, 03:48:47 pm »
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Well we have a system of loot Cherno north apartments + hospital then work our way to the deer stands and barns around Windy Mountain and Bor. No need to ever go anywhere else as it gives us lots of gear and the best weapons.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #673 on: June 04, 2012, 04:59:30 pm »
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Best stuff only spawns in NW airfield. And helicrashes, if those would work (been "fixed" like 5 times already)
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Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #674 on: June 04, 2012, 05:58:57 pm »
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Meh, guess i was just unlucky. Raided that place 3 times. Shitloads of ammo, but only differnet variants of the AK and some glocks...

Also, im experiencing lag but good fps on some servers and no lag but crappy fps on others.

Cant find a decent one TT



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