Author Topic: Day Z mod for ARMA II  (Read 159745 times)

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Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #585 on: May 31, 2012, 08:10:31 am »
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Also, RIP Goldor, now forever bugged out and lost at sea. You are a true nord now.
This community hurts my brains, a lot.

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #586 on: May 31, 2012, 05:49:01 pm »
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Still stuck there today, respawned (several times)... And spawned back out at sea unable to get to the land! Blargh!

Offline Chasey

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Re: Day Z mod for ARMA II
« Reply #587 on: May 31, 2012, 10:53:24 pm »
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Me and schmacko having some "fun"

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I like to fart on cold windows and lick the condensation :D

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #588 on: May 31, 2012, 11:06:26 pm »
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Lacks a zombie.

Offline MadeForFighting

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Re: Day Z mod for ARMA II
« Reply #589 on: June 01, 2012, 12:07:42 am »
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Byzantiums playing around in our little baby (that got crashed soon after)
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And more Byznatibro's
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And one more screen, and with a backstory - while looting a corpse our group got swarmed by zombies and shot by some random dude/dudes at the same time, we had to start running. I was in the middle of picking up a flashlight, somehow lost my main weapon...ended up with just this goddamn torch in the middle of a forest, completly alone and in pitch darkness. Spooky shit.
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edit: fun fact I noticed - I've got only one murder on each of those screens, not more not less. Needles to say, each was done with diffrent characters.  :lol:

edit2:
bonus zombie porn
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« Last Edit: June 01, 2012, 12:16:01 am by MadeForFighting »
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Offline ulya

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Re: Day Z mod for ARMA II
« Reply #590 on: June 01, 2012, 12:51:05 am »
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Do you remember what server that was on? I was in zeleno supermarket earlier today(between 2000 and 2100 I think) and heard a heli flying over. Might've been you.

Offline Nessaj

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Re: Day Z mod for ARMA II
« Reply #591 on: June 01, 2012, 01:02:55 am »
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Crosshairs? Really? Disappointing!
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Offline Chasey

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Re: Day Z mod for ARMA II
« Reply #592 on: June 01, 2012, 01:33:55 am »
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Can't be picky when trying to find a stable  server  :(
I like to fart on cold windows and lick the condensation :D

Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #593 on: June 01, 2012, 02:34:02 am »
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Im kinda dissapointed by how the castle loot is so crappy  :(
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Offline Cup1d

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Re: Day Z mod for ARMA II
« Reply #594 on: June 01, 2012, 03:00:19 am »
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Well, it was a good day today. Looks like I can give some of my dayz weapons for cRPG players
Atm I've got to spare m24 (sniper rifle that can be used with NVG) and M16 with grenade launcher (do not remember a name of this toy). Sorry, no ammo for any of this weps (they both eat all space in mine Alice backpack)
If you've got some mags for silenced M9\m16 it could be even better.

EU, FI, DE servers preferred. I'm near Stary Sobor. PM me.


Offline Weren

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Re: Day Z mod for ARMA II
« Reply #595 on: June 01, 2012, 10:30:19 am »
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Nice, had 5 tents full of weapons and ammo, all magicly gone. Server restarts didn't help.  :|
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Offline Herra Hakkarainen

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Re: Day Z mod for ARMA II
« Reply #596 on: June 01, 2012, 12:06:20 pm »
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Nice, had 5 tents full of weapons and ammo, all magicly gone. Server restarts didn't help.  :|
I stole them..

Offline MadeForFighting

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Re: Day Z mod for ARMA II
« Reply #597 on: June 01, 2012, 03:40:18 pm »
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Do you remember what server that was on? I was in zeleno supermarket earlier today(between 2000 and 2100 I think) and heard a heli flying over. Might've been you.
Not us, it was a couple days ago. We mostly play on DE and EU servers, but as Chase said, cant be picky when looking for a stable server, so we join anywhere it allows us to. :P
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Offline Jaundice

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Re: Day Z mod for ARMA II
« Reply #598 on: June 01, 2012, 04:13:46 pm »
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I'm in the habit of carrying around 2 main guns (1 in hand, 1 in backpack) since the server restarts can nuke your tents/vehicles, we lost 4 vehicles recently due to server restarts/resets :(

If you're looking for pvp then these are what you want :P

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Though I've promised the MP5A5 SD to a clan mate, the bad boy is staying with me...

Almost forgot, this is what happens when Chase & Schmako get together (after their fireplace kissing), they ran to the Fire Station tower whilst pulling zombies (Chase was firing a Enfield), Chase using the excuse of "I've ran out of ammo" (Schmako had already run out) pulled out a hand grenade and threw it at the zombie coming up the stairs....

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« Last Edit: June 01, 2012, 04:25:01 pm by Jaundice »

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #599 on: June 01, 2012, 05:04:56 pm »
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Lies, silenced MP5 is what you don't want in PvP. Snipers are the best PvP weapon. Silenced M4 is awesome, though.
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