Author Topic: Day Z mod for ARMA II  (Read 153052 times)

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Offline Weren

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Re: Day Z mod for ARMA II
« Reply #600 on: June 01, 2012, 05:08:25 pm »
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Lies, silenced MP5 is what you don't want in PvP.
Yeah, seems like an odd choice if you already have M4 silenced. For a second, or actually a primary weapon, I'd take either DMR or M24.
Free speech is about to become terrorism.

Offline Beauchamp

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Re: Day Z mod for ARMA II
« Reply #601 on: June 01, 2012, 05:56:18 pm »
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u could use your heli as a taxi - transporting people to other locations for guns, equip, food...
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Jaundice

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Re: Day Z mod for ARMA II
« Reply #602 on: June 01, 2012, 06:07:49 pm »
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To be honest anything silent gives you an edge over other players, you don't aggro the zombies when shooting so there isn't any tell tale signs of player activity. Once you've spotted a enemy player you can shoot at them without giving away your position (no muzzle flash, virtually no noise etc..) and generally get the kill before them knowing you're there.

I'm saving the MP5A5 SD for a clan mate, I'd prefer a DMR as the M4's companion, though I'd not pass up on a M107 :)

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #603 on: June 01, 2012, 06:20:02 pm »
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Where'd all the 1.7 servers go :(

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #604 on: June 01, 2012, 09:54:17 pm »
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To be honest anything silent gives you an edge over other players, you don't aggro the zombies when shooting so there isn't any tell tale signs of player activity. Once you've spotted a enemy player you can shoot at them without giving away your position (no muzzle flash, virtually no noise etc..) and generally get the kill before them knowing you're there.

I'm saving the MP5A5 SD for a clan mate, I'd prefer a DMR as the M4's companion, though I'd not pass up on a M107 :)

The thing is though, MP5 has low range and isn't very deadly, which doesn't make it ideal for PvP. Any assault rifle will kill from further away and also quicker. If you can sneak up on someone, you should ALWAYS get the kill before they know where you are. Silenced M4 is a sweet compromise, though. Good range, lethal enough, silenced. But I still love my completely plain M16!

M107 makes fuckloads of noise and can't be used with NVGs, it's alright otherwise. The new M107's that spawn can also be used with backpacks, the ones before couldn't.

Still, assault rifle gameplay >>>>>> sniper gameplay. The firefights are a lot more fun and doesn't matter if an enemy pops up from a bush next to you. You'll also be moving in and doing stuff instead of sitting in a bush with your sniper rifle, shooting at people who don't even know you're there.

Meaning lies as much
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Offline Jaundice

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Re: Day Z mod for ARMA II
« Reply #605 on: June 01, 2012, 10:30:08 pm »
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Just found a Ghillie suit to go with the M4 SD :D

Offline ulya

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Re: Day Z mod for ARMA II
« Reply #606 on: June 01, 2012, 10:38:30 pm »
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(click to show/hide)

All one needs to ensure survival and PvP.

Offline ManOfWar

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Re: Day Z mod for ARMA II
« Reply #607 on: June 01, 2012, 11:12:57 pm »
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Where does one find ghillie suits?
Just a soldier

Offline Logen

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Re: Day Z mod for ARMA II
« Reply #608 on: June 01, 2012, 11:24:02 pm »
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But I still love my completely plain M16!
horrible ironsights on that rifle

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #609 on: June 01, 2012, 11:55:48 pm »
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(click to show/hide)

All one needs to ensure survival and PvP.

IS THAT WHY YOU HAVE 0 PVP KILLS

horrible ironsights on that rifle

Not horrible but not good either. As long as you see your target before using ironsights, you're fine.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline ulya

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Re: Day Z mod for ARMA II
« Reply #610 on: June 02, 2012, 12:09:07 am »
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Right now I'm planning something bigger, so avoiding PvP, just wait, just wait, one day my name will be on the leaderboards!

Offline Jaundice

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Re: Day Z mod for ARMA II
« Reply #611 on: June 02, 2012, 12:16:13 am »
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For Ghillie suits check Residential locations (see the loot spawn table from the dayz forums).
« Last Edit: June 02, 2012, 12:50:37 am by Jaundice »

Offline BaleOhay

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Re: Day Z mod for ARMA II
« Reply #612 on: June 02, 2012, 12:39:03 am »
+1
Where does one find ghillie suits?

where does one hunt Manowars...
Leader of BS

Offline Herra Hakkarainen

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Re: Day Z mod for ARMA II
« Reply #613 on: June 02, 2012, 01:49:55 am »
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I found ghillie suit at Cherno firestation :O

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #614 on: June 02, 2012, 01:51:06 am »
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I tried the crossbow...


Shot twice at a standing zombie 10 meters away, missed twice. Said fuck and took the 1866.