Author Topic: Day Z mod for ARMA II  (Read 159770 times)

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Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #555 on: May 30, 2012, 12:55:46 am »
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its all your fault for shooting the 50 cal in the MIDDLE OF FUCKING BERENZINO  :|

Then me proceeding to give my life for yours.
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #556 on: May 30, 2012, 12:58:26 am »
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LIES I shot my .50 to save your very LIFE then we ran into the house and almost drowned in zombies but they eventually stopped coming.

Then we went out and after a while Tor aggros two zombies. Tor says "I GOT THIS I AM TAKING THE TOR STANCE THIS WILL BE EASY" then the next thing I hear is "AAAAAAAAAAAA HELP I AM BEING EATEN I AM UNCONSCIOUS AAHHH GET THEM OFF ME"

The people deserve the truth

I broke my bones in defense of Tor, I should get some kind of a medal
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #557 on: May 30, 2012, 12:59:17 am »
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I got eaten alive to save you, I deserve the medal. Do you know I killed over 100 zombies in those few minutes?`WHAT DID YOU DO?!?!?!?
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #558 on: May 30, 2012, 01:02:42 am »
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??!?! I killed like 50 zombies with my GODDAMN SNIPER DO YOU UNDERSTAND WHAT I SACRIFICED I USED FIVE MAGAZINES TO SAVE YOU NOW I ONLY HAVE 10 BULLETS
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #559 on: May 30, 2012, 01:25:25 am »
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In other news: I found 2 more HE rounds for my grenadelauncher. :3
Free speech is about to become terrorism.

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #560 on: May 30, 2012, 01:26:54 am »
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In other news: I found 2 more HE rounds for my grenadelauncher. :3
You better start using them bitches! Or do they stack? :D

Also, if the sound attracts zombies to where it went OFF, then this can be an hilarious way to attract all the zombies in a town on some guys you don't like :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #561 on: May 30, 2012, 01:27:48 am »
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In other news: I found 2 more HE rounds for my grenadelauncher. :3

I had two in my backpack just for you!

(click to show/hide)
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #562 on: May 30, 2012, 01:44:57 am »
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Im starting to notice that half of the fun in this game is the internet drama. There is a large that plays in and provides for the server we play in. They decided to team up with a clan of swedes that also like to play on our server. We all play in the server's official teamspeak and for about 2 weeks this group of about twelve guys would be in their own private channel organizing raids and attacks on other areas. Keep in mind that this is only a 35 man server too. Yesterday one of the guys hops into our channel all angry,dejected and sad and proceeds to tell us how the group killed him off in game and banished him when he accidentally brought in an outsider to their camp location. There is now a vendetta in TS and this guy is trying to make his own group to try and counter the big server alliance. Of course the big clan group came to our group,(the second/third largest in the server) and asked us not to get involved as they dont wanna fight us. Delicious internet drama!

Goldor I think you play in the same server as me. (I am MangoDice in game) Ask about what happened to vlad when you see hunter.  :wink:

Yes we do, AG and SP are good guys, though they have friendly fire to often imo (SP).

Offline BaleOhay

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Re: Day Z mod for ARMA II
« Reply #563 on: May 30, 2012, 05:25:00 am »
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been rolling on Colorado 1 With Cav_edmund tonight. was fun.
Leader of BS

Offline Dach

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Re: Day Z mod for ARMA II
« Reply #564 on: May 30, 2012, 06:00:22 am »
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Bale you can try Fallen TS also, we're usually 3-4 playing late NA time.  :wink:
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #565 on: May 30, 2012, 07:44:19 am »
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Dallas servers work really well for NA, pretty smooth experience with our NA guys last time, not a lot of desync.

Offline Ubereem

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Re: Day Z mod for ARMA II
« Reply #566 on: May 30, 2012, 08:40:31 am »
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i go to website and it says average life expectancy is 27 minutes lol

how many people are allowed per server?
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #567 on: May 30, 2012, 08:41:37 am »
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i go to website and it says average life expectancy is 27 minutes lol

how many people are allowed per server?

Most I've seen is 75 (but not sure if it was really working). Usually it's up to 50.

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #568 on: May 30, 2012, 11:50:08 am »
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EU players are hanging on Nditions TS ?

Offline Beauchamp

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Re: Day Z mod for ARMA II
« Reply #569 on: May 30, 2012, 12:02:36 pm »
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vibe can call me a retard for next 1 month
« Last Edit: May 30, 2012, 12:18:00 pm by Beauchamp »
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!