Author Topic: Day Z mod for ARMA II  (Read 158815 times)

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Offline cmp

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Re: Day Z mod for ARMA II
« Reply #450 on: May 26, 2012, 07:34:18 pm »
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3rd person? Ewwwwww.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #451 on: May 26, 2012, 07:38:14 pm »
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3rd person is OK; but crosshair and nametags? Eww.
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Offline cmp

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Re: Day Z mod for ARMA II
« Reply #452 on: May 26, 2012, 07:40:17 pm »
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I never had either, does it depend on the server?

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #453 on: May 26, 2012, 08:11:26 pm »
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Yes.
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #454 on: May 26, 2012, 08:20:44 pm »
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Funnily enough, with crosshair on the high-power sniper rifles become the best CQB weapons as well.
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Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #455 on: May 26, 2012, 11:06:21 pm »
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The regular servers are becoming absolutely unplayable. I cant even sneak up on people/lay low half of the time without them being able to slide their crosshair over me doing god damn terrain scans. It can even let you know when a person is behind certain walls our bushes. Zeroing in is also absolute baby mode easy since it gives you the ranges of your targets. Ive found a few third person servers that have taken off the crosshairs and name tags though, which is great.
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Offline Life

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Re: Day Z mod for ARMA II
« Reply #456 on: May 27, 2012, 12:26:43 am »
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #457 on: May 27, 2012, 01:18:45 am »
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The regular servers are becoming absolutely unplayable. I cant even sneak up on people/lay low half of the time without them being able to slide their crosshair over me doing god damn terrain scans. It can even let you know when a person is behind certain walls our bushes. Zeroing in is also absolute baby mode easy since it gives you the ranges of your targets. Ive found a few third person servers that have taken off the crosshairs and name tags though, which is great.

We've mostly just been playing on Veteran servers because of this. We only go on regular if we really can't get in any vet servers. It seems the majority of EU servers are regular which I don't understand. For a mod which prides itself on hardcore mode realism, crosshairs and seeing players names even when you scroll over a bush 100m away really reduce the difficulty immensely.

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #458 on: May 27, 2012, 02:05:36 am »
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We've mostly just been playing on Veteran servers because of this. We only go on regular if we really can't get in any vet servers. It seems the majority of EU servers are regular which I don't understand. For a mod which prides itself on hardcore mode realism, crosshairs and seeing players names even when you scroll over a bush 100m away really reduce the difficulty immensely.

I'd like it if you could scroll over a person from about 30m and see there name tag, or a tag that you could customize for people. As it stands now you never know if the person you are looking at is a person you saw before which is quite annoying, hopefully the custom skins will fix that shit somewhat.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #459 on: May 27, 2012, 02:08:38 am »
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True we had a rather confusing event today on the airfield in the control tower. Originally me and Lorenzo were both in the tower, then he went out to check things out whilst I stayed to camp. I heard someone come in then looked down the stairs to see someone checking out the equipment pack. A few seconds of frantic confused questioning of Lorenzo occurred before I realised it wasn't him and shot the guy  :P

Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #460 on: May 27, 2012, 02:13:20 am »
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I'd like it if you could scroll over a person from about 30m and see there name tag, or a tag that you could customize for people. As it stands now you never know if the person you are looking at is a person you saw before which is quite annoying, hopefully the custom skins will fix that shit somewhat.

Yeah, totally something like this. Nameplates only in a fairly close range, if at all, to help people actually party up while direct is being wonky.

And Karma, shiiiit. I swear I saw MangoDice back in Dallas 1 yesterday or the day before, did they change out of Regular to Veteran, boi?
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Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #461 on: May 27, 2012, 02:22:02 am »
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Nah man, I usually play there since grey likes to play in normal servers. When im on my own im usually up north in a hardcore server!
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Offline Havoco

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Re: Day Z mod for ARMA II
« Reply #462 on: May 27, 2012, 04:09:27 am »
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Dallas 6 is veteran mode. Hospis usually play on that since one of our members is an Admin for that one.
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Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #463 on: May 27, 2012, 04:18:37 am »
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I like to play on Dallas 1 (Made good friends with server owners/major power there by helping save there asses in a major firefight, so always have some back-up/friendlies on to play with. If I'm not playing there I'm either in a Virgina Server or one of the Denmark servers.

Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #464 on: May 27, 2012, 04:29:29 am »
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You'll almost always find me in Chicago 1 Original or Chicago 1 Blues, both hosted by Mojo and Owl, both veteran servers; either those or US Hardcore 1-4.
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