Author Topic: Day Z mod for ARMA II  (Read 158863 times)

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Offline Kelugarn

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Re: Day Z mod for ARMA II
« Reply #465 on: May 27, 2012, 10:36:11 am »
0
Just started playing, trying to stick to west coast servers right now. But goddamn, spawned on the beach in pitch black night because of clouds and I could hear all the zombies around me.
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Offline Polobow

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Re: Day Z mod for ARMA II
« Reply #466 on: May 27, 2012, 12:22:06 pm »
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Stories, gimme stories!

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Offline Peasant_Woman

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Re: Day Z mod for ARMA II
« Reply #467 on: May 27, 2012, 12:37:09 pm »
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Ok so the best way to get geared up quickly after spawning seems to be just run to an office building or supermarket etc (I went to elektro, lots of loot spawns near each other in the centre.) and just hop between servers until you find at least a knife, matches and a compass. Then you can disappear into the woods forever without ever having to reveal yourself to another survivor.

I'd actually like single server persistence, so you only keep your character on this server along with a raise in the number of players per server. This would eliminate server hopping for gear and force people to actually sneak around looking for stuff.
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Offline Renay

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Re: Day Z mod for ARMA II
« Reply #468 on: May 27, 2012, 02:46:01 pm »
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1.6.0 update is out and it's awesome!

http://dayzmod.com/forum/showthread.php?tid=8021
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Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #469 on: May 27, 2012, 02:46:37 pm »
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Ok so the best way to get geared up quickly after spawning seems to be just run to an office building or supermarket etc (I went to elektro, lots of loot spawns near each other in the centre.) and just hop between servers until you find at least a knife, matches and a compass. Then you can disappear into the woods forever without ever having to reveal yourself to another survivor.

I'd actually like single server persistence, so you only keep your character on this server along with a raise in the number of players per server. This would eliminate server hopping for gear and force people to actually sneak around looking for stuff.
Until you get low on blood after a few inevitable zombie hits.

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #470 on: May 27, 2012, 04:46:40 pm »
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(click to show/hide)
« Last Edit: May 27, 2012, 09:54:37 pm by Goldor »

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #471 on: May 27, 2012, 05:04:21 pm »
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Until you get low on blood after a few inevitable zombie hits.

What's low blood have to do with anything? You don't need help from others to get back to full health.
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Offline ulya

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Re: Day Z mod for ARMA II
« Reply #472 on: May 27, 2012, 05:30:24 pm »
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I can't control it, installing 1.6.0. The voices are too loud to ignore.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #473 on: May 27, 2012, 05:52:06 pm »
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Goddamn patch day. Can't even find a server that's not full 24/7, much less get past "waiting for server response."
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #474 on: May 27, 2012, 06:18:06 pm »
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And another patch... ^^
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #475 on: May 27, 2012, 06:25:52 pm »
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Did he release a hotfix for 1.6 already? The website isn't working.
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #476 on: May 27, 2012, 06:36:07 pm »
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Yea, my server went down, I reconnected and I got the a message "You don't have code 1.6.0.1" flashing my screen.
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Offline ulya

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Re: Day Z mod for ARMA II
« Reply #477 on: May 27, 2012, 06:59:13 pm »
+2
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Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #478 on: May 27, 2012, 07:21:34 pm »
+1
Wake up at 10 AM,
log on to DayZ forums
Everything including the forums are down

It's getting pretty obvious whenever patch day hits in this game.  :mrgreen:

This community hurts my brains, a lot.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #479 on: May 27, 2012, 07:42:35 pm »
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Major patch on a Sunday afternoon. Possibly the worst time to do it  :rolleyes: