I'm going to make a new siege map based around the concept of using the gear, instead of the current thinking which seems to be, make native-esq siege map scratch head as c-rpg makes it shit.
Make the map with 3 sections.
Walls/gate house, secondary wall with 2 break able low health gates, keep with 2 break able doors.
Front gate house will be completely unrealistic, massive doors that you smash in with 2 stair wells either side that lead to the gate house so you can raise the portcullis. The exit doors of the gate house have huge amounts of health making it hard to get onto the first wall to kill off the men on the walls, small buildings will be adjacent so melee can jump off, but archers will be able to say there and fire into the backs of the men assaulting the inner wall, with near impunity.
The inner wall will have a similar set up, but with much weaker smaller doors, it will also be raised and have a slope or set of stairs leading up to it. It will have no portcullis. Once you breach those gates you enter a small open field, on the other side is an imposing looking building with two large palatial looking doors. You smash through those and enter a throne room with the flag smack bang in the middle of it.
Could maybe have a window half way up the flag room wall that you could ladder into, but jumping down kicks you in HPballs real hard visitors can't see pics , please
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loginI'm hoping that will work. You have multiple opportunities to shut the attackers down and then you get an Alamo at flag.
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I love these adds to much. The English will eat anything. plates, knives, forks. Fuck it cover it in sauce.
visitors can't see pics , please
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loginShe looks out of her mind high, I guess you would have to be to try and eat a plate covered in sauce.