Poll

Do you want see ladders in cRPG again

YES , I WANT see ladders like a some months ago
Only on siege servers
Only on Strategus battels
No i dont want see ladders in cRPG

Author Topic: Please return ladder in cRPG  (Read 4928 times)

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Offline Inferio

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Please return ladder in cRPG
« on: May 04, 2012, 02:28:18 pm »
+15
Please return ladders in cRPG, because same maps in siege server are for ladder , without ladder this castels can not  concuest
If someone used the ladder to block the aisles or just spam them then he get ban
If you want return ladders in cRPG write +1 in comments

Offline Mala

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Re: Please return ladder in cRPG
« Reply #1 on: May 04, 2012, 02:41:31 pm »
+9
+1

Yes please, because ladders improve everything. Even the Mass Effect 3 endings would have made sense with them.
Synthesis, you need a ladder to reach the next evolutionary stage.
Control, if you hold the higher ground, then you can control the surroundings.
Destroy, how could Shepard escape from the Citadel? Right, with a deployable ladder.

Offline Zlisch_The_Butcher

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Re: Please return ladder in cRPG
« Reply #2 on: May 04, 2012, 10:50:47 pm »
+2
1+ for siege! Also fix weapon racks!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Dalfador

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Re: Please return ladder in cRPG
« Reply #3 on: May 04, 2012, 10:51:40 pm »
-6
+1, for all gametypes except DTV
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Offline Tzar

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Re: Please return ladder in cRPG
« Reply #4 on: May 05, 2012, 01:47:09 am »
+2
No.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gnjus

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Re: Please return ladder in cRPG
« Reply #5 on: May 05, 2012, 01:52:20 am »
0
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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Re: Please return ladder in cRPG
« Reply #6 on: May 05, 2012, 03:05:18 am »
+2
No.  Siege is far less about sitting on the flag as defense since the flow of battle is more predictable.  On most maps, defenders know roughly where they need to be in relation to the main body of the enemy.  With ladders, defending players need to be on the lookout all the time for sneaky players trying to steal the flag or open gates without a fight.  Ladders also makes maps far harder to balance, since walls often become no obstacle to attackers (sometimes walls even become a pathway for enemy ladders straight to the flag!).

Offline Arathian

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Re: Please return ladder in cRPG
« Reply #7 on: May 05, 2012, 03:40:10 am »
+2
No.  Siege is far less about sitting on the flag as defense since the flow of battle is more predictable.  On most maps, defenders know roughly where they need to be in relation to the main body of the enemy.  With ladders, defending players need to be on the lookout all the time for sneaky players trying to steal the flag or open gates without a fight.  Ladders also makes maps far harder to balance, since walls often become no obstacle to attackers (sometimes walls even become a pathway for enemy ladders straight to the flag!).

......


and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"
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Offline Wraist

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Re: Please return ladder in cRPG
« Reply #8 on: May 05, 2012, 03:41:28 am »
0
......


and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"

Ladders, one win ladder that defenders can't reach and they lose. Taking out the ladders was the best thing to happen to sidge

Offline Turboflex

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Re: Please return ladder in cRPG
« Reply #9 on: May 05, 2012, 03:43:14 am »
0
sieges maps are balanced around chokepoints, ladders bypass them and turn way too many maps in favour of attackers.

Offline Zlisch_The_Butcher

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Re: Please return ladder in cRPG
« Reply #10 on: May 05, 2012, 04:29:26 am »
+4
sieges maps are balanced around chokepoints, ladders bypass them and turn way too many maps in favour of attackers.
Then may I suggest we get some new maps instead of cut off an awesome feature?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline FRANK_THE_TANK

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Re: Please return ladder in cRPG
« Reply #11 on: May 05, 2012, 05:40:37 am »
0
I'm going to make a new siege map based around the concept of using the gear, instead of the current thinking which seems to be, make native-esq siege map scratch head as c-rpg makes it shit.

Make the map with 3 sections.

Walls/gate house, secondary wall with 2 break able low health gates, keep with 2 break able doors.

Front gate house will be completely unrealistic, massive doors that you smash in with 2 stair wells either side that lead to the gate house so you can raise the portcullis. The exit doors of the gate house have huge amounts of health making it hard to get onto the first wall to kill off the men on the walls, small buildings will be adjacent so melee can jump off, but archers will be able to say there and fire into the backs of the men assaulting the inner wall, with near impunity.

The inner wall will have a similar set up, but with much weaker smaller doors, it will also be raised and have a slope or set of stairs leading up to it. It will have no portcullis. Once you breach those gates you enter a small open field, on the other side is an imposing looking building with two large palatial looking doors. You smash through those and enter a throne room with the flag smack bang in the middle of it.

Could maybe have a window half way up the flag room wall that you could ladder into, but jumping down kicks you in HPballs real hard visitors can't see pics , please register or login


I'm hoping that will work. You have multiple opportunities to shut the attackers down and then you get an Alamo at flag.

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« Last Edit: May 05, 2012, 05:49:50 am by FRANK_THE_TANK »
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Offline zagibu

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Re: Please return ladder in cRPG
« Reply #12 on: May 06, 2012, 02:41:14 am »
-1
Just make it so that they are destroyed when their angle is less than 30° or something. Would fix most ladder-bridge issues.
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Offline FRANK_THE_TANK

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Re: Please return ladder in cRPG
« Reply #13 on: May 06, 2012, 06:35:43 am »
0
Just make it so that they are destroyed when their angle is less than 30° or something. Would fix most ladder-bridge issues.

At the moment ladders explode when they finish by touching another ladder or piece of siege gear. Why not make it so they explode any time they touch anything other than a siege tower? If that is possible, that would stop sky ladders dead and still allow bridging which is really important on strat and siege IMO.
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Offline Diomedes

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Re: Please return ladder in cRPG
« Reply #14 on: May 06, 2012, 07:27:40 am »
0
and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"

You can use your brain in all sorts of ways in the current siege mode.  I know I can hold a moderate space far better than I can a narrow one, so I often try to defend the gatehouse rather than defend bottle-necks.  Other players with other weapons can find where they're most useful, while others can still try to outsmart the enemy team altogether.  The main difference in how players outsmart one another now is in where they apply pressure and what kind of pressure they apply, rather than seeing how wacky and unreachable they can make attacking ladders.

The principle difference between ladders and no-ladders is that right now most players are on the same page when it comes to objectives that are higher or lower priority at a given time.  Before, not so much.