Poll

Do you want see ladders in cRPG again

YES , I WANT see ladders like a some months ago
Only on siege servers
Only on Strategus battels
No i dont want see ladders in cRPG

Author Topic: Please return ladder in cRPG  (Read 4945 times)

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Offline Haze_The_Hobo

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Re: Please return ladder in cRPG
« Reply #30 on: May 07, 2012, 05:41:10 pm »
0
No for ladders. Siege gets way too easy for big clans.

Plus ladders ruin all the fun part, massive fighting.
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Offline WENOM

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Re: Please return ladder in cRPG
« Reply #31 on: May 08, 2012, 12:08:59 pm »
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+1

Offline Mala

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Re: Please return ladder in cRPG
« Reply #32 on: May 08, 2012, 03:21:54 pm »
+2
...

Plus no ladders ruin all the fun part,  sneaking and surprise attacks.
Now it looks a bit better.

Offline Turboflex

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Re: Please return ladder in cRPG
« Reply #33 on: May 08, 2012, 08:59:12 pm »
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I can't believe this. What the hell is up with these votes? Have people really already forgotten how horrible ladders were? 53% wants ladders back in battle, my mind is just blown.

You really don't remember the desert maps where every round multiple roofs were filled with dozens of archers? The rounds that were long and campy cause the archers wanted to stay on the roof as long as possible? You guys really don't remember bundle of stickss like Sir_Agor and Shikoshugi_Tiborur being on the roof the entire map and only go down when the admin warns? Never been a twohander that has to wait behind a wall for minutes because the guys on the roof are unreachable?

Even in siege ladders made it incredibly easy for clans to get a constant x5. They just build a ladder path to the flag. The only viable defence tactic was camping the flag, instead of a multiple stage fight that we have now. There was no balance at all, its impossible to make balanced maps with such a freedom of movement.

You people make me sick.

Agreed. You people are terrible.

Offline Sagar

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Re: Please return ladder in cRPG
« Reply #34 on: May 08, 2012, 10:27:06 pm »
+1
NO. Ladder-spam almost totally destroyed siege . It is something that cant be controlled.

For those who forget how that was horrible, here some screens.
(click to show/hide)

Offline Herkkutatti

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Re: Please return ladder in cRPG
« Reply #35 on: May 08, 2012, 10:36:45 pm »
0
Ahh that picture reminds me of good old ladder times ;_;
« Last Edit: May 08, 2012, 10:50:48 pm by Herkkutatti »
/l
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Offline Mala

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Re: Please return ladder in cRPG
« Reply #36 on: May 08, 2012, 10:39:08 pm »
0
NO. Ladder-spam almost totally destroyed siege . It is something that cant be controlled.

For those who forget how that was horrible, here some screens.
(click to show/hide)

Ohh, look at the clantags, the greys.
The ladder spamm was bannable right after they have overdone it a few times.

Offline Draggon

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Re: Please return ladder in cRPG
« Reply #37 on: May 09, 2012, 01:08:53 am »
+1
Anyone voting yes on Siege ladders has clearly forgotten what it was like when deployable ladders were used.  Attack won damn near every round regardless of who was on defense.  If you were stuck on defense for awhile, you were pretty much automatically perma x1.

I used to be a ladder advocate, but once they were removed and I saw immediately how much better Siege was - didn't take long for me to convert.  As a result, Siege is alot more unpredictable as to whether Attack or Defense will win.  And proof of this is that Siege's population has almost tripled. At one time we were lucky to have 40 ppl in Siege (on NA), now it's up around 80 to full almost every night.

Offline Mala

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Re: Please return ladder in cRPG
« Reply #38 on: May 09, 2012, 05:30:24 am »
+2
Was balanced before, even with ladders.

Offline Vibe

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Re: Please return ladder in cRPG
« Reply #39 on: May 09, 2012, 07:40:06 am »
+1
I can't believe this. What the hell is up with these votes? Have people really already forgotten how horrible ladders were? 53% wants ladders back in battle, my mind is just blown.

You really don't remember the desert maps where every round multiple roofs were filled with dozens of archers? The rounds that were long and campy cause the archers wanted to stay on the roof as long as possible? You guys really don't remember bundle of stickss like Sir_Agor and Shikoshugi_Tiborur being on the roof the entire map and only go down when the admin warns? Never been a twohander that has to wait behind a wall for minutes because the guys on the roof are unreachable?

Even in siege ladders made it incredibly easy for clans to get a constant x5. They just build a ladder path to the flag. The only viable defence tactic was camping the flag, instead of a multiple stage fight that we have now. There was no balance at all, its impossible to make balanced maps with such a freedom of movement.

You people make me sick.

word

Offline Rhygar666

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Re: Please return ladder in cRPG
« Reply #40 on: May 09, 2012, 12:42:42 pm »
+1
dont add them,
you could make more stationary ladders leading to some roofs where everyone could go up
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Offline Joker86

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Re: Please return ladder in cRPG
« Reply #41 on: May 09, 2012, 01:01:13 pm »
+2
I decided for "only in Strategus battles".

- You can't use ladders in battle, because they offer an advantage only to certain classes, while offering a huge disadvantage to other classes. The reason for this is that archers can become invulnerable to melee attacks during 90% of the time. The mere existance of counter measures (hide, use shield, use own ladder, wait till end of the round) doesn't make it balanced.

- You can't use ladders in siege either. The reasons for this were already told. In siege mode the map is far more important than in battle, so the maps need to be balanced carefully, which happens by the ladders, gates and gaps, creating a certain amount of bottlenecks about which holding or taking them the gamemode is. (Weird sentence  :? ). If you implement ladders, there are not bottlenecks any more, and thus the enemy can come from everywhere, which usually results in the defenders camping the flag. Implementing ladders would be like turning every enemy in a tower defense game to a flyer, spawning from everywhere around the map. You couldn't do anything else but ignore the initial path leading to your object you want to defend and place all towers close to it, hoping they will fend all enemies off. And the next map you do the same, just like the next map and the map after that. Great fun and tactic decisions. Really interesting how the different maps affect gameplay.... NOT...

Just leave it for strategus, clans should be able to deal with it, and even then I would suggest to make strategus maps without any "natural" bottlenecks except of the main gate. Everything else would mean you can lose your fief easier than how you conquered it.
Joker makes a very good point.
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Offline Herkkutatti

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Re: Please return ladder in cRPG
« Reply #42 on: May 09, 2012, 01:34:35 pm »
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Ladder made siege fun and more exiting +10000 to add them to siege
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Offline Digglez

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Re: Please return ladder in cRPG
« Reply #43 on: May 09, 2012, 01:53:37 pm »
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pretty easy to change ladders so if they arent at 30-45degree angle they break...gets rid of making horizontal ladder bridges.

Offline Malaclypse

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Re: Please return ladder in cRPG
« Reply #44 on: May 09, 2012, 01:57:33 pm »
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Edit all existing siege maps to have 20 more ladders all around them, and also if it ever gets down to :30's left all the defenders commit seppuku and the flag goes down automatically. I think this would make siege more balanced as a game-mode.
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