Author Topic: Trade Cut  (Read 4276 times)

0 Members and 1 Guest are viewing this topic.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Trade Cut
« Reply #15 on: May 04, 2012, 11:18:19 am »
+2
Regardless of political persuasion, every "MMO" kind of game has money sinks. This one is LONG overdue.
Monkeys!

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: Trade Cut
« Reply #16 on: May 04, 2012, 12:09:16 pm »
+3
I like how some people go super mad because their precious gold is being burned.

Feel free to up your prices by 5% so people buy from the guys who sell stuff cheaper instead.

Also I wonder how much though went into those replies since with more money sinks and less overall gold in ciculation prices will drop.
It's not supposed to instantly have an impact but it sure will have one.

This happened way too late and there already is way too much gold in circulation, this will be changed over time.

I don't see how new players will suffer from this if they just loom their stuff and start trading items or ONLY get 617500 gold for their first loompoint...

This will obviously not be the only money sink to come, there will be more and kinda different ones.

You guys know what this reminds me of?
The huge OMG UPKEEP whining :mrgreen:
« Last Edit: May 04, 2012, 12:10:19 pm by Meow »

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Re: Trade Cut
« Reply #17 on: May 04, 2012, 12:14:49 pm »
+1
well im glad im finished on the marketplace now. Ive got the loomed items i could possibly want so i dont need to click on the marketplace anymore!

woo.
visitors can't see pics , please register or login

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Trade Cut
« Reply #18 on: May 04, 2012, 12:16:08 pm »
0
I love this and they did exactly what I suggested.

PRO

Offline Oberyn

  • King
  • **********
  • Renown: 1578
  • Infamy: 538
  • cRPG Player
    • View Profile
  • Faction: Lone Frog
  • Game nicks: Oberyn
Re: Trade Cut
« Reply #19 on: May 04, 2012, 01:17:14 pm »
+2
Fine for the game, but don't make moronic comments like this about real life, you commie.

How dare he insult parasites that produce absolutely nothing.
visitors can't see pics , please register or login

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Trade Cut
« Reply #20 on: May 04, 2012, 01:46:37 pm »
+1
All you fucking commies have done is make the poor people poorer, those people with 13 3+ items 'n' 5000mill could retire from marketplace trading right now and stay rich forever!
Down with communism! Fucking 99% don't wanna be the 1%, cRPG was a game of haves and soon to haves, now it's a game of haves 'n' won't ever haves!
TAXES ARE THE DEVIL!!! Soon you're gonna start adding welfare for poor players 'n' shitz!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: Trade Cut
« Reply #21 on: May 04, 2012, 02:04:46 pm »
+3
the main impact of this is making it harder for noobs to get money, since all the wealthy will just trade looms around instead of loom+gold

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Trade Cut
« Reply #22 on: May 04, 2012, 04:11:18 pm »
+1
How dare he insult parasites that produce absolutely nothing.

Yeah, unlike governments. Go back to school, bro.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Trade Cut
« Reply #23 on: May 04, 2012, 05:01:20 pm »
+1
Stop crippling our income, please! I have children to look after! No more money sink, no more :cry:
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Lichen

  • Count
  • *****
  • Renown: 184
  • Infamy: 79
  • cRPG Player
    • View Profile
Re: Trade Cut
« Reply #24 on: May 04, 2012, 06:34:57 pm »
0
Soon you're gonna start adding welfare for poor players 'n' shitz!
Gold is given out to every player no matter their performance. That's a big reason why people have so much damn gold. Then of course if that were changed so it was dependent on your individual player performance people would not like that either. What is it now 100gold per trade? Is that really unbearable? I agree with devs implementing various ways to reduce gold in circulation unless or until the way it's gained is changed.
« Last Edit: May 04, 2012, 06:37:03 pm by Lichen »

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Trade Cut
« Reply #25 on: May 04, 2012, 07:18:45 pm »
+1
What is it now 100gold per trade? Is that really unbearable? I agree with devs implementing various ways to reduce gold in circulation unless or until the way it's gained is changed.
It's 5% of a trade, yes, that is unbearable, hurt poor players like me who don't have a single 3+ item, and can't make cash on the market due to the fucking taxation.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Werfried

  • Knight
  • ***
  • Renown: 56
  • Infamy: 9
  • cRPG Player
  • Goat bless my peasants!
    • View Profile
  • Faction: Werfrieds Peasant Battalion
  • Game nicks: Werfried
Re: Trade Cut
« Reply #26 on: May 04, 2012, 07:38:27 pm »
0
Finally we have a finance transaction tax in crpg   :P
I like it.

(click to show/hide)

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2315
  • Infamy: 2875
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Trade Cut
« Reply #27 on: May 04, 2012, 07:51:01 pm »
-1
Good job, devs.

Many players started using marketplace like its stock market, buying low and selling high. It was pretty easy way to earn ten, hundred thousands of gold without much effort.

How many trades you saw asking item + gold, although item they wanted for it was in the same league as theirs. They just wanted quick and easy cash. And noobs were the ones who payed for it, with their hard earned gold.

This is a good way to put end to that.

Someone asked what's wrong with people having too much gold?

Well, on EU1 we have certain group of players whose ringleader is called DomusperkeleII. That dude wears medium plate and rides mamluke horse all the time, for several months now. He's not very skilled but high upkeep gear allows him to perform very well. You have no idea how annoying is to fight group of 4 or 5 champion mamluke horses round after round. Main point of upkeep was to put stop to it, but these guys abused marketplace to bypass upkeep.

As I said before, idea behind marketplace was to allow us to trade our loomed items. Not to buy them for gold, not to sell loom points for gold. chadz probably thought it could be interesting if he add gold-item trade but eventually that bring us here, where we have high inflation because some people have too much gold and are able to control item prices.

As Meow said, there will be more gold sinks, some should be very interesting.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Trade Cut
« Reply #28 on: May 04, 2012, 07:53:33 pm »
+3
remove the fucking market all in once and allow us to reassign looms for some money, there you have your gold sink

Offline BlameMeForTheNoise

  • Count
  • *****
  • Renown: 189
  • Infamy: 21
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Varangian Guards
  • Game nicks: Vanguard_Sonjarr
Re: Trade Cut
« Reply #29 on: May 04, 2012, 07:57:52 pm »
+1
remove the fucking market all in once and allow us to reassign looms for some money, there you have your gold sink

I agree with this.