On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.
Just use your imagination bro.
No. Bucklers were never used to stop arrows, they are a melee weapon, helping to block, almost always equipped with a spike in the pommel to punch enemies, or were round like the Round Steel Buckler and were used to catch a pike point and push back at the pikeman so he could not stab again.
Shields: If, in real life, the most SKILLED shield fighter in the entire WORLD get stabbed in the back while he blocks a blow to his shield infront of him, he gets stabbed. No amount of "Proficient Blocking" is going to help him.
If I wanted to rely on my imagination I would still be playing the text based games of the 80's. But most of you guys probably werent born then, much less remember them. I've been playing crpg since we had about a week to level before resets, and in all that time my only GAME issues have been those. I've decided, enough is enough, noobs want stupid changes to mechanics that arent broken and whine all day on this forum, I just want some common sense fixes.
1-lag
2-Not possible in M&B, if you want it, code it yourself
3-You can shift the position of the weapon in your hands
4-The weight of it is pretty much negligent, stop whining
5-
1. No, not lag, bumplance. nothing to do with lag.
2. Entirely possible; fix a/ offset hitbox 15% or fix b/ remove curved weapons. Scimitars were NEVER used like straight swords in combat, they were used close to the body, semi-halfswording, and involved using your body as a fulcrum and the weight behind the blow.
3. Ok, so make the player have to do that instead of spamming leftmouse
4. No, its not negligent, bundle of stickss with Strongbow's and 27 agi have got to go.
5. As stated.