Author Topic: Forcefields, why are they here?  (Read 1936 times)

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Offline BlindGuy

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Forcefields, why are they here?
« on: April 26, 2012, 07:16:47 pm »
-17
« Last Edit: April 26, 2012, 07:20:14 pm by BlindGuy »
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Offline POOPHAMMER

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Re: Forcefields, why are they here?
« Reply #1 on: April 26, 2012, 07:24:37 pm »
0
BlindGuy you better tell RageGuy to change his name because you sir, earned it.
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Offline Tomas_of_Miles

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Re: Forcefields, why are they here?
« Reply #2 on: April 26, 2012, 07:26:50 pm »
+3
We should forget fancy models and just have neon hitboxes for models. Enforce that mod on everyone.
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Offline POOPHAMMER

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Re: Forcefields, why are they here?
« Reply #3 on: April 26, 2012, 07:29:38 pm »
+4
On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.
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Offline sF_Guardian

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Re: Forcefields, why are they here?
« Reply #4 on: April 26, 2012, 10:16:34 pm »
0
Shitty topic, as always.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Aleskander

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Re: Forcefields, why are they here?
« Reply #5 on: April 26, 2012, 10:24:56 pm »
0
Everything here makes since

1-lag
2-Not possible in M&B, if you want it, code it yourself
3-You can shift the position of the weapon in your hands
4-The weight of it is pretty much negligent, stop whining
5-

On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.

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Offline Zerran

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Re: Forcefields, why are they here?
« Reply #6 on: April 26, 2012, 10:30:26 pm »
0
I have no issues with 1-4.

5 I only have an issue with when I stab at cav near their horse's feet and they somehow block it. I would very much appreciate that getting fixed.
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Offline _Sebastian_

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Re: Forcefields, why are they here?
« Reply #7 on: April 26, 2012, 10:36:22 pm »
0
The forcefield is just a bigger shieldsize which is increased by the shield skill.
Only if you use a shield with 0 shield skill, then it has no forcefield.
The shield skill and also the "forcefield" is hardcoded... but it can be removed by lowering the shieldsize in relation with the shield skill.

Offline San

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Re: Forcefields, why are they here?
« Reply #8 on: April 26, 2012, 10:47:21 pm »
0
I agree, forcefields need to be fixed.

I hate getting hit above, under, and slightly to my sides by arrows and swings. I also recount at least 3-4 times where a crossbow bolt when plainly through my shield. Why should I have to turn like a madman towards every incoming attack like a spin top?

Offline Moncho

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Re: Forcefields, why are they here?
« Reply #9 on: April 26, 2012, 11:15:17 pm »
0
I agree, forcefields need to be fixed.

I hate getting hit above, under, and slightly to my sides by arrows and swings. I also recount at least 3-4 times where a crossbow bolt when plainly through my shield. Why should I have to turn like a madman towards every incoming attack like a spin top?

Not to mention when a sword starts its animation in between your body and shield and does nearly full damage...

Offline San

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Re: Forcefields, why are they here?
« Reply #10 on: April 26, 2012, 11:23:58 pm »
0
I think that's more a ping/server lag issue when two people run past each other and momentarily has access to the other person's back. You could see it coming with low ping/good connection, but sometimes the server is screwy and can't help but happen. I doubt it happens exactly like that, though.

Offline TheFocusedOne

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Re: Forcefields, why are they here?
« Reply #11 on: April 26, 2012, 11:42:19 pm »
0
I also recount at least 3-4 times where a crossbow bolt when plainly through my shield.

Crossbow bolts do, in fact penetrate shields sometimes.

Offline BlindGuy

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Re: Forcefields, why are they here?
« Reply #12 on: April 27, 2012, 12:27:04 am »
-1
On a serious note, the force field given by the shield skill is in a way showing that he can block more proficiently than someone with lower shield skills, the only reason they have to resort to a force field is simply because the engine probably doesn't allow the character to zip his shield around like he would irl to block the stuff.

Just use your imagination bro.

No. Bucklers were never used to stop arrows, they are a melee weapon, helping to block, almost always equipped with a spike in the pommel to punch enemies, or were round like the Round Steel Buckler and were used to catch a pike point and push back at the pikeman so he could not stab again.

Shields: If, in real life, the most SKILLED shield fighter in the entire WORLD get stabbed in the back while he blocks a blow to his shield infront of him, he gets stabbed. No amount of "Proficient Blocking" is going to help him.

If I wanted to rely on my imagination I would still be playing the text based games of the 80's. But most of you guys probably werent born then, much less remember them. I've been playing crpg since we had about a week to level before resets, and in all that time my only GAME issues have been those. I've decided, enough is enough, noobs want stupid changes to mechanics that arent broken and whine all day on this forum, I just want some common sense fixes.



1-lag
2-Not possible in M&B, if you want it, code it yourself
3-You can shift the position of the weapon in your hands
4-The weight of it is pretty much negligent, stop whining
5-


1. No, not lag, bumplance. nothing to do with lag.
2. Entirely possible; fix a/ offset hitbox 15% or fix b/ remove curved weapons. Scimitars were NEVER used like straight swords in combat, they were used close to the body, semi-halfswording, and involved using your body as a fulcrum and the weight behind the blow.
3. Ok, so make the player have to do that instead of spamming leftmouse
4. No, its not negligent, bundle of stickss with Strongbow's and 27 agi have got to go.
5. As stated.
« Last Edit: April 27, 2012, 12:28:35 am by BlindGuy »
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Offline ArchonAlarion

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Re: Forcefields, why are they here?
« Reply #13 on: April 27, 2012, 12:28:48 am »
0
The force-field is there to simulate minute and irregular movements with the shield that can otherwise not be simulated by a combination of right clicking and character rotation. Sometimes the force-field get ridiculous with shield skill stackers, but overall it is a good feature to have.
« Last Edit: April 27, 2012, 12:30:06 am by ArchonAlarion »

Offline BlindGuy

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Re: Forcefields, why are they here?
« Reply #14 on: April 27, 2012, 12:38:02 am »
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The force-field is there to simulate minute and irregular movements with the shield that can otherwise not be simulated by a combination of right clicking and character rotation. Sometimes the force-field get ridiculous with shield skill stackers, but overall it is a good feature to have.

As stated above, No. It doesnt simulate anything, I cant honestly say I have never abused it myself, just as I have shot ppl with 160 wpf arbalest, and just as arabalest has no real life medieval counterpart, neither has shields that block stabs to the back, arrows 20 cm's from them, etc. Shield skill should give you speed, maybe reduce the weight of your shield, and increase it's strengh, but the model of the shield needs to represent the actual blocking size vs misiles AND melee, just have a long hard look at Noob_Leoking in the screenshot and tell me that is NOT ridiculous.
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