Author Topic: Mount and Blade: Warband Patch ?!?!?!?!?  (Read 10898 times)

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Offline Brrrak

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #15 on: April 18, 2012, 08:03:54 pm »
+1
For those interested:

(Warband) Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

Edit: - Usernames in multiplayer games can now have special characters.

Mod is now dead.
« Last Edit: April 18, 2012, 08:06:20 pm by Brrrak »

Offline San

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #16 on: April 18, 2012, 08:06:10 pm »
0
Those sound like nice updates and all, but I really just want to play Crpg lol.

Offline Molly

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #17 on: April 18, 2012, 08:06:21 pm »
+1
Just found out that you can play...
Use the normal Warband-Starter instead of the crpg one and ignore the messages. I just joined a server and can play.
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Offline Lactose_the_intolerant

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #18 on: April 18, 2012, 08:10:17 pm »
0
dont use the launcher, get through the hundreds of error messages and you can play

Offline Christo

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #19 on: April 18, 2012, 08:10:37 pm »
0
Some great changes there, I'd say.

cRPG needs those.
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Offline Blueberry Muffin

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #20 on: April 18, 2012, 08:14:44 pm »
0
Calm down people.

All non steam users wont have the problem because they dont autoupdate. For any steam users, if you can, turn of steam autoupdate function BEFORE it updates to 1.500.

If you have already updated it, you could try a complete uninstall and then installing from the taleworlds website directly, but make sure to dl version 1.143 rather than anything else.

No idea how long it will take to fix, as Im not a computer wizard, you will have to wait on chadz or cmpx for an eta.

Hope this helps.
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Offline Brrrak

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #21 on: April 18, 2012, 08:15:05 pm »
0
Some great changes there, I'd say.

cRPG needs those.

Personally I'm most interested in what
(click to show/hide)

could mean for cRPG and mods in general.

Offline Butan

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #22 on: April 18, 2012, 08:15:20 pm »
+1
For those interested:

(Warband) Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

Edit: - Usernames in multiplayer games can now have special characters.

Mod is now dead.


Those two sounds very good :

- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.

Offline larlek

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #23 on: April 18, 2012, 08:21:54 pm »
+1
Patch please, chadz.

Offline Torben

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #24 on: April 18, 2012, 08:40:19 pm »
+2
crouching
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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #25 on: April 18, 2012, 08:45:59 pm »
+7
open launcher, click "Play Warband" instead of "Play cRPG"
select cRPG, click Play Mount&Blade
???
PROFIT!

Offline Lanic0r

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #26 on: April 18, 2012, 08:47:58 pm »
0
yeh nice update for SOUNDS, NOOOOOOOOOOOO now my sound stops after every second, turns on, turns off, on, off...........

Offline Angantyr

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #27 on: April 18, 2012, 08:48:51 pm »
0
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
Will this affect us directly in cRPG or does this module use seperate weather scripts (or whatever)?

Offline larlek

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #28 on: April 18, 2012, 08:49:15 pm »
0
open launcher, click "Play Warband" instead of "Play cRPG"
select cRPG, click Play Mount&Blade
???
PROFIT!

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Tried it. Doesn't work.

Offline Rebelyell

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #29 on: April 18, 2012, 08:49:24 pm »
0
i did that....
that works XD
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