Author Topic: Mount and Blade: Warband Patch ?!?!?!?!?  (Read 11066 times)

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Offline Nessaj

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #75 on: April 19, 2012, 12:08:12 am »
0
Yes... wait for TaleWorlds to release a hotfix. :lol:

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Offline obitus

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #76 on: April 19, 2012, 12:17:44 am »
+1
I'm loving this patch...now that half of people's sound is fucked up they can't hear cavalry at all.

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Offline MaTtHiAs_M

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #77 on: April 19, 2012, 05:11:45 pm »
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ninja cav  :lol: :lol:

Offline Materia

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #78 on: April 19, 2012, 05:53:49 pm »
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+100% for being "racist retard". You rather be safe racist in your country, than dead French bundle of sticks under the truck wheels, blown to pieces by a bomb, or shot in your own country, by so called "refugees". Lewak logic. Youll all die, sooner or later :). Enemy of my enemy, is my friend. Muslims will deal with you, go use the power of crayons do defend yourself.

Offline Dalhi

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #79 on: April 19, 2012, 06:02:31 pm »
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Seems like new version 1.151 is realesed, but I have no clue what was fixed and how many new bugs were added.

Offline MaTtHiAs_M

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Re: Mount and Blade: Warband Patch ?!?!?!?!?
« Reply #80 on: April 19, 2012, 06:04:21 pm »
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For those interested:

(Warband) Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

Edit: - Usernames in multiplayer games can now have special characters.

Mod is now dead.