Author Topic: Things we learned about Medieval times playing cRPG  (Read 9245 times)

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Offline polkafranzi

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Re: Things we learned about Medieval times playing cRPG
« Reply #120 on: April 19, 2012, 10:58:46 am »
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how did u avoid that stupid filter?

simple html.
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Offline Vibe

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Re: Things we learned about Medieval times playing cRPG
« Reply #121 on: April 19, 2012, 10:59:03 am »
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how did u avoid that stupid filter?

Quote him and see

Offline Bobthehero

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Re: Things we learned about Medieval times playing cRPG
« Reply #122 on: April 19, 2012, 11:06:05 am »
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By using ancient Panos the mighty my old friendcher on a donkey magic.
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Offline Kafein

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Re: Things we learned about Medieval times playing cRPG
« Reply #123 on: April 19, 2012, 11:25:17 am »
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- Heavy armor wont slow you down

Well no, this mod shows us that in real medieval times, armors were indeed heavy and cumbersome like depicted in 20th century movies, and not fine works of smithing actually lighter and better balanced than the equipment of modern armies as historians experts of that domain say and factual evidence proves.


But we also learned that wearing a "heavy plate armor" would turn you into some kind of blackhole that could be seen when you turned your chest.

Offline polkafranzi

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Re: Things we learned about Medieval times playing cRPG
« Reply #124 on: April 19, 2012, 11:26:07 am »
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By using ancient Panos the mighty my old friendcher on a donkey magic.

you forgot to mention that the mod is dead
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Offline Argatil

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Re: Things we learned about Medieval times playing cRPG
« Reply #125 on: April 19, 2012, 01:01:36 pm »
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1-Cavalry was really rich person and always attacks by under  :lol:

Offline Fluffy_Muffin

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Re: Things we learned about Medieval times playing cRPG
« Reply #126 on: April 19, 2012, 01:57:10 pm »
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1-Cavalry was really rich person and always attacks by under  :lol:

Indeed, cavalry was usualy rich nobles that could afford a horse
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Offline Butan

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Re: Things we learned about Medieval times playing cRPG
« Reply #127 on: April 19, 2012, 06:33:55 pm »
+2
* Javelins/arrows/projectiles would never go deeper than 1 inch into a target.


* When you went into the sacred ruins of duel, accepted a duel with someone and killed him, all your wounds were automatically sealed, healed and your blood restored into your body, thus making it possible to chain duels without risk of injury if you can succeed at each one, even if your body is splattered with 5000L of blood by the end of the day.


* Great Lance and Jousting Lance could not be used as a pike when not on horse and could only be held into one's lap.


* Fighters couldnt speak on the battlefield, except through basic prerecorded female voices, so that when someone wanted to say things like "good job", "I see you", "lets fight honorably"; he had to do an overhead block and hold it toward his interlocutor.


* People often jumped and spinned mid-air multiple times to show off, mock someone or simply to show spirit before/during/after battle.


* To avoid projectiles, meleist often danced or held swing attacks while bending their body at a 90° angle.


* To test the power of one's weaponry, people often invited acquaintances to be hit at various bodyparts until death occured; thus calculating the average hits needed to kill a man.


* There was no way tu surrender, and the battlefield could not be fled from, thus everyone fighted to the last man; the only other option was to commit suicide by heart attack (always through the head).


* A battle was considered a victory when one of the two sides had been completely obliterated at least 4 times, more if the rules of war were modified by demi gods before or during the battle itself.


* Having a strangely shaped head was commonly bragged about and ugliness was often the mark of one's skill.


* Sometimes, after a battle, a horse would spring back from the dead without a scratch, and a horse dealt with no blows would suddenly break and need repairs to use it at top efficiency.
« Last Edit: April 19, 2012, 07:58:05 pm by Butan »

Offline Ubereem

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Re: Things we learned about Medieval times playing cRPG
« Reply #128 on: April 19, 2012, 11:11:42 pm »
+1
1. The medieval society was homopfobic.

Who at the same time appear to be openly gay.
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Offline Son Of Odin

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Re: Things we learned about Medieval times playing cRPG
« Reply #129 on: April 19, 2012, 11:59:45 pm »
+1
you forgot to mention that the mod is dead
Or that

I used to play in EU 1, until I took an arrow to the knee
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Offline Kelugarn

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Re: Things we learned about Medieval times playing cRPG
« Reply #130 on: April 20, 2012, 12:09:07 am »
+2
The gods maintained a repository of souls that connected to the physical world via portals in the astral plane. If these connections were ever severed then every man and woman in the world would lose their unique identity and they would all become clones with identical physical capabilities until the connection to the repository of souls could be reestablished.
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Offline POOPHAMMER

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Re: Things we learned about Medieval times playing cRPG
« Reply #131 on: April 20, 2012, 12:33:03 am »
+1
It is fully 100% possible to reload a full sized crossbow on horseback while riding and turning and stopping and doing everything else with no hands!

I tried it myself irl, but I fell off and broke my back the moment I started to reload. It must be some long forgotten skill of our warriors and horse whisperers of the past.
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Offline SeQuel

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Re: Things we learned about Medieval times playing cRPG
« Reply #132 on: April 20, 2012, 12:42:14 am »
+3
Flying carpets actually existed.