Author Topic: Things we learned about Medieval times playing cRPG  (Read 9247 times)

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Offline Tzar

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Things we learned about Medieval times playing cRPG
« on: April 15, 2012, 05:32:52 pm »
+14
Ill start.  :lol:

1. Pikes an spears was used as close range assault weapons.
2. Arabian horses could move around like a go cart.
3. If weapons had a wooden shaft an where in the polearm category they worked just like a modern day taser gun.
4. It rained 24/7
5. Archery where close range support weapons an used like shotguns
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Fartface

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Re: Things we learned about Medieval times playing cRPG
« Reply #1 on: April 15, 2012, 05:34:45 pm »
0
1. lancers are like frogs and infantry are flys.
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Offline Arn_Magnusson

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Re: Things we learned about Medieval times playing cRPG
« Reply #2 on: April 15, 2012, 05:36:47 pm »
+5
1. The medieval society was homopfobic.
2. If you'd like to be good 2h, you need to learn dancing salsa, jife etc.

Offline Tyr_

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Re: Things we learned about Medieval times playing cRPG
« Reply #3 on: April 15, 2012, 05:38:46 pm »
+3
Do not forget that a completely armored tincan is able to hunt down light armored archers
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Offline Tomas_of_Miles

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Re: Things we learned about Medieval times playing cRPG
« Reply #4 on: April 15, 2012, 05:41:26 pm »
+5
It's really easy to make a catapult, you just need some wood and some more wood and chuck it together, bish bash bosh, catapult.
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Offline Prpavi

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Re: Things we learned about Medieval times playing cRPG
« Reply #5 on: April 15, 2012, 05:42:32 pm »
+6
Usain Bolt aint got shit on medieval archers.
Everybody could run forever.
Huge poleaxes and swords were actually feather light and you could swing them around forever.
If you come out of your castle 15 seconds late a Hun will mow you down with an undefendable attack.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Rebelyell

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Re: Things we learned about Medieval times playing cRPG
« Reply #6 on: April 15, 2012, 05:43:02 pm »
-1
really can someone do something with lolstabs?????

just reduce rotation on stab and ability to fatst moving pikes up and down
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And this is crazy,
You just killed me
Nerf you maybe?

Offline bosco

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Re: Things we learned about Medieval times playing cRPG
« Reply #7 on: April 15, 2012, 05:44:13 pm »
+21
- Peasant women could easily block two-handed overhead attacks by plated knights, using only their wooden spoons, and were therefore used as front line infantry by most commanders

Offline Fartface

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Re: Things we learned about Medieval times playing cRPG
« Reply #8 on: April 15, 2012, 05:46:48 pm »
0
samoerai´s ganged up with ninja , templars , huns , eastern soldiers , northern soldiers. And they became an undefeatable force.
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Offline Tomas_of_Miles

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Re: Things we learned about Medieval times playing cRPG
« Reply #9 on: April 15, 2012, 05:47:09 pm »
+8
Cross dressing was popular in the early medieval times, but was outlawed on pain of death for reasons unknown in the later era.
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Offline XyNox

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Re: Things we learned about Medieval times playing cRPG
« Reply #10 on: April 15, 2012, 05:47:38 pm »
+7
1. Warriors approached the battlefield nude every now and then
2. Engineers with no arms in hand were instantly killed and banned from the battlefield by god himself
3. Several arrow, axes and spears sticking out of your body was no reason to stop fighting with full efficiency
4. Ramming a 3m pike through someones head was in no way lethal
5. Shields were high powered magnets back then.
6. Under some circumstanses a couched lance to the arm will kill you instantly, while a sword blow to the naked head can be survived
7. Horses feel no pain, they are either alive or dead
8. In medievil times men could only hold their breath for 20 seconds
9. A horseman in full armor riding a plated charger and carrying a crossbow can compete with a M1A2 battletank
10. Once arrived at the battleground there was only one strategic option available: charge straight forward
« Last Edit: April 15, 2012, 05:49:31 pm by XyNox »
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Offline bosco

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Re: Things we learned about Medieval times playing cRPG
« Reply #11 on: April 15, 2012, 05:48:00 pm »
+16
- The use of battering rams during sieges is an invention of historical revisionists. In reality, attackers simply bashed down any gates using their melee weapons.

Offline Vote

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Re: Things we learned about Medieval times playing cRPG
« Reply #12 on: April 15, 2012, 05:48:59 pm »
0
Shields are thin than your body.
1h weapons miss or glance at close range.
Ranged used a crosshair.
Block with wooden weapons (poleaxe...) a sword.

Offline Tomas_of_Miles

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Re: Things we learned about Medieval times playing cRPG
« Reply #13 on: April 15, 2012, 05:49:30 pm »
+6
Mongolians were a mighty force and swept across the world with their army. Oh wait...
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Offline Kyza

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Re: Things we learned about Medieval times playing cRPG
« Reply #14 on: April 15, 2012, 05:50:39 pm »
+12
Crossbows were easily hand-cranked on horse back, completely nullifying the need to wear armor. One horse archer would have transformed the 100 year war to a war that was still going 1000 years later because flags didn't spawn.