Author Topic: Things we learned about Medieval times playing cRPG  (Read 9594 times)

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Offline Burr1ck

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Re: Things we learned about Medieval times playing cRPG
« Reply #105 on: April 17, 2012, 03:14:43 am »
+2
- Everyone had Shpongled's vocal cords with some of them varying in pitch.
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Offline Brrrak

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Re: Things we learned about Medieval times playing cRPG
« Reply #106 on: April 17, 2012, 07:15:50 am »
0
Medieval raindrops were so heavy that birds couldnt fly when it rained.
There were no birds.

I have a pissed-off neighbor now.

Offline reaperkiller

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Re: Things we learned about Medieval times playing cRPG
« Reply #107 on: April 17, 2012, 07:22:33 am »
+16
back in medieval times Men and women alike suffered from crazy frenzy psychopathic moments where when they saw a horse they usually butchered and killed the poor thing for apparently no reason.
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! SOULS FOR THE SOUL EATER!! LET THE WORLD BURN!!!!!

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Re: Things we learned about Medieval times playing cRPG
« Reply #108 on: April 17, 2012, 09:53:46 pm »
+2
- Silent ninja-assasins actaully used a long pikes to assasinate their targets.

- Horses did actually levitate and thus so they galloped quickly on dunes and other treacherous enviroments .

- Superglue prank-areas were commonly used by castle architects.

- Gods had mercy many times for soldiers -> Even though axe did go through victims skull Lagcronos god of bad connection intervened and nothing happened!

- It was feared amongst even most fierce warriors that heinous disease called WINDOWS UPDATE will ruin ones eyesight and brains...
Farewell my brother
Farewell my foe
May death embrace you
Your blood in the darkness flow
***PÖRKELE***

Offline Ragni_Bross

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Re: Things we learned about Medieval times playing cRPG
« Reply #109 on: April 18, 2012, 12:10:49 am »
0
- It was common knowledge that longer weapons were a lot faster than their shorter counterparts.
- By spinning wildly you could cut your opponent with your extremely long sword, even when he was far behind your blade, and the move would still be considered a thrust. Soldiers capable of executing this highly random move were considered elite.
- Nobody used shields back then, but those who did quickly realized that using a buckler as a shield rather than have it follow and protect your sword arm, was just as effective if not more than using something that would actually cover most of your body.
- Visors did not impair your vision at all.
- The best way to beat plate armour was to punch right through it and apparently plate armour was soft as butter.
- Kicking would in no way compromise your balance and would certainly not leave you incapable of blocking attacks from a huge and fearsome morningstar with a much smaller sword.
- People with expensive equipment were considered better fighters for simply having it.
- Blocking attacks with a pike was easy and very effective seeing as it did not require any room or time to move around but strangely enough it was under no circumstances possible to deliver high thrusts with a pike or to brace it against the ground.
- Wearing plate mittens would save your life if you took a blow to the shoulder.
- While some axes were considered unbalanced and too cumbersome to be tossed around madly others were not and thus the longest axes also proved the fastest.
- Heavy doors and even huge gates could be opened by briefly touching said object resulting in people being pushed backwards on the other side.
- Picking up a weapon you found would force you to repair said item if it ended up being damaged. You were even required to pick up objects you had discarded earlier and repair those too.
- If not held at a perfect angle a shield becomes transparent and utterly useless against attacks.
- People were mainly Russian back then.
- Small Arabian horses were most common in Europe. Even knights tended to use them caring about nothing but efficiency.
- Knives and daggers were never used. Because of this many soldiers brought wooden daggers with them seeing as they wouldn't need real daggers.
- Upon dying soldiers could make their weapons disappear by shoving them up their arses.
- People would offer their friends useless things such as hats or stones for vast sums of money.
- Ageing didn't work like it does now back then. Age was meassured in combat efficiency.
« Last Edit: April 18, 2012, 12:02:00 pm by Ragni_Bross »

Offline Tzar

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Re: Things we learned about Medieval times playing cRPG
« Reply #110 on: April 18, 2012, 05:29:02 pm »
0
When people died they became instantly shaped in ghost form making weapons an objects fly straight trough em an often injuring fellow comrades in arm and it caused lots n lots of rage  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: Things we learned about Medieval times playing cRPG
« Reply #111 on: April 18, 2012, 06:27:37 pm »
0
- Ageing didn't work like it does now back then. Age was meassured in combat efficiency.

The average medieval soldier was about 45 years old.

Offline Ragni_Bross

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Re: Things we learned about Medieval times playing cRPG
« Reply #112 on: April 18, 2012, 07:56:24 pm »
0
The average medieval soldier was about 45 years old.

So being around level 30 is s'posed to be the equivalent of an average soldier back then? Incredible how they got to get so old when they had to go through 30 years of near uselessness.

Offline Frell

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Re: Things we learned about Medieval times playing cRPG
« Reply #113 on: April 18, 2012, 09:19:12 pm »
0
That people were in fact lawnmowers because this game isn't that realistic at all.

Offline Brrrak

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Re: Things we learned about Medieval times playing cRPG
« Reply #114 on: April 18, 2012, 10:19:38 pm »
0
That people were in fact lawnmowers because this game isn't that realistic at all.

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Offline _Sebastian_

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Re: Things we learned about Medieval times playing cRPG
« Reply #115 on: April 19, 2012, 08:14:00 am »
0
- There were no wind
- All trees looked ugly
- There were horses but no other animals exist
- No enviroment sounds
- Fire wont burn you to death
- You couldnt enter the most buildings

- People used a chat to communicate
- Noone knew how to climp up a 1meter tall wall
- People couldnt sprint, but they had infinite stamina

- Attacking while jumping was the most effective way to kill someone
- Tincans were professional dancers and they were able to dogde missiles with ultra fast movements
- Mail- and Plate-armors were used for sneak attacks, because they wont make any noises
- Heavy armor wont slow you down

- One handed weapons were super fast and dealt the same damage as two handed weapons
- Everyone could spam his weapon without loosing stamina, because there were no stamina
- Shields were super heavy and could only used for blocking and not for attaking
- A quiver with 24 arrows weights 5 kilos, because the arrowheads were heavy stones
- Bows also were heavy stones
- All ranged weapons are used with animated crosshairs
- A bow could be drawn at its maximum for a week without breaking
« Last Edit: April 19, 2012, 08:17:22 am by _Sebastian_ »

Offline Beauchamp

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Re: Things we learned about Medieval times playing cRPG
« Reply #116 on: April 19, 2012, 09:01:00 am »
+4
- There were many kings, overlords, lieges, captains... but the world was ruled by a donkey
« Last Edit: April 19, 2012, 10:58:26 am by Beauchamp »
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Bobthehero

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Re: Things we learned about Medieval times playing cRPG
« Reply #117 on: April 19, 2012, 09:55:21 am »
+1
- People can't type donkey properly.
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Offline bilwit

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Re: Things we learned about Medieval times playing cRPG
« Reply #118 on: April 19, 2012, 10:37:55 am »
+1
There were a lot of weaboos.
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Offline Beauchamp

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Re: Things we learned about Medieval times playing cRPG
« Reply #119 on: April 19, 2012, 10:57:44 am »
0
- People can't type donkey properly.

how did u avoid that stupid filter?
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!