You sir, lack conviction in your statements. A majority of my Buff cRPG post regarded buffing athletics and WPF speed, yet you opted to give it a negative. For shame.
I lack conviction because there are 2 things I've been lobbying for since big patch.
This is:
Change cav, I think they are way too effective atm. It's a lame way to die, adding lameness to the game. 1hitting madness.
Second is the advantages of STR vs AGI in a melee footsoldier perspective. I want to balance that.
Since big patch I've written a huge amount of material on this subject, complete with graphs and graphics. I'm on your side in some points, but I haven't seen any will or hint or solution or anything coming from devs on this. Giving up I guess.
In the meantime cRPG becomes what it becomes.
Cav is too powerful: Produces more ranged counters.
*produces more random deaths. Don't come bitching about awareness, I see the very top players getting killed by cav all the time. It's simply impossible to keep awareness on so many targets for the human brain. Random death is not fun.
STR is too powerful: cRPG has slow duels where hits matters less
*then players complain it is slow...
All in all, elements that make the game lamer are growing.
I downvoted your post without reading the whole even. I understand that NA is a different reality, but cav is very popular atm in EU. Never saw that many cav as nowadays. And more ranged accuracy? Are you aware of what insane shots
skilled ranged players pull off? Some of your ideas were just badly researched, there are many things not possible, or too time consuming to fix in the warband engine. (WSE can fix some things, but it is a very very time consuming process. It must be worth the effort.)
Believe me, if there is a veteran lobbyist it's me
Protip: 1 small change at a time. Not a bunch of suggestions in one post..
Other than that, if this reply is a bit retarded it's because I'm a little bit drunk.
Cheers!