As things are now, strength-heavy characters are both significantly more durable and do significantly more damage than agility-oriented players. This would be fine if they were also significantly slower, however according to the game mechanics thread, "agility does not seem to have effect on swing speed."
I'm not saying that we should nerf strength players - but agility builds need some advantage other than foot speed to be comparable in effectiveness. I propose a modest buff to weapon master and the weapon proficiency stat. Either give us more points, or modify the # points per wpf mechanic to be less demanding. Again, according to the game mechanics thread, "To put this in perspective, a level 30 character with 3 agility, no weapon master, and 110 polearm proficiency would attack ~5% slower than a level 30 character with 27 agility, 9 weapon master, and 180 polearm proficiency if both characters were to use a speed 94 polearm. The absolute difference in time per attack between these two characters would be ~0.06 seconds."
As things are now, agility-oriented melee players are gimped compared to their strength-based counterparts. This is partially due to the weapon master skill being (in my opinion) borderline useless. If weapon proficiency gave a more significant bonus to speed and damage past ~100wpf, it would allow agile players to not only run faster, but also swing faster than the strong players, and equalize damage a little too. This would serve to increase variety and increase the difficulty a little, now that everyone seems to be so good at blocking.
Thoughts?