The idea is there to rebalance kicks so you can no longer block, but can turn while kicking. Not sure if/when it will be implemented, but its been discussed by the devs. Not a bad change really, as long as turning isn't too good. I like kicking personally, use it sometimes myself but it feels cheap to pull off or get done to you unless you miss it. In which case, you can usually block! A bit dumb but still a very fun ability.
Sounds like a plan, still i also worry like Mattey about the turning ability, if they make it as difficult like turning and then overheading someone with a onehand weapon ^^ it shouldn't be a problem. If there is an uncertainty factor included like the more you turn, the more unlikely you will be able to hit and also that when you turn into one direction and then switch the direction the uncertainty would increase with a few percentages. I don't know if messing with the timing of the kicks itself would be something beneficial there though. Smooth You said earlier i believe in this thread that after you figured out the timing it was all easy, but imagine if the timing would depend also on other factors which aren't that obivous at first i think people wouldn't use it then at all anymore which also i wouldn't like to see, as the efect of getting skillfully hit is also good for the man who got kicked
somehow curing him from overconvidence ^^
offtopic, are overheads with other weapon types also that difficult now or only the 1h?