im late to the party here... but as a shielder who loves to facehug... i have prolly been kicked more than anyone else! ive gotten quite good at dodging it but when i fight someone who is good at kicking it means i have to avoid face hugs or try to do a lot of strafing, this means i either have to play more defensively than i already do and fight outside my optimal range which risks getting outreached if i miss a swing, or i have to move in specific ways in order to counter the kick which means the opponent can more easily predict my movements and attacks... or just force me into a position where they can kick me again. The penalty for the person doing the kicking is extremely minor, when I was inexperienced with kickers, I used to try to attack them just after their kick at which point they could release an attack and hit me before I could hit them, when I got better at it I would start swinging during their kick in which case they just casually block the attack. I realize that thrusts work on kicks sometimes... but the window of opportunity is very very small and you usually just get blocked, i also die a lot when I glance on a thrust, so that isn't great for me. I would love to see blocking removed during the kick animation, even if its still a fairly short window, it needs to have increased risk. I don't think it needs to be nerfed to the point where no one will bother using it, but missing a kick should be dangerous, just like missing a chamber, or trying to castor, or holding a swing... all other offensive moves carry some measure of risk, and while people who dont know how to kick at all are likely to get murdered, those who spend a bit of time figuring it out dont really risk anything when they kick.
TL:DR I agree, kicking needs to be a bit riskier and I think disabling block during the kick animation or at least for a bit of it, would be a decent way to do it.
p.s. Smoothrich! you are a filthy hippy. I use a long espada and thrusting when people kick is really not that effective, especially since I have to move all weird or s key in order to avoid getting hit in the first place, so I'm usually not in a good position to throw a thrust, especially when i cant just spin my character and make it connect.