I strongly dislike the 3 point score limit.
Every map-switch teams are shuffled. All this team shuffling is very detrimental to team play. It turns c-rpg into a endless random mob charge.
I want the old 5-points-is-mapswitch system back!I can understand all those randomers liking the new 3 point limit, but it
really is bad for team play. It's great for people who don't care about playing with friends and clan mates. It's great for people who just want to follow the random mob around. They will get less 'losing streaks' and get less frustrated. Really, i get it.
But you must understand how much this new system sucks for players that like team play. Using tactics has become virtually impossible and quite futile. Why? Because your team gets shuffled so often, it's neigh impossible to get people to anything else but zerg forward in a big noobcharge.
Also, every map switch teams get randomized, so my clanmates and me get put on different teams. Then, after the first round, teams get shuffled again because banner balance hits.
It's become an endless chain of randomization and team switching. As soon as a map starts to get interesting and people start thinking about strategy and tactics, the map ends and all is shuffled again.
Tactics are dead. Had a lot of fun while it lasted.
What irks me most about this change is....
why?Why? Because some people get frustrated when a map lasts long and they happen to be on the losing team? It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.