Poll

Should fall damage from horses be implemented

Yes
42 (65.6%)
No
22 (34.4%)

Total Members Voted: 63

Author Topic: Please implement fall damage from horses  (Read 2234 times)

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Offline RiPLeY_II

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Please implement fall damage from horses
« on: April 07, 2012, 09:40:16 pm »
+6
Infantry gets bump damage and recover time from even failed charges of cav, so it's fair that in a "common sense" point of view, cav get damage from a fall when their horse is killed, having a speed bonus for the damage they receive. Usually when a cavman have his horse killd by infantry at top speed, they fall so far away that sometimes you can't hit them even if you killed the horse, so you have to kill the horse, then kill a soldier at FULL HEALTH again.

And as I said, it's just common sense, there's no way a cavman could get no damage from such a fall...

Please state your class as you vote, just to see which classes favour and don't favour the change.

Offline Rainbow

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Re: Please implement fall damage from horses
« Reply #1 on: April 07, 2012, 09:42:23 pm »
0
I've jumped off a cliff and died with my horse on falls high enough.  I believe it does exist but I think it has to be from pretty high up.  I do agree though.  If horse takes a 20% damage the rider should too. 
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Offline RiPLeY_II

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Re: Please implement fall damage from horses
« Reply #2 on: April 07, 2012, 09:44:39 pm »
0
I've jumped off a cliff and died with my horse on falls high enough.  I believe it does exist but I think it has to be from pretty high up.  I do agree though.  If horse takes a 20% damage the rider should too.

I'm not meaning that damage, but the damage a rider receives from falling from his horse, when the last is killed, even more when it is at a high speed. The horse gets kiiled, the rider falls, and the rider, in the actual situation, never gets damage.


Offline Rainbow

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Re: Please implement fall damage from horses
« Reply #3 on: April 07, 2012, 09:47:09 pm »
0
oh i see.  Ya why not.
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Offline Zlisch_The_Butcher

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Re: Please implement fall damage from horses
« Reply #4 on: April 07, 2012, 09:57:25 pm »
0
I approve, would scare a few "free kill" cav lancer-infantry or onehandercav-infantry off their horsies and make them pure infs again (would reduce the cav crowding, which I however personally still don't think is to insane atm, but others do).

 ~Class~ Horse thrower, I personally got no IF and not that heavy armor, so I won't be harmed much as I am always two-hit before getting up again anyway (this means I'm not an actual person who'd be nerfed by this whatsoever).
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline RiPLeY_II

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Re: Please implement fall damage from horses
« Reply #5 on: April 07, 2012, 10:10:52 pm »
0
I approve, would scare a few "free kill" cav lancer-infantry or onehandercav-infantry off their horsies and make them pure infs again (would reduce the cav crowding, which I however personally still don't think is to insane atm, but others do).

 ~Class~ Horse thrower, I personally got no IF and not that heavy armor, so I won't be harmed much as I am always two-hit before getting up again anyway (this means I'm not an actual person who'd be nerfed by this whatsoever).

Yeah, it could encourage some riders to get off their horses when they're heavily hurt, or think about it twice when charging with a nearly-dead horse, so it won't nerf heavily  LOGICAL and prudent players, just the "hollywod-mind" suicidal ones.

Offline RiPLeY_II

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Re: Please implement fall damage from horses
« Reply #6 on: April 08, 2012, 12:05:45 pm »
0
cmon vote

Offline Lactose_the_intolerant

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Re: Please implement fall damage from horses
« Reply #7 on: April 08, 2012, 12:08:20 pm »
+3
inb4 GK invasion

Offline Xant

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Re: Please implement fall damage from horses
« Reply #8 on: April 08, 2012, 12:08:46 pm »
+2
I saw "please implement fa...." and I really got my hopes up it was "fatalities" but NO goddamnit NO
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline RiPLeY_II

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Re: Please implement fall damage from horses
« Reply #9 on: April 08, 2012, 12:24:17 pm »
0
Cav is too easy to play right now. Nearly no drawbacks, except cost.

No damage from collisions ... no damage from falls ... delivers  damage just bumping, even failing charges ... no exhaustion... light horses get no damage from bumping ... NO DRAWBACKS AT ALL, even the logical ones (collisions, falls, autodamage from bumps). Besieds, you fall from your horse and you're a full health infantry ... cmon!!!

I agree that cav should be overpowered when flanking, but right now they're superior in every circumstance, you have a horse with 1hp, and you can charge full speed, charge somene, fail but still bump him and kill him ... surprise, your horse didn't die ... ridiculouos

Just 2 or 3 changes in that way wouldn't nerf the class completely, just make it to be played the way they should be. Good cav players don't have to be afraid, cause they are already doing it well, it's just the noobish cavs that should be afraid.

Offline Stabby_Dave

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Re: Please implement fall damage from horses
« Reply #10 on: April 08, 2012, 12:27:38 pm »
0
I've jumped off a cliff and died with my horse on falls high enough.  I believe it does exist but I think it has to be from pretty high up.  I do agree though.  If horse takes a 20% damage the rider should too.

It doesnt exist. Back when people were creating ladder towers into the sky I jumped off a few with a horse and while the horse died, I got up as if nothing happened.

Offline Overdriven

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Re: Please implement fall damage from horses
« Reply #11 on: April 08, 2012, 02:15:38 pm »
-2
Fuck no idiots who voted yes for this.

You do realise that when a cav gets taken down the person is immobile on the ground for a good few seconds? A huge number of cav deaths happen during that time, or at least a significant amount of damage. The only way this should be implemented is if cav IMMEDIATELY get up from falling off their horses. Admittedly sometime the player model spazzes out in the ground, but most of the time it's a free kill for inf or other cav who are near the downed cav player.

Also a buff to horses themselves would be required as they are currently paper thin and go down very easily. Furthermore, inf should take increased damage from bumping. As being hit by a charging horse in real life would near cripple you...so that gets rid of the bullshit 'this is what happens in real life' argument.

Basically it's to much work for a pointless feature. Fail balance suggestion and this should go in the 'realism' board.
« Last Edit: April 08, 2012, 02:22:29 pm by Overdriven »

Offline Kafein

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Re: Please implement fall damage from horses
« Reply #12 on: April 08, 2012, 04:25:43 pm »
0
Fuck no idiots who voted yes for this.

You do realise that when a cav gets taken down the person is immobile on the ground for a good few seconds? A huge number of cav deaths happen during that time, or at least a significant amount of damage. The only way this should be implemented is if cav IMMEDIATELY get up from falling off their horses. Admittedly sometime the player model spazzes out in the ground, but most of the time it's a free kill for inf or other cav who are near the downed cav player.

Also a buff to horses themselves would be required as they are currently paper thin and go down very easily. Furthermore, inf should take increased damage from bumping. As being hit by a charging horse in real life would near cripple you...so that gets rid of the bullshit 'this is what happens in real life' argument.

Basically it's to much work for a pointless feature. Fail balance suggestion and this should go in the 'realism' board.

This.

Downed horsemen stay like that during a good few seconds, allowing most melee to hit them twice and even three times for some people. So if you kill someone's horse alone, you get 2 free hits on him. When you consider most cav builds, that equals to a dead horseman. Better yet, headshotting people on the ground with a projectile is very easy.

Infantry gets bump damage and recover time from even failed charges of cav

This statement is ridiculously biased. Most often when you are bumped by cav (which happens only if you weren't paying attention, or was overwhelmed), you get 0 bump damage if you have medium armor and are back on your feet immediately. Sometimes you are really bumped to the ground but even that one is shorter than a knockdown from a melee weapon. Isn't that stupid ?

A damage on fall would only help ranged against cav as they would only need to shoot the horse and it would magically inflict damage to the rider. Ranged should be weak against cav and they already aren't at all.

Offline Gurnisson

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Re: Please implement fall damage from horses
« Reply #13 on: April 08, 2012, 04:34:45 pm »
+1
Ranged should be weak against cav? Biased bullshit. Ranged is the only true counter to cav. Don't say that pikes are, they just repel them and ain't a true counter
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline RiPLeY_II

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Re: Please implement fall damage from horses
« Reply #14 on: April 08, 2012, 05:21:55 pm »
0
For all of you that said that you get a few second paralyzed when falling from a horse ... you also get paralyzed when bumped by a horse, for the same time ... and guess it, YOU ALSO TAKE DAMAGE, while the horse doesn't. And it's not negigible damage, a courser at top speed actually damages someone in medium armor (55 total value) considerably.

So it's your point that is biased, not mine. Please try to be objective, you're becoming the "hollywood-based" cav i was talking about (cav owns everything, never gets damage, even when they fail). The suggestion comes in term of balance, and also of logical thinking.

It had to be a GK ..................................
« Last Edit: April 08, 2012, 05:26:55 pm by RiPLeY_II »