Poll

Should fall damage from horses be implemented

Yes
42 (65.6%)
No
22 (34.4%)

Total Members Voted: 63

Author Topic: Please implement fall damage from horses  (Read 2238 times)

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Offline Bulzur

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Re: Please implement fall damage from horses
« Reply #15 on: April 08, 2012, 05:24:10 pm »
-1
I would have voted "no", if all was perfectly good and balanced.

But at the moment, it's just so irritating to see :

-the rider falling after his horse is dead. You stab him, nothing happens. And a few seconds latter, he kills you from behind, because of a weird teleporting/invisible bug. And he's still full health, ready to whistle another horse.

-the rider falling after his horse is dead. But thanks to his shield, that he never let go while falling, he manages to "stop" the arrow you shot at him, while being on the ground.

-the rider falling after his horse is dead. But weird hitboxes makes you hit the ground instead of his head, and here you stagger, while he stands up, undamaged.


Since we have all this, AND bump damage wich is rather consequent, i vote "yes", with pleasure. And stop whinning damn cav, how many times do you fall off your horse in a round ? Once ? Twice ? Are you as heavily armored as the lads you trumple on ? Then just take this tiny 10% damage, or whatever, get up, and fight.

If you really fell in the middle of ennemies (your fault for being greedy in the first place), then you'd never have a chance anyway full life, so it doesn't matter if you loose some of it because of the fall.



PS : As said below, it's indeed already pretty nice that the heavy lance is 2 slots, even when it has an overhead that can be used on ground. Wich allows "CAV" to also be more effective on "foot".
It's always fun to watch a pikeman kill an horse, thrust once at the fallen rider, who gets up, with a mighty big axe, and chops the hell outa the pikeman. Then, he whistles another horse, and gets back to rampage. Real fact :
Pikeman > Horse. But Rider > Pikeman.
Still they are very good support too, so no reason to really compare that now, but it's always irritating to see biaised topics of cav players, even in such not-that-much-of-a-nerf suggestion. Stop lobying as hell, this was an earnest suggestion, not a "make the heavy lance 3 slots". (wich could be interesting, mind you)
« Last Edit: April 08, 2012, 05:43:13 pm by Bulzur »
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Offline Zlisch_The_Butcher

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Re: Please implement fall damage from horses
« Reply #16 on: April 08, 2012, 05:31:00 pm »
-1
Fuck no idiots who voted yes for this.

You do realise that when a cav gets taken down the person is immobile on the ground for a good few seconds? A huge number of cav deaths happen during that time, or at least a significant amount of damage. The only way this should be implemented is if cav IMMEDIATELY get up from falling off their horses. Admittedly sometime the player model spazzes out in the ground, but most of the time it's a free kill for inf or other cav who are near the downed cav player.
Main reason I'd want this is that it'd remove the people who put three points in riding, get a rouncey, and besides that are mainly inf (I used to play like this a long time ago)... It'd also do so after each teams lancers charge on each other you won't be left with tons of people on the ground with a heavy lance... yes, I die in two hits and therefore won't be nerfed by this in any way, yes, cav who crashes in a group of ten infantry would die anyway, however, this would make a lancer-inf hybrid actually have a real downside from just being a regular inf...
IMO a better solution would be to make the heavy lance a three slot weapon as it'd also stop people from throwing three points into riding and then not having much worse cav-lancer builds than the actual dedicated lancers...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Smoothrich

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Re: Please implement fall damage from horses
« Reply #17 on: April 08, 2012, 05:52:40 pm »
-1
At least 2/3 of the time I get dismounted I instantly die from being dogpiled by infantry or by 1 archer/xbow aiming at the head.  The rest of the time I am usually stuck far behind enemy lines with cav swarming for a kill.   I don't think its a necessary change.
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Offline San

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Re: Please implement fall damage from horses
« Reply #18 on: April 08, 2012, 06:07:02 pm »
0
My character has loads of ironflesh and strength, so when my horse gets downed, I rarely die if downed by a single person (from full health) then proceed to kill him when I get up. For me, it feels kind of cheap to just go wee like you're on a slide when falling.

I suppose for other cav, they're very squishy so they die in one  hit, though.

Still not sure about damage when horse dies. I'd rather they implement horse damage when colliding with walls or riders not teleporting when the horse gets killed first. I personally would be fine with 20% damage but I'm not sure how other people will like it.

Offline gazda

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Re: Please implement fall damage from horses
« Reply #19 on: April 08, 2012, 06:11:16 pm »
+1
yes, but not alone, if this gets implemented,something needs buff
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Offline Mlekce

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Re: Please implement fall damage from horses
« Reply #20 on: April 08, 2012, 06:15:20 pm »
-2
leave cav alone. If you want realism ok,implement also decapitating limbs if someone hit you with sword in arm or leg,inplement fall down if you miss target with big and heavy weapon,implement stamina so ppl can't spam with swings... You don't like changes? Nether do i,leave this mode as it is. Mod is balanced.

@gazda no problem lets buff bump dmg.

Offline Lactose_the_intolerant

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Re: Please implement fall damage from horses
« Reply #21 on: April 08, 2012, 06:20:54 pm »
0

Also a buff to horses themselves would be required as they are currently paper thin and go down very easily. Furthermore, inf should take increased damage from bumping. As being hit by a charging horse in real life would near cripple you...


this makes me want to vote yes, realism bullshit argument.

like bulzur said, weird hitboxes prevent range from hitting correctly a downed cav. and teleportation too

-cav's bump knockdowns and does damage(a lot)
-dehorsed cav gets knockdown (and a buggy one) and no damage

make it balance give them damage

ps : decrease stoopid leg damage already
« Last Edit: April 08, 2012, 06:22:02 pm by Lactose_the_intolerant »

Offline gazda

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Re: Please implement fall damage from horses
« Reply #22 on: April 08, 2012, 06:38:43 pm »
-1
Cav is NOT overpowered, problem is that infantry just randomly rushes and doesnt watch out for cav.

Cavalry is very costy, any horse above destrier makes you loose money FAST, so in order to be stable with the money, you need to combine max destrier+ 17k max eqp. 
Destrier goes down in 2-4 arrows

there is no cav in the world that can kill aware 2h or polearm user 1v1, even the aware 1hers can deal with cav 1v1. problem is only that the whole team always just rushes and doesnt pay atention to suroundings.

80% Cav kills are unaware idiots
 
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Offline Gurnisson

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Re: Please implement fall damage from horses
« Reply #23 on: April 08, 2012, 07:00:36 pm »
+2
No cav in the world can kill aware inf? Nice joke
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Spanish

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Re: Please implement fall damage from horses
« Reply #24 on: April 09, 2012, 07:04:35 pm »
+1
Meh realism is lame if we wanted that then increase horse bump damage. Horses are big animals and getting trampled by one is probably going to leave you in a coma if you're lucky. But since that make everybody cry I want a jump button, like I'm screwed so I'm going to jump of my horse before I get dehorsed and brutally murdered while I try and get up. If they give me that then id agree with fall damage oh and dead horses should crush my enemies while they fly into you.
My horse is named pebbles and we like to try.

Offline polkafranzi

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Re: Please implement fall damage from horses
« Reply #25 on: April 09, 2012, 07:08:10 pm »
+2
Yes mr. realism, implement this, but at the same time a plated charger weighing god knows how many kg also kills and maims you when it bumps you mmkay? Got that? ok lock whine thread.
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Offline Zlisch_The_Butcher

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Re: Please implement fall damage from horses
« Reply #26 on: April 09, 2012, 07:22:32 pm »
-1
I wonder how many retards are capable of understanding this suggestion is not due to realism and some shit, it would lower cav-infantry a lot, as there'd be a possible con for their rouncey and heavy lance besides the extra upkeep... most dedicated none-hybrid cav are really squishy and would be dead anyway... it'd stop cav battles with twenty guys on each team from turning into fourteen people on the ground...
but IMO they should just make the fucking heavy lance 3 slot as it'd fix the big issues.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Spanish

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Re: Please implement fall damage from horses
« Reply #27 on: April 09, 2012, 07:44:04 pm »
0
When has cav-inf hybrid ever been a problem? The balance for them is the fact they're wasting three points in riding when it can easily go into something more useful. And a rouncey really? Rounceys are squishy and make easy targets for dedicated cav and even for most infantry.
My horse is named pebbles and we like to try.

Offline CrazyCracka420

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Re: Please implement fall damage from horses
« Reply #28 on: April 09, 2012, 07:47:18 pm »
-2
When your horse dies you are "stuck" on the ground for a good 1 or 2 seconds already.  Most of my deaths happen in this period of time.  And the good players will stab, stab, kick, stab and I'm dead. 

The only way I can see implementing this is if you also make it possible for me to jump off my horse.  The only way to dismount is to come to a complete stop, stare at the ground for 1 full second, and then hit your use key when it says "dismount horse".  God forbid there's any equipment on the ground or I'm picking it up and not dismounting.

Also I think if you implement this, then you should also make it when my horse dies, and it's corpse flies into someone, that person should get demolished.

leave cav alone. If you want realism ok,implement also decapitating limbs if someone hit you with sword in arm or leg,inplement fall down if you miss target with big and heavy weapon,implement stamina so ppl can't spam with swings... You don't like changes? Nether do i,leave this mode as it is. Mod is balanced.

@gazda no problem lets buff bump dmg.

QFT!!!

There is a lot that could potentially be changed to make it "more realistic", but the mod is very well balanced as it is.  Leave it alone already...for every balance suggestion, I can come back with one to counter it. 
« Last Edit: April 09, 2012, 07:50:36 pm by CrazyCracka420 »
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Offline Tomas_of_Miles

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Re: Please implement fall damage from horses
« Reply #29 on: April 09, 2012, 07:56:18 pm »
+1
I reckon a small amount of damage would be a fair countermeasure. I'm a cav player (when I can afford it) and I do a lot of suiciding.
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