- Fixing MOTF would fix all these issues.
- I vote for kicking delayers no matter the team I'm on, and no matter my multi. I want to play.
- Some classes delay much more than others. HA/HX are the first, natural delayers because of all the classes, they have the highest chances of surviving the round despite their team losing. Archers and xbowmen come second because they can camp spots that are very hard to attack for the whole round. Then comes melee cav, when they actually survive, which is quite rare when their team dies. And finally melee of all kind, because they are not able to inflict damage while camping, and lack the mobility of cav.
In the end, whether someone is delaying or not is usually related to how are the odds and what is the player doing.