Author Topic: the horse crossbowman problem/motf  (Read 10719 times)

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Offline Tomas

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Re: the horse crossbowman problem/motf
« Reply #90 on: March 26, 2012, 04:47:55 pm »
-1
Simple solution to the horse xbow problem - as well as the running archer problem and the hiding xbowman problem.

LIMIT ALL RANGED AMMO TO 1 QUIVER ONLY

Its hard to drag a round out with only 15 bolts instead of 45
Same with HAs/Archers when they only have 24 arrows instead of 72

Personally I would up the quiver sizes to the following to make the change a little less extreme
Arrows = 30
Barbed Arrows = 26
Tatar Arros = 24
Bodkins = 20
Bolts = 18
Steel Bolts = 12

This would mean;
1)  Ranged will generally run out of ammo long before the end of a round meaning they cannot drag the round out as much
2)  Ranged players will need to learn to melee, since they will no longer be able to rely on always having enough arrows to continue running away
3)  Ranged players will not spam arrows into melees as much and will be more likely to try and back stab their opponents instead so they can conserve arrows.
4)  Ranged will probably need a wpf buff so that they can have a few spare skill points to drop into PS and IF for melee.  This is a post idea balance issue though.
5)  Well organised Strat armies will be uneffected once people realise they just need to build weapon racks to keep the arrows flowing
6)  Less well organised Strat armies will sturggle to dominate with archers since without a weapon rack they will run out of ammo
7)  Overall this means more tactics in Strat Battles with forward bases and weapon racks being more important, plus a slight cost based nerf to Strat Ranged play since you have to buy the weapon racks as well as the arrows and bows.





Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #91 on: March 26, 2012, 05:19:28 pm »
-1
Sure, just take away the archers ability to carry more than one type of damage type (that we already can't switch out even though every other class in game can) and force them to be the Hybrid Archer/Melee that was already nerfed out of existance.

Sorry, no. Bad idea.

A solution to a problem that doesn't exist  :!:
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Offline Tomas

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Re: the horse crossbowman problem/motf
« Reply #92 on: March 26, 2012, 06:38:32 pm »
0
Sure, just take away the archers ability to carry more than one type of damage type (that we already can't switch out even though every other class in game can) and force them to be the Hybrid Archer/Melee that was already nerfed out of existance.

Sorry, no. Bad idea.

A solution to a problem that doesn't exist  :!:

Horn Bow + Bodkins + a 2H Sword= 2 types of damage.
Rus Bow, Tatar Arrows + a Steel pick/Mace = 2 types of damage!
Please, think before you post.

Next, please read before you post.

4)  Ranged will probably need a wpf buff so that they can have a few spare skill points to drop into PS and IF for melee.  This is a post idea balance issue though.

I specifically mention that archery will need un-nerfing along with horse archery.  By how much, I don't know, and won't know until the change is made.  The problem with hybrids in the past was that archers could spawn with 70 arrows, fire them all and then pick up a melee weapon that they have equal proficiency in.  The arrow limit prevents this, so hybrids will not be OP and can actually be balanced instead of nerfed out of existence.

As for the problem not existing
- If you refer to Archery not being a problem then I agree, but this is the easiest solution to the horse xbow problem which does exist and a simple un-nerfing of hybrids will bring archery back into balance
- If you refer to Horse Xbows not being a problem then I disagree, but at least I am attempting to think of a solution that doesn't simply remove them from the game. 


Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #93 on: March 26, 2012, 08:07:52 pm »
-1
Horn Bow + Bodkins + a 2H Sword= 2 types of damage.
Rus Bow, Tatar Arrows + a Steel pick/Mace = 2 types of damage!
Please, think before you post.

Next, please read before you post.

We are not melee. Think about that before you post!

So in case it was not clear, hell no to your suggestion  :o
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Offline ROHYPNOL

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Re: the horse crossbowman problem/motf
« Reply #94 on: March 26, 2012, 09:21:17 pm »
-1
Got to admit.. does it not, make you laugh whenever you see the ignorant things people post haha
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Offline Slamz

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Re: the horse crossbowman problem/motf
« Reply #95 on: March 26, 2012, 09:21:35 pm »
0
I rarely play on NA but I noticed that too. These HX are usually the last on the team and stretching the time to infinity (or draw). On EU we have one player le_cosito who uses armored horse, heavy armor and a xbow. If he is on, he is usually one of the last alive but still not annoying as I seen it on NA.

Now imagine him with high riding skill, always on an Arabian, always rapidly changing direction and never approaching within 30 meters of any ranged class.  Now imagine there are 6 of him.

Welcome to NA.
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Offline Slamz

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Re: the horse crossbowman problem/motf
« Reply #96 on: March 26, 2012, 09:31:36 pm »
0
Simple solution to the horse xbow problem - as well as the running archer problem and the hiding xbowman problem.

LIMIT ALL RANGED AMMO TO 1 QUIVER ONLY

I don't particularly like this idea because it's not like ranged, even HX, is "overpowered" and in need of a nerf.  The problem is purely one of trolling.  They know they are trolling.  You don't play an HX and join a clan named "semen storm" without being a huge troll.  Release_Arrows is probably the only HX who genuinely thinks it's a good idea and top notch fun, and at least he has the decency to not troll the server in the end.  He used to, but everyone kept yelling at him.



So let's just agree to ban Rohypnol and call it a day.
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Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #97 on: March 26, 2012, 10:02:31 pm »
-2
Got to admit.. does it not, make you laugh whenever you see the ignorant things people post haha

Heheh, I should have thrown in a wink  and a laugh :wink: I'm not mad, I just think he is crazy  :lol:
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Offline San

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Re: the horse crossbowman problem/motf
« Reply #98 on: March 27, 2012, 12:35:09 am »
0
Fix motf. Check to see if this put any fixes to the xbow cav problem, then make another thread. Only thing annoying about horse xbow is that melee have to risk getting hit while in the attack animation, so I'd rather not swing or be patient for the right moment. It's only annoying if the xbow isn't actively engaging people, just like any other class.

Offline ArchonAlarion

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Re: the horse crossbowman problem/motf
« Reply #99 on: March 27, 2012, 12:54:47 am »
+1
The horse should have to slow down to a trot to reload.

Offline Xeen

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Re: the horse crossbowman problem/motf
« Reply #100 on: March 27, 2012, 09:11:50 am »
+1
FIX MOTF.

Maybe if we say it 23478937483473784 times someone might do something about it.

Offline dodnet

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Re: the horse crossbowman problem/motf
« Reply #101 on: March 27, 2012, 12:35:28 pm »
0
Now imagine him with high riding skill, always on an Arabian, always rapidly changing direction and never approaching within 30 meters of any ranged class.  Now imagine there are 6 of him.

Welcome to NA.

Like I said, I sometimes play on NA and know how annoying they are  :wink:
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Offline Tomas

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Re: the horse crossbowman problem/motf
« Reply #102 on: March 27, 2012, 01:20:03 pm »
0
We are not melee. Think about that before you post!

1 Quiver only -> Archer/HA Accuracy Buff -> Less skill points/wpf needed for archery -> skill points/wpf left over for melee

So you will be melee.

Of course, you could choose to stay pure archer and could even be a slightly more accurate archer than you are now (depending on how they do the accuracy buff). However you will only have 20-30 arrows to take advantage of that buff so it probably isn't advisable and won't be OP.


Offline Stabby_Dave

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Re: the horse crossbowman problem/motf
« Reply #103 on: March 27, 2012, 02:12:30 pm »
0
Im just glad this isnt a problem in EU. Sucks for NA  :D

Offline Largg

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Re: the horse crossbowman problem/motf
« Reply #104 on: March 27, 2012, 02:54:32 pm »
+2
The horse should have to slow down to a trot to reload.

This. The deluge mod has similiar system when it comes to reloading pistols on horseback. Ride too fast and the reloading cancels. I guess this wouldn't hurt too much but would still make them a bit more easily reachable.