Author Topic: Couched Lancing without recovery time...  (Read 3911 times)

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Offline Patricia

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Re: Couched Lancing without recovery time...
« Reply #15 on: March 09, 2011, 09:25:21 am »
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Basically, as is you can use it once at high speed and thats it per round.  By the time the cooldown wears off you got like fifty arrows in you.  I liked the classic couch with unlimited (spam if necessary).  A person on a horse can couch forever (I ride real horses).  It does have it's weakness where you can only hit in one direction, which is fair for those who want to hit you.  I hate it when a lot of the realistic things are taken out for fear of 'balanced' play.  Real war was not balanced.  This is why when heavy armored Crusaders came to Jerusalem, they met fierce resistance by Turkish and Saracen horse archers that would shoot between armor kinks (yes they were that good when they can shoot through a small hoop backwards at full gallop, the same can not be said of western archers) and taken down heaver Knights. 

I think they should also introduce "styled play" similar to the Starwars game where you could pick sword fighting styles regardless of the weapon you have.  That way you always know which direction your going to strike in melee. 

 :D

If you want realism go do some god damn LARP, if I wanted realism over balance I'd go outside fight it out LARP style with the other pimply ugly nerds, it happens that I want balance over realism, considering realism over balance already exists.

Offline Kryser

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Re: Couched Lancing without recovery time...
« Reply #16 on: March 09, 2011, 09:45:29 am »
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I love playing cav, but it's not broken and we shouldnt mess with it. Doesnt couching a lance into an enemy in RL snap in half when it hits a shield and/or flesh? The kewl down period is nice, and balanced.
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Offline Safavid

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Re: Couched Lancing without recovery time...
« Reply #17 on: March 09, 2011, 09:50:59 am »
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@ Patricia... I am a martial artist in real life who practices Kendo, however I am also very well read in regards to military history.  Realism is much better than pseudo-balance.  Every person has a different fighting style.  Also, the lack of real control over strikes is really who has the better ping and computer.  People play historic games for the realism, not for 'well balancing' in a pseudo balanced sense.  Who wants to play games that you don't have real control over skill.  Instead, it is whoever spends more is better (well balanced with lots of money).  Reminds me of Battlestar Galactica Online where the more cubits you spend the better you fight.  No use of skill/intellect as much.  But then again, that may be why the world is being reduced to fascists, our education systems have gone down the toilet and people would rather run and shoot than know a little history. Thanks for waking me up.  BTW nerds end up with money, homes, cars, and women.  Because they were smart enough to know how to get the money.  I guess it makes sense...nerd gets money, buys Lamborghini, super model becomes wife and does no need to know any history other than how to hold on to a polearm.  I really appreciate you waking me up to my priorities.   :twisted:

@ Kryser... European lances break, however eastern lances were not meant to break and were usually reinforced on both sides with metal.  In fact, most Muslim armies used a metal lance or spear.  Sometimes the lances or spears also were wood with metal plating.  Generally Persians and Turks used more metal lances and Arabs used either depending on their location.  Persians and Turks had the heaviest weaponry and armor that was a combination of mail/scale/plate.  If you notice all the 'Sarranid' weapons are fully metal...including the maces, axes, etc.  That way your axe or mace would not be cut in half if you blocked.  The same is true of lances. 
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Offline Prentyss

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Re: Couched Lancing without recovery time...
« Reply #18 on: March 09, 2011, 10:15:38 am »
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People play historic games for the realism, not for 'well balancing' in a pseudo balanced sense.

I totaly agree with you, but since when M&B is an historic game ?
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Offline Patricia

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Re: Couched Lancing without recovery time...
« Reply #19 on: March 09, 2011, 10:36:23 am »
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I totaly agree with you, but since when M&B is an historic game ?

That's what I was going to point out, this game is in no way meant to be historical.

Offline Safavid

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Re: Couched Lancing without recovery time...
« Reply #20 on: March 09, 2011, 11:33:11 am »
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It's meant to be historical, however the Turkish designers wanted to bypass any sort of recognition so that westerners buy the game.  Now that it's popular, the new installment 'M&B FIRE AND SWORD' is based on true historic events between Poland vs. Russia/Ukraine/Crimean Tatars and of course you have the Ottoman factions.  In a sense, you are right, however it was meant to pull you in so you don't denounce it because it comes from Turkey (Muslim country).  The same way the EU was racist against Turkey and Muslims, many people still are.  Just look at all the Islamophobic people on the news.   :rolleyes: http://www.youtube.com/embed/VSgirNjyiRo
« Last Edit: March 09, 2011, 11:34:38 am by Safavid »
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Offline Bjarky

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Re: Couched Lancing without recovery time...
« Reply #21 on: March 09, 2011, 11:46:47 am »
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@ Kryser... European lances break, however eastern lances were not meant to break and were usually reinforced on both sides with metal.  In fact, most Muslim armies used a metal lance or spear.  Sometimes the lances or spears also were wood with metal plating.  Generally Persians and Turks used more metal lances and Arabs used either depending on their location.  Persians and Turks had the heaviest weaponry and armor that was a combination of mail/scale/plate.  If you notice all the 'Sarranid' weapons are fully metal...including the maces, axes, etc.  That way your axe or mace would not be cut in half if you blocked.  The same is true of lances.
i wont argue on the sarranid stuff.
But when u refer on european lances that break, then your talking about jousting lances and those break for a good reason ;)
The war lances or spear/javelins for euro cav didnt break on impact, for a good reason again, off course  :mrgreen:

Offline Toffi

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Re: Couched Lancing without recovery time...
« Reply #22 on: March 09, 2011, 12:01:47 pm »
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i wont argue on the sarranid stuff.
But when u refer on european lances that break, then your talking about jousting lances and those break for a good reason ;)
The war lances or spear/javelins for euro cav didnt break on impact, for a good reason again, off course  :mrgreen:

I would say so too, most of the lances broke or got stuck in the enemy.

Offline Patricia

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Re: Couched Lancing without recovery time...
« Reply #23 on: March 09, 2011, 08:24:53 pm »
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It's meant to be historical, however the Turkish designers wanted to bypass any sort of recognition so that westerners buy the game.  Now that it's popular, the new installment 'M&B FIRE AND SWORD' is based on true historic events between Poland vs. Russia/Ukraine/Crimean Tatars and of course you have the Ottoman factions.  In a sense, you are right, however it was meant to pull you in so you don't denounce it because it comes from Turkey (Muslim country).  The same way the EU was racist against Turkey and Muslims, many people still are.  Just look at all the Islamophobic people on the news.   :rolleyes: http://www.youtube.com/embed/VSgirNjyiRo

What does racism have anything to do with that? I'm not even from the EU or the US, I'm not racist against anyone, I'm just saying this game is in no way historical, specially not cRPG or else we wouldn't have weapons from a bunch of different time periods, also unless your lance is invincible or you're strong enough to run around with 30 bodies impaled on your lance I'm pretty sure you'll lose it in fast order.

Offline John

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Re: Couched Lancing without recovery time...
« Reply #24 on: March 10, 2011, 03:15:46 am »
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What does racism have anything to do with that? I'm not even from the EU or the US, I'm not racist against anyone, I'm just saying this game is in no way historical, specially not cRPG or else we wouldn't have weapons from a bunch of different time periods, also unless your lance is invincible or you're strong enough to run around with 30 bodies impaled on your lance I'm pretty sure you'll lose it in fast order.

You honestly don't see how valuing gameplay balance over realism is racist against Turkish people? 

I thought you were more informed, Pat.

Offline panderson

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Re: Couched Lancing without recovery time...
« Reply #25 on: March 10, 2011, 03:44:33 am »
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l2stab and you won't have this problem.  I am normally a cav (just not this gen), and I get by quite fine without any changes to couched lances.

Offline Seawied

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Re: Couched Lancing without recovery time...
« Reply #26 on: March 10, 2011, 10:04:51 am »
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That's what I was going to point out, this game is in no way meant to be historical.

Not true at all. Historical considerations were a strong influence on many elements in the game... which is why you don't have things like dual wielding, despite how strong of a demand there is for it.

Gameplay still took precedent over realism, and some artistic license was thrown in. Additionally, the limits of the M&B engine and computers also played a strong factor as well.

To say though that the game was "no way meant to be historical" is false.
So with PT >10 stones become simple too effective
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Offline La Makina

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Re: Couched Lancing without recovery time...
« Reply #27 on: March 10, 2011, 10:50:08 am »
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... European lances break, however eastern lances were not meant to break and were usually reinforced on both sides with metal (...)

European lances were meant to break, of course. And so were the Euopean armors, made to be easily pierced. This is well known. All European stuff was crap imported from the Far East, produced at low cost... all of this because of a conspiracy of the merchants guild established in the Terra Incognita.

Always glad to talk about History with connoisseurs wandering the c-RPG website :wink:

Offline Blondin

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Re: Couched Lancing without recovery time...
« Reply #28 on: March 10, 2011, 11:29:47 am »
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Ok historical consideration and realism influence the game, as said there is no dual wielding (or no double head axes) but it's just influence. It would be crap to talk of historical accuracy, there is no accuracy in this game, and it's a game, Calradia doesn't exist...
There is a special thread in the forum for history, it's off-topic and no matter about the game.

Also Turkey is not a muslim country, it have a religious-free constitution, laws are not binded to the Charia.

Couched lances are fine like they are now, it's still a powerful weapon, but it ask timing to achieve this 1hit-1kill attack.
There is many things that are not realistic in this game, for matter of balance and because of game mechanics. How a horse can walk on a ladder? How a guy can stay in water without breath? How a guy fall from horse without damage? Etc...

Offline Patricia

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Re: Couched Lancing without recovery time...
« Reply #29 on: March 10, 2011, 12:23:06 pm »
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Not true at all. Historical considerations were a strong influence on many elements in the game... which is why you don't have things like dual wielding, despite how strong of a demand there is for it.

Gameplay still took precedent over realism, and some artistic license was thrown in. Additionally, the limits of the M&B engine and computers also played a strong factor as well.

To say though that the game was "no way meant to be historical" is false.

There's a difference between taking historical elements (such as weapons that actually existed) and an actually historical game.