I like it! Lots of detail, large and open enough to maneuver but not walled off by buildings like some town maps.
I do agree with the comments about the wood piles. They are buggy and bad. If you want to keep them, maybe put a barrier box around them so you basically jump onto the invisible box instead of into the wood and get stuck. Part of my testing with my maps is trying to find sticking spots. I jump into every pile, rock, cart, whatever. I know a lot of the rocks have spots you can basically glitch into them when you resize or rotate them. To prevent people from hiding inside them, I put boxes around stuff like that. Kudos on putting barriers on the roofs. I do that on all my maps. But I tend to leave one or two open for archers, with a conveniently placed ladder or slope for infantry to get them, of course!
I also agree with the path texture. Soften it up a bit so its not to blocky.