Author Topic: Battle Map: Nord Village v 1.1  (Read 2440 times)

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Offline Mustikki

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Battle Map: Nord Village v 1.1
« on: March 07, 2011, 12:42:32 pm »
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I has being making this village map lately. And would like to hear some feedback and suggestions now.

This map is free to use.

Edit:

The map is currently in published version 1.0
Edit: Versio 1.1
- blocked the tower
- added some bushes
- added Leiknir

http://www.mbrepository.com/file.php?id=2677

Removed old pics and added new one's.

Overview

Blocks on roof's

River view

River view 2

Village view

Village view 2

Stonecircle
« Last Edit: March 30, 2011, 02:16:51 am by Mustikki »

Offline Noctivagant

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Re: Battle Map: Nord Village
« Reply #1 on: March 07, 2011, 12:53:26 pm »
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Kinda balanced, large area for horses, open map for attackers so its not a death trap and enough roof for ranged roof monkees. Good job I say.
and if we are bored we can throw a good old satanist cult in the henge.
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Offline Mustikki

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Re: Battle Map: Nord Village
« Reply #2 on: March 07, 2011, 12:56:59 pm »
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I has been thinking to make invisible walls in the houses roof's next to river. To avoid camping there.

ps. And going to add them now.

Offline Xant

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Re: Battle Map: Nord Village
« Reply #3 on: March 07, 2011, 01:00:37 pm »
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Yeah looks good. Flanking looks like a viable tactic, there's space for horsemen and some cover for infantry. Wouldn't mind playing it.. only problem I can see is that every roof would probably be full'a archers, but oh well.
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Offline Mustikki

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Re: Battle Map: Nord Village
« Reply #4 on: March 07, 2011, 01:10:07 pm »
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only problem I can see is that every roof would probably be full'a archers, but oh well.

Not anymore, as the roof's next to river are not accessible.


Edit: The red circles will get barriers too.
Just making them all even a bit higher.

« Last Edit: March 07, 2011, 01:19:50 pm by Mustikki »

Offline Salminen

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Re: Battle Map: Nord Village
« Reply #5 on: March 07, 2011, 01:54:04 pm »
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Nice work. Wouldn't mind playing it now that the roofs are off-limits.
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Offline Bjarky

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Re: Battle Map: Nord Village
« Reply #6 on: March 07, 2011, 02:04:06 pm »
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+1
good job  :D

Offline Opium.dk

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Re: Battle Map: Nord Village
« Reply #7 on: March 07, 2011, 02:04:55 pm »
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Looks allright, all i wanna know is what are those wooden walls gonna keep out?
(click to show/hide)

Offline Mustikki

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Re: Battle Map: Nord Village
« Reply #8 on: March 07, 2011, 02:30:10 pm »
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all i wanna know is what are those wooden walls gonna keep out?

Wolves, wild animals. A Nord village far from swadian plains :)

Still need to add lots of plants, bushes and just things.. sigh

Offline Tai Feng

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Re: Battle Map: Nord Village
« Reply #9 on: March 07, 2011, 02:59:01 pm »
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Looks allright, all i wanna know is what are those wooden walls gonna keep out?

Ah those city people ;)
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Offline Leiknir

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Re: Battle Map: Nord Village
« Reply #10 on: March 07, 2011, 03:43:50 pm »
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No idea about gameplay yet, but some artistic stuff:

Those stacks of wood you used, did you doublecheck you can't get stuck anywhere? I fear them, they are on nearly every village map, and on every second you get stuck if you jump on them :o

The river itself looks a little bit "folded", I would suggest to even out the riverbed a little.

Did you paint all the ground with "turf" (or whatever the green texture is called)? If yes, you should remove it in the wilderness, else the engine won't place fancy grass and flowers. Also, the "empty" grassland texture you get by removing the turf looks quite fancy, as it is not uniform by itself.
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Offline Mustikki

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Re: Battle Map: Nord Village
« Reply #11 on: March 07, 2011, 04:24:57 pm »
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Haven't check the wood piles yet, but i propably need more move some of them anyway and thanks for the tip to avoid to get stuck on there.
i added invisible barrier in wood piles, so wouldn't be possible to get stuck on there
I'm thinking to make the river continuing even past the another end of map. And also making the rivedbed more smooth and faster to get over.

Also the ground is painted with turf, so i need to place grass and bushes in the forests and add other ground textures. Needs some tweaking for sure.
« Last Edit: March 13, 2011, 07:09:22 pm by Mustikki »

Offline CtrlAltDe1337

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Re: Battle Map: Nord Village
« Reply #12 on: March 07, 2011, 04:48:28 pm »
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Smooth out the path edges, it looks a little blocky atm.  Otherwise it looks nice :)
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Offline Leiknir

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Re: Battle Map: Nord Village
« Reply #13 on: March 07, 2011, 04:51:46 pm »
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Quote
Also the ground is painted with turf, so i need to place grass and bushes in the forests and add other ground textures. Needs some tweaking for sure.

if you just remove the texture (middle mouse button while in texture painting mode), you restore the normal "grassland" ground texture. The game places grass automatically on this basic grassland texture (you only see it after reloading the map, though)

Just found a good picture showing the "no texture" ground I am talking about: It differes in colour automatically (green to brown-green, and has grass
(click to show/hide)
« Last Edit: March 07, 2011, 06:11:51 pm by Leiknir »
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Offline Kung Fu Jesus

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Re: Battle Map: Nord Village
« Reply #14 on: March 07, 2011, 08:58:02 pm »
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I like it! Lots of detail, large and open enough to maneuver but not walled off by buildings like some town maps.

 I do agree with the comments about the wood piles. They are buggy and bad. If you want to keep them, maybe put a barrier box around them so you basically jump onto the invisible box instead of into the wood and get stuck. Part of my testing with my maps is trying to find sticking spots. I jump into every pile, rock, cart, whatever. I know a lot of the rocks have spots you can basically glitch into them when you resize or rotate them. To prevent people from hiding inside them, I put boxes around stuff like that. Kudos on putting barriers on the roofs. I do that on all my maps. But I tend to leave one or two open for archers, with a conveniently placed ladder or slope for infantry to get them, of course!

I also agree with the path texture. Soften it up a bit so its not to blocky.
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