This is a topic on the weapons that
can not manual block such as the dagger, Long dagger, knife, Khyber knife, etc. These will all be referred to as
daggers from here on.
This thread is to either:
1. Add higher tier [More expensive, more damaging] dagger(s) which have damage comparable to the other 1h swords.
2. Just buff the current daggers/knives in damage [and price?] so that they are comparable to current 1h sword damage.
However, with the damage buff, Add a penalty with shields for obvious balance & logical reasons.
Now, it is to my understanding that reason daggers are so nerfed in damage currently is that they are:
A) Considered "Peasant" weapons and thus should have lower damage.
B) To prevent them from being too effective with shields.
Point B Is solid reasoning -- however it punishes ALL users of the daggers rather than the specific intended people. This is why I am proposing that there should be a penalty with shields. Besides, it should & would be stupid as hell to use a dagger with a shield as effective as a sword.
Meanwhile, from Point A's perspective it does not make sense. Since there is no higher tier dagger in place, we just have largely useless weapons that aren't even effective for the amount of risk in using one. Currently the dagger weapons are the highest risk of all for a low reward. Currently, Daggers do way less damage, have super short reach but are a little faster. Being shorter but faster is an even trade off that goes without saying, but they shouldn't ALSO be nerfed in damage when they can't manual block. Besides, when were daggers ever used by peasants? Also: There is a specific peasant knife in the game meant to be the peasant weapon. Make the dagger/long dagger/knife/khyber knife more expensive so as to not be "peasant" weapons when they are rebalanced to be useful.
Here are some examples that I am suggesting:
Long dagger :
Cost 300 -->
~2000weight 0.25
requirement 0
spd rtng 112
weapon length 47
swing damage 23, cut
thrust damage
25, pierce --->
28, Pierce (Which is one less than the long/ espada eslanova. I'd put it to 29 to be even in damage but maybe that is asking for too much.)
+add Penalty with ShieldKhyber Knife :
Cost 406 -->
~2100weight 0.4
requirement 0
spd rtng 108
weapon length 60
swing damage
24, cut --->
30, cut (This is in line with the average cut oriented sword and less than a lot of them in cut damage.)
thrust damage 17 pierce
+add Penalty with Shield*rebalance other ones accordingly.
***EDIT: [
http://forum.c-rpg.net/index.php/topic,2805.msg49517.html#msg49517 ] Is a post on the second page with another option that does not put penalize shielders as my above option apparently would, make sure you read the whole thread as this is a rather good debate thread.