You know the dagger already has a penalty with shield like every other weapon in this game? Swing your dagger without a shield and swing it with the shield on some targets in the duel arena notice the differences?
There is the innate speed reduction of using a shield that applies to all weapons. Yes, it experiences the same that all swords do now and is not exempt from it. That is not the penalty with shield. The penalty with shield modifier is specifically a -30% damage modifier.
I thought you said the tradeoff was weapon length, and not damage? lol
I guess I'm just going to have to disagree with your entire idea, then. It's silly to give a dagger a penalty with shield. It makes no sense, and doesn't belong on that weapon. Again, revert stats to pre-patch values, and I think we'd be good.
Knives and Daggers are pretty much fine as they are now.
There is a clear trend in the weapons of trade off of speed for weapon length & some damage. However, as I am saying in this thread that since the daggers are non-manual blockable they should not follow the damage nerf. That the trade off then should just be shortness for speed as they have the highest risk for reward of any weapon in the game -- only to do less damage than other weapons. HOWEVER, the reason they do so little damage currently is because of how they are with shields -- because then they can block.
Besides, I am suggesting a damage increase across the board + a penalty with shields to keep how they are with shields ROUGHLY THE SAME. TBH I think it is ideal for a 30% increase + shield penalty as that would keep shielders -exactly- the same but encourage & buff users who use them without a shield.
I even have a few lines of reasoning to support their damage increase by 30% + shield penalty:
1. [Balance] Since they are the highest risk weapons they should have high reward. Since a shield negates the higher risk, the reward should be lowered. It is also one of the mot skill-intensive ways to play.
2. [reality] Since they were sharpened rather than dulled like swords (since you did not block with them) & since they were used to hit precise areas and had better angling as shorter weapons; they should do more damage. However, since with a shield you are limited in mobility & don't have your other hand to help thrust it in, you can not do the damage with a dagger equivalent to that without a shield.
a +30% increase would look like this, and it is surprisingly reasonable for damage stats actually.
Long dagger : Cost 300 -->
~2000weight 0.25
requirement 0
spd rtng 112
weapon length 47
swing damage
23, cut -->
30, cutthrust damage
25, pierce --->
32.5 (32, or 33?), Pierce (seems a bit too high for also having such good cut...)
+add Penalty with ShieldKhyber Knife : Cost 406 -->
~2100weight 0.4
requirement 0
spd rtng 108
weapon length 60
swing damage
24, cut --->
31, cutthrust damage
17 pierce -->
22.1+add Penalty with Shield**side note: I think maybe the khyber knife would need 33 cut on swing just to be comparable to the long dagger then as it is already gimp in comparison, lol wow.