Before you read this post please try and understand that I TK and wound as much anyone does, on accident. Also reflective damage is stupid and should not be considered an option. I have been gone a long while, 4 1/2 months. When I came back I noticed not only the little skill most people have, as opposed to what I remember, but also the retardly high amount of FF and TK's. The way that I heard it from most people I talked to in game and in four different clans vents was that the penalty was removed b/c of the whole repair cost be implemented. The fact that you get ticks of gold and xp no matter if you die in 20 secs or 4 min 20 secs. Also if this was ever to come back they would have to bring back a bonus for getting kills. Which I think should be 25 gold and small ammount of XP as well. I do not understand such logic the end result it is people not caring about tk's or team wounds and the game going to shit imo.
So here it was I suggest. We need the penalty back! If I could have my way i would say it needs to be on battle and siege. Seeing as how people on Siege are generally more spamming and worse players though I would be fine with it just being on battle.
The penalty would have to be a gold subtraction. Some of use are gen 30 and XP is just too easy for those to even feel like a penalty. The gold rate however, is steady for all players unless you have a multiplier or course.
Ideally what i would like to see on battle servers is a 1/2 gold loss rounded down per hp point of dmg done to a teammate. I really like this idea the best because sometimes you tk a guy that has 1-10 hp with a horse bump or something just silly. That and it penalizes people based on the amount of dmg they do to their own teammates. This might be to much load on the server or just to much of a pain in the ass to code. If that is the case fine just go back to the old way with a modified gold loss something that scales with our 10X (generally speaking) post patch gold increase.
If penalty was enforced by TK only I think it should get progressively on the duration of a map. Say on one map I TK the first penalty would be 25 gold then 50, 100, 150, 175, and max out at 200 which would mean you killed 6 teammates in one map cycle.
Also we need to get rid of the pesky end of round swing.
I really think this is needed again especially in battle server. All suggestions and comments are encouraged (for those that read the post) thanks for reading.