I would love to see your build then, because there is no way you are gonna get "frequently one shot" with anything close to what MrExxc posted.
Its not as difficult as you would think. They just need a well laid hit. Here's the damage formula
maximum potential damage =1 * weapon base damage * power strike bonus * weapon profiency bonus * speed bonus + strength bonus
We will use a non-heirloomed great maul wielder with strength of 24, power strike of 8, and weapon proficiency of 150 to calculate the damage
121.945375= 1(45 (1+0.64) * (1+150/200 * .015) * (1+0.50)+ (24-14))
that's about 122 raw damage before armor is taken into effect. This is also from a strength influenced build, not a pure strength build like most throwers are limited to.
Lets calculate the damage after armor. Heraldic mail has body armor of 40. For simplicity's sake, we will assume he hits the torso of the character with a side swing. If this were an overhead attack, he would have a higher damage bonus and would most likely hit the head, resulting in even more damage.
maximum remaining damage = potential damage - 0.5 * armor value * soak factor
(formula courtesy of Urist)Blunt carries a soak factor of 0.5, unless this has been changed by the development team for c-rpg.
112= 122 - (0.5 * 40 * .05)
Final damage=
112Lets calculate how much life my main character is.
My main character is currently a level 26 polearm character, with 18 strength and 6 IF.
Health is calculated the following way
Final Health=Strength - 3 + (Iron Flesh * 2) +Base health
62= 18 - 3 + (6 * 2) + 35
Remaining life after being hit by a well placed swing.
62 - 112= One Dead SeawiedThis was calculated from a swing of a strength leaning character (not a pure strength build character) with a decent speed bonus.