Poll

IF needs love.

Nah, don't want HP tin cans. Let it stay at 2.
Sure, it's usefull then. Buff it to 3.
Neutral. Or hate you. Or too hard to make a choice.

Author Topic: IF needs love?  (Read 5027 times)

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Offline Xant

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Re: IF needs love?
« Reply #15 on: March 05, 2011, 09:06:28 pm »
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.. Agi stackers die in 1 hit when you have 15-18 str.
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Offline Spawny

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Re: IF needs love?
« Reply #16 on: March 05, 2011, 09:15:44 pm »
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.. Agi stackers die in 1 hit when you have 15-18 str.

Only with 2h weapons and polearms :)
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Offline Xant

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Re: IF needs love?
« Reply #17 on: March 05, 2011, 09:20:31 pm »
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And good 1h weapons :)
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Offline Bobthehero

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Re: IF needs love?
« Reply #18 on: March 05, 2011, 09:22:51 pm »
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Offline Rextard

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Re: IF needs love?
« Reply #19 on: March 05, 2011, 09:45:28 pm »
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What if instead of hp it increased your base armor resistence by 0.5 per point? Then Iron flesh is the characters ability to use their armor more effectively (chalk it up to knowing how to move into and out of hits when wearing armor).

This would maybe be good if the skill was 1 point to every 2 points agility and strength, so to really stack it you would have to be balanced and it couldn't push any 1-stat-stacked builds over the top.

Offline 1slander

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Re: IF needs love?
« Reply #20 on: March 05, 2011, 09:55:34 pm »
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IronFlesh should be a natural armor value, not hp based.  Maybe 2 pts of armor for head, body, legs for every pt of IF.  In the end, a build with 8 IF could run around naked and still have basic light armor of 16 head/body/legs, or just wear light armor also adding its own value making it more of a medium wear. 

This will allow even more viability for say a barbarian build as well.

It also would take away from IF being perceived as only useful when wearing heavy armor - as well as the fact people wearing heavy armor would have even higher armor counts now.
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Offline Ghazan

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Re: IF needs love?
« Reply #21 on: March 05, 2011, 10:05:27 pm »
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I say leave as is.  Strength builds are already too powerful especially with the NA map selections favoring them

Offline Noble Crassius

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Re: IF needs love?
« Reply #22 on: March 05, 2011, 10:36:02 pm »
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Last I heard the IF bonus was hardcoded into the game and the only way to change it up would be to make every 1 point of IF in the site count as 2 in the servers (so +4 hp for every one instead of 2). I think this was decided to be too much so IF seems doomed to be mostly useless.

Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?
« Last Edit: March 05, 2011, 10:39:41 pm by Noble Crassius »
On it.

Offline Torp

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Re: IF needs love?
« Reply #23 on: March 05, 2011, 10:59:43 pm »
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Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?

i like this

Offline Momo

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Re: IF needs love?
« Reply #24 on: March 05, 2011, 11:08:00 pm »
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How about 1,5 IF/point? Or is it impossible?
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Offline Kafein

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Re: IF needs love?
« Reply #25 on: March 05, 2011, 11:11:17 pm »
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Make the additional bonus degressive, like in any damn not-designed-by-a-know-nothing game !!!

And that is true for any skill. The first points should give more than the others, as specializing too much usually means either exploiting a broken features, or being able to avoid the confrontation against your natural counter.

Applying that rule on IF would do, for example :

IF 1 : +5 HP
IF 2 : +4 HP
IF 3 : +3 HP
IF 4 : +3 HP
IF 5 : +2 HP
IF 6 : +2 HP

and everything above gives 1 additionnal HP. Thus investing a few points really is usefull, but the others are only for those who really want to specialize.

And don't get me wrong here : I think dumping points in IF is currently not a good choice.

Offline NuberT

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Re: IF needs love?
« Reply #26 on: March 05, 2011, 11:17:07 pm »
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Make the additional bonus degressive, like in any damn not-designed-by-a-know-nothing game !!!

And that is true for any skill. The first points should give more than the others, as specializing too much usually means either exploiting a broken features, or being able to avoid the confrontation against your natural counter.

Applying that rule on IF would do, for example :

IF 1 : +5 HP
IF 2 : +4 HP
IF 3 : +3 HP
IF 4 : +3 HP
IF 5 : +2 HP
IF 6 : +2 HP

and everything above gives 1 additionnal HP. Thus investing a few points really is usefull, but the others are only for those who really want to specialize.

And don't get me wrong here : I think dumping points in IF is currently not a good choice.

sry but worst idea, because it favors already op agility builds

@Noble Crassius yeah hardcoded but I think with the tool cmpxchg8b (forgot the name) developed, it might be possible to change it
« Last Edit: March 05, 2011, 11:19:40 pm by NuberT »

Offline Torp

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Re: IF needs love?
« Reply #27 on: March 05, 2011, 11:44:45 pm »
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sry but worst idea, because it favors already op agility builds

@Noble Crassius yeah hardcoded but I think with the tool cmpxchg8b (forgot the name) developed, it might be possible to change it

agi builds arent OP, usually balanced builds top the scoreboard atm.

Offline Akryn

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Re: IF needs love?
« Reply #28 on: March 05, 2011, 11:48:53 pm »
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So yeah, seen people talk about it.

Do you think ironflesh needs a buff, going to 3hp?

Yes, this would be the optimum changed but if
Last I heard the IF bonus was hardcoded into the game and the only way to change it up would be to make every 1 point of IF in the site count as 2 in the servers (so +4 hp for every one instead of 2). I think this was decided to be too much so IF seems doomed to be mostly useless.
is true, then 
Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?
would be a suitable atlernative.
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Offline Kafein

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Re: IF needs love?
« Reply #29 on: March 06, 2011, 02:00:22 am »
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sry but worst idea, because it favors already op agility builds

@Noble Crassius yeah hardcoded but I think with the tool cmpxchg8b (forgot the name) developed, it might be possible to change it

By the way, if that principle only was applicated to Ironflesh, you would be true. The idea is to make every stat having a degressive bonus curve.