Kills really dont need to be rewarded, but skill has to be rewarded and this is absolutly missing.
Actually it is not easy to find a solution for this, but rewarding skill should be the primary target of the motivationystem of a game. Also reward teamplay too.(I never said anything else)
In my eyes (and I thought quite some time about it) teamplay is the only skill that matters. You are probably talking of actual fighting skills like chamber blocking and shit. Yes, of course, it's good to have these, but they alone don't win rounds.
Still the focus of your perception is too "egoistic", I would say. You only look at your peronal fights, if you win them or not, instead of looking at the entire battle.
In Warband multiplayer, and probably any other multiplayer mod out there, your personal skill is probably the most important thing, and that's the reason why you get rewarded for kills directly. But in cRPG things are different. Battles are bigger, for example. So there is more sense in actually "role playing" the "class" you have chosen, which means that pikemen cover flanks and back, shielders protect the front and so on. In fact some kind of realism came in, as not the team with the better fighters, but the team with the better tactic will win. And because of this fact, the only thing that matters is your capability to play as a real member of a team.
Let's try it this way, by a simple example full of chlichés: Let's assume, skilled players are the big Germanic bonecrushers from the ancient world, while teamplayers are Roman Legionary Recruits, who just finished their training.
All the mods out there with their limited number of players are some kind of "scout skirmish"-games. Small numbers of enemies fighting against each other, and the big mean Teutons chop the poor recruits into half with ease. This is because it's not really a battle, rather a conclusion of a few individual duels.
But if 10.000 Teutons would meet 10.000 Romans on an open field, things would look differently. The Romans would form shield and spear walls, with massive blocks of infantry and some kind of plan how to flank the Teutons or something like that. While the Teutons don't have such sophisticated fighting manners, would more or less charge in a great bunch, relying on their fighting skills and hoping for the best. Most likely the Roman recruits would win here.
So in the first battle, which stands for all the other MP-mods out there, skill mattered, and so it should be rewarded. But in the second battle, which is more cRPG-like, skill didn't matter at all, teamplay did. So this should be rewarded.
(Please don't argue about the historical accuracy of this example, I just needed some kind of "terminator warrior" and some kind of "ant warrior", and those two examples came into my mind
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