Poll

damage because of loosing blood would awesome

yes
47 (32.2%)
no
57 (39%)
Germanicus is awesome
5 (3.4%)
metal is the best genre
13 (8.9%)
hip hop sucks
24 (16.4%)

Total Members Voted: 145

Author Topic: loosing blood  (Read 3765 times)

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Offline Germanicus

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loosing blood
« on: March 06, 2012, 10:07:02 pm »
-7
if u get hitted u should loose blood and recive damage (1) every 10 sec just blunt weps couldnt makes u bleed
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Offline Paul

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Re: loosing blood
« Reply #1 on: March 06, 2012, 11:19:02 pm »
-1
hit hit hit, lose, receive
no to bleeding

Offline Teeth

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Re: loosing blood
« Reply #2 on: March 06, 2012, 11:48:29 pm »
0
hit hit hit, lose, receive
no to bleeding
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Offline Penguin

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Re: loosing blood
« Reply #3 on: March 07, 2012, 12:01:59 am »
0
I wonder why there is such a stigma associated with proper grammar on the internet. Think about how much information and knowledge is all around us, to belittle someone for correcting someone is silly. To compare them to chocolate chip cookies is even sillier.
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Offline Digglez

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Re: loosing blood
« Reply #4 on: March 07, 2012, 01:18:38 am »
0
if you want this level of realism go play Battleground Europe or something

Offline Germanicus

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Re: loosing blood
« Reply #5 on: April 10, 2012, 12:59:36 am »
0
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dude i know my gramamr sucks, but at my school we dont learn english i try to write as good i can ,i could write in german but then none would be able to read
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Offline Christo

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Re: loosing blood
« Reply #6 on: April 10, 2012, 03:21:35 am »
0
dude i know my gramamr sucks, but at my school we dont learn english

Hah.

What school is it? Anyway, simple school language education is overrated by the people.

You can only be good at a foreign language, if you use it a lot. School education won't be enough.
I know it depends on the country, I'm just telling my own experience, not the best place I know, but still.

Regarding the suggestion, it's a no-go. While it would be realistic, it'd make people even more frustrated.
« Last Edit: April 10, 2012, 03:23:05 am by Christo »
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Offline TurmoilTom

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Re: loosing blood
« Reply #7 on: April 10, 2012, 04:19:16 am »
+5
The Devs should secretly add this in the next patch, but only to the 1h butcher's cleaver and not tell anyone.

Offline Muki

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Re: loosing blood
« Reply #8 on: April 10, 2012, 05:23:16 am »
0
let the arrows rain
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Offline Spanish

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Re: loosing blood
« Reply #9 on: April 11, 2012, 07:00:08 am »
0
Definitely would be more realistic but people die quick enough as it is to be honest. Adding this would really make people too frustrated to play.

Hey if in my opinion if eng is your second langauge, I don't care if you have good grammar. Its the people who speak it and write in it everyday that have horrible grammar and spelling that drive me crazy.
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Offline Gisbert_of_Thuringia

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Re: loosing blood
« Reply #10 on: April 12, 2012, 01:28:01 am »
0


dude i know my gramamr sucks, but at my school we dont learn english i try to write as good i can ,i could write in german but then none would be able to read

Where the hell in Germany do you live that you don't have to learn English at school? o.O

I know second foreign language isn't always the same but as far as I know everyone nowadays has to learn it. :/

Offline Germanicus

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Re: loosing blood
« Reply #11 on: April 12, 2012, 09:33:34 pm »
0
Where the hell in Germany do you live that you don't have to learn English at school? o.O

I know second foreign language isn't always the same but as far as I know everyone nowadays has to learn it. :/



yeah normaly yes but its because of my class mates , so the teachers sayed once ok u dont want english ok then see what u get (now they dont teach anymore) i hate my mates for that stupid asses
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Offline //saxon

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Re: loosing blood
« Reply #12 on: May 03, 2012, 02:47:55 pm »
+1
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that is massively racist towards him..
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Offline Deathwhisper

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Re: loosing blood
« Reply #13 on: May 03, 2012, 05:55:02 pm »
+1
This has actually been added to brytenwalda, but could probably be too easily exploited in Crpg (just imagine a naked guy who throws a knife at you then runs till you lose all your blood) and would create insane amounts of rage.

Perhaps add this but only to a few select weapons that aren't used much atm. Like daggers and other very short weapons with block, it'd make them useful (although it wouldn't be very realistic ofc).

Another way of balancing this out could be to cap the damage taken. For example you would only lose 5 hp max in 60 seconds after having been wounded by a throwing knife, and it could stack.

His suggestion wasn't that bad, there's no reason to troll / flame at him while it could actually be a new interesting mechanic if done well.

Offline Aleskander

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Re: loosing blood
« Reply #14 on: May 04, 2012, 05:07:29 am »
0
This has actually been added to brytenwalda, but could probably be too easily exploited in Crpg (just imagine a naked guy who throws a knife at you then runs till you lose all your blood) and would create insane amounts of rage.

Perhaps add this but only to a few select weapons that aren't used much atm. Like daggers and other very short weapons with block, it'd make them useful (although it wouldn't be very realistic ofc).

Another way of balancing this out could be to cap the damage taken. For example you would only lose 5 hp max in 60 seconds after having been wounded by a throwing knife, and it could stack.

His suggestion wasn't that bad, there's no reason to troll / flame at him while it could actually be a new interesting mechanic if done well.

Something like, a maximum of 1/3 of the damage taken from the blow, over the damage recieved by the blow over four

So, if you were hit for 12 damage, you would take 4 bleed damage over 3 seconds

And only for cut weapons

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