Author Topic: Convert Throwing Lances to Roman Pilums  (Read 3627 times)

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Offline Keshian

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Convert Throwing Lances to Roman Pilums
« on: March 04, 2011, 04:32:25 am »
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Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields.  This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model. 
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Offline Warcat

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Re: Convert Throwing Lances to Roman Pilums
« Reply #1 on: March 04, 2011, 04:45:11 am »
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Interesting suggestion, would completely change their current role from anti cax/2h tincan to anti shielder.
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Offline Phoenix

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Re: Convert Throwing Lances to Roman Pilums
« Reply #2 on: March 04, 2011, 04:46:05 am »
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Could be a good idea since I don't see a whole lot of throwing lancers anymore.. and since I am in a Roman Clan I love this idea.

+1

EDIT: Although I do not know how the community would feel about having that triple shield damage.  All I would see is moar QQ less Pew Pew.  ALSO chadz ADD SOME ROMAN ARMOR
« Last Edit: March 04, 2011, 04:48:56 am by Phoenix »
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Re: Convert Throwing Lances to Roman Pilums
« Reply #3 on: March 04, 2011, 05:06:16 am »
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Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields.  This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.

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Offline Centurion

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Re: Convert Throwing Lances to Roman Pilums
« Reply #4 on: March 04, 2011, 05:32:18 am »
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Great Idea now we just need to make a shield and a couple body armors and helmets.

Offline Tigerclaw

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Re: Convert Throwing Lances to Roman Pilums
« Reply #5 on: March 04, 2011, 06:53:03 am »
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I don't know about removing throwing lances entirely, but I would love to see pila in the game.

Offline Mamachew

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Re: Convert Throwing Lances to Roman Pilums
« Reply #6 on: March 04, 2011, 07:21:27 am »
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Great idea overall. It would add a whole new depth to how throwing weapons could be used to support. Also, roman armour + weapons? Heck yeah!
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Offline Warcat

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Re: Convert Throwing Lances to Roman Pilums
« Reply #7 on: March 04, 2011, 08:02:27 am »
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If this were done, price should be dropped a lot. 547g repairs is WAY to much for a weapon that is only good for helping out againist shielders.
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Offline Duster

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Re: Convert Throwing Lances to Roman Pilums
« Reply #8 on: March 04, 2011, 08:44:55 am »
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Keep lances
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Offline Meow

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Re: Convert Throwing Lances to Roman Pilums
« Reply #9 on: March 04, 2011, 03:48:07 pm »
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(click to show/hide)

:mrgreen:
thanks for helping me test this guys!

and do what the OP said.
give throwers some utility :D
« Last Edit: March 04, 2011, 04:05:13 pm by Meow »

Offline Torp

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Re: Convert Throwing Lances to Roman Pilums
« Reply #10 on: March 04, 2011, 04:14:03 pm »
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love this idea

Offline Punisher

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Re: Convert Throwing Lances to Roman Pilums
« Reply #11 on: March 04, 2011, 04:18:01 pm »
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Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields.  This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.

I especially like this.

Offline Spawny

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Re: Convert Throwing Lances to Roman Pilums
« Reply #12 on: March 04, 2011, 04:27:59 pm »
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Could be nice.

I use balanced heavy axes now to bust shields and skulls. With sufficient PS 44 cut damage will do the trick regardless of armour. Usually 1-3 hits to kill anyone.
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Re: Convert Throwing Lances to Roman Pilums
« Reply #13 on: March 04, 2011, 04:41:42 pm »
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I'd love roman Pilums but why convert them? Just make it two different high tier throwing weapons. Will give more variety and I also see why the lances should disappear.
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Offline Native_ATS

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Re: Convert Throwing Lances to Roman Pilums
« Reply #14 on: March 05, 2011, 05:09:32 am »
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Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields.  This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.
ewww i dont belive this would be good at all, i need 24 str to throw lances? and there 5p weaker then jaivs and throwing spears?  my stack of 2 is 35p means i have to use both to kill a man, so i need 24 str to have a mid/low range weapon that can 2 shot people, if they have a sheild am fucked.... must use 1-2 to brake a sheild... the round sheild has 300hp, so i need 2 to brake it? then am left with none O.O

if they want to fix the throwing isseus i would say just raise the PT cost of all throwing by 2 for low teirs and 1 for higher teirs.
maybe weaken or change how javs and throwing spears work, but lances shouldnt be messed with, you get 4 javs but 2 lances.