Poll

Is there too much damage in the game?

Yes! Fix: buff hitpoints
Yes! Fix: buff armor heirlooms and/or nerf weapon heirlooms
Yes! Fix: halve armor prices and double weapon prices
No! The amount of damage is fine right now
No! We need even more damage

Author Topic: Too much damage overall?  (Read 7137 times)

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Offline Gurnisson

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Re: Too much damage overall?
« Reply #30 on: March 04, 2011, 06:05:34 pm »
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Sorry man, but that's not true. :P

Only weapons that can reach the speed that I can think of is if you agi-whore and use a Katana

Now that's a lot faster than what you meet in native.
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Offline EponiCo

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Re: Too much damage overall?
« Reply #31 on: March 04, 2011, 06:21:49 pm »
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From native files, native chars have 14 agi and 110 1h, 100 2h, 140 polearm wpf.
Weapon stats for many weapons are the same or even lower than crpg. If there's not anything big happening behind the curtains a balanced crpg char should be faster.

Offline Gorath

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Re: Too much damage overall?
« Reply #32 on: March 04, 2011, 06:26:51 pm »
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From native files, native chars have 14 agi and 110 1h, 100 2h, 140 polearm wpf.
Weapon stats for many weapons are the same or even lower than crpg. If there's not anything big happening behind the curtains a balanced crpg char should be faster.

^
This.  The character builds in native are far less agi and wpf than your average balanced build character in c-RPG.  One of the biggest complaints back in the day (lol@"in the day" being less than a year ago) from native players was how fast c-rpg is.  Your typical 15 agi, 130-150 wpf character here is faster than what you get in native, and with faster weapons as well.
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Offline IG_Saint

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Re: Too much damage overall?
« Reply #33 on: March 04, 2011, 07:25:30 pm »
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Sorry man, but that's not true. :P

Native, even on medium setting (Ndition duel server*), it's faster then cRPG. Only weapons that can reach the speed that I can think of is if you agi-whore and use a Katana, Hafted Blade or Side Sword.


* Ndition Duel server forces the user to wear cloth only, though, and has been taken into account.

There's something wonky about nditions though, just try playing on the swadian duel server compared to nditions. Nditions feels too fast for native medium speed.

Offline Xant

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Re: Too much damage overall?
« Reply #34 on: March 04, 2011, 07:29:47 pm »
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Dunno, in my lightish armor and with my balanced german greatsword @ 18 agi, 157 wpf it felt about the same as nditions with a greatsword.
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Offline UrLukur

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Re: Too much damage overall?
« Reply #35 on: March 04, 2011, 08:12:44 pm »
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There's something wonky about nditions though, just try playing on the swadian duel server compared to nditions. Nditions feels too fast for native medium speed.

Stat wise, Nditions may seems fast for Phyrex, as he use greatsword in both cases. In native it have 96 speed 120 reach coupled wih 135/140 wpf and due to everyone and their mothers wearing lowest tier cloth, turning into swing is abudant on Nditions (that increase feel of speed). Polearm users also have 130/140 wpf coupled with weapons with high speed/damage/reach, and even 1h without shield can do something with no armor around and high speed. All characters have ath 6 and nearly 0 weight, and suffer no armor wpf penalty.

I can totally see why he think native is faster.
Dunno, in my lightish armor and with my balanced german greatsword @ 18 agi, 157 wpf it felt about the same as nditions with a greatsword.
Turning into swing aside. You could be right here about speed.
« Last Edit: March 04, 2011, 08:13:55 pm by UrLukur »
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Offline Torp

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Re: Too much damage overall?
« Reply #36 on: March 04, 2011, 09:34:04 pm »
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well, 21/18 builds with medium-speed weapons seem faster than nditions imo

Offline Thtb

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Re: Too much damage overall?
« Reply #37 on: March 04, 2011, 09:43:43 pm »
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In my personal Opinion, the Delivery of Damage is to easy on some platforms... Take a look at what weapons dominate the field, regardless of player...

In order:

Crossbows/Throwing weapons: Basically use them self and anyone half decent can score hits for "massive damage" (loomed siege, 100 dmg)

Archers - Self explaining, but actually not to bad damage wise....


Katana/Weeaboo weapons: Very fast, easy to use - easy damage delivery once your in close combat

2h Weapons (Epic range, partly with silly speed)

-Polearms, 1h and shielders-


You see that the weapons that allow easy damage delivery, are used the most... so I'd mostly agree with the first suggestions point in reducing damage:

Throwing weapon damage reduced by about 20%, but higher in the top end of skill requirement.
Crossbows harshly nerfed by about 20-40% of there current damage output
Overly fast weapons that jump out of balance, nerfed by a good  bit (Katana, minus 5-10 cut damage or speed brought in line with others)
Speed reduction on most 2h weapons


Return the game to player skill, not who lands the first lucky hit...

Offline Torp

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Re: Too much damage overall?
« Reply #38 on: March 04, 2011, 09:54:34 pm »
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In my personal Opinion, the Delivery of Damage is to easy on some platforms... Take a look at what weapons dominate the field, regardless of player...

In order:

Crossbows/Throwing weapons: Basically use them self and anyone half decent can score hits for "massive damage" (loomed siege, 100 dmg)

Archers - Self explaining, but actually not to bad damage wise....


Katana/Weeaboo weapons: Very fast, easy to use - easy damage delivery once your in close combat

2h Weapons (Epic range, partly with silly speed)

-Polearms, 1h and shielders-


You see that the weapons that allow easy damage delivery, are used the most... so I'd mostly agree with the first suggestions point in reducing damage:

Throwing weapon damage reduced by about 20%, but higher in the top end of skill requirement.
Crossbows harshly nerfed by about 20-40% of there current damage output
Overly fast weapons that jump out of balance, nerfed by a good  bit (Katana, minus 5-10 cut damage or speed brought in line with others)
Speed reduction on most 2h weapons


Return the game to player skill, not who lands the first lucky hit...

you are wrong.

There are any throwers yes, but tehre are more 2H's

there are also more polearms than archers and xbowers, and i wouldnt put polearms in category with 1h+shield when looking at how easy they are to use, as shield is the easiest way if you just want a kd > 1.

Offline Xant

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Re: Too much damage overall?
« Reply #39 on: March 04, 2011, 09:58:06 pm »
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Return the game to player skill, not who lands the first lucky hit...

It is about player skill, not about who lands the first lucky hit.
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Offline Phyrex

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Re: Too much damage overall?
« Reply #40 on: March 04, 2011, 10:42:07 pm »
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Meh, you guys are probably right. I do not have any proof for it, I can only go by feeling. :/

In any case, I liked the wfp curve/speed pre-patch, it was fast an exciting, now it just feels dull and boring.

And yes, facing a ninja, such as Khorin with 210+ wfp with me at around 200 wfp, each wielding a masterwork katana was damn epic and extremly exciting. :D
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Offline Thtb

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Re: Too much damage overall?
« Reply #41 on: March 04, 2011, 10:52:43 pm »
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you are wrong.

There are any throwers yes, but tehre are more 2H's

there are also more polearms than archers and xbowers, and i wouldnt put polearms in category with 1h+shield when looking at how easy they are to use, as shield is the easiest way if you just want a kd > 1.

>You are wrong
>mention small detail (order of overused weapons), that you personally have slightly different opinion of

I'm not talking about easiest way to get a good kd, this topic is about Damage and we all know your still mad about the katana critic "ninja"... please, stay on topic.

Offline Torp

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Re: Too much damage overall?
« Reply #42 on: March 04, 2011, 10:53:43 pm »
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>You are wrong
>mention small detail (order of overused weapons), that you personally have slightly different opinion of

I'm not talking about easiest way to get a good kd, this topic is about Damage and we all know your still mad about the katana critic "ninja"... please, stay on topic.

actually i don't even use katana

and to stay on topic; i think damage is fine as it is

Offline Punisher

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Re: Too much damage overall?
« Reply #43 on: March 04, 2011, 11:04:03 pm »
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Return the game to player skill, not who lands the first lucky hit...

Actually it feels a lot more like it's about the skill now when most people die in 2-3 hits than it was pre-patch when everyone was taking 5-6 hits to kill. People block and feint a lot more now, are a lot more aware of their surroundings and topping the scoreboard is harder.

Offline Banok

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Re: Too much damage overall?
« Reply #44 on: March 05, 2011, 02:23:06 am »
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SNIP

while I agree with a couple of things you are obviously a very biased and probably bad player. I recommend you try out some other types of characters and put down the shield.