Poll

Is there too much damage in the game?

Yes! Fix: buff hitpoints
Yes! Fix: buff armor heirlooms and/or nerf weapon heirlooms
Yes! Fix: halve armor prices and double weapon prices
No! The amount of damage is fine right now
No! We need even more damage

Author Topic: Too much damage overall?  (Read 7131 times)

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Offline Warcat

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Re: Too much damage overall?
« Reply #15 on: March 04, 2011, 04:48:18 am »
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I've always though there was not enough damage in cRPG. Naked people running around with arrows in them, people taking swords to the mouth and still fighting. Red people everywhere.
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Offline Tigerclaw

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Re: Too much damage overall?
« Reply #16 on: March 04, 2011, 07:09:48 am »
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I think the damage is pretty good, although as Warcat pointed out, if anything, it could stand to be a bit higher.

Offline EponiCo

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Re: Too much damage overall?
« Reply #17 on: March 04, 2011, 07:29:17 am »
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Can it get higher than 1 or 2 shotted?
I'd say high damage builds currently deal too much damage to heavy armor (same amount of hits or at best 1 more), while low damage does too little (nothing at all, or maybe 3hp).
So +1 to change of soak and reduction values if that doesn't break the game somehow.

Offline Cyclopsided

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Re: Too much damage overall?
« Reply #18 on: March 04, 2011, 01:40:46 pm »
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imo this game is too slow and most peoples suggestions is "make it slower & do less damage"
Please to god don't nerf damage or speed again.
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Offline Gurnisson

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Re: Too much damage overall?
« Reply #19 on: March 04, 2011, 02:44:00 pm »
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Don't buff starting hit points, buff ironflesh instead.
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Offline Torp

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Re: Too much damage overall?
« Reply #20 on: March 04, 2011, 02:52:00 pm »
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Don't buff starting hit points, buff ironflesh instead.

i agree that IF needs buff, but then we'd see builds with 80 hp.
Instead is should give maybe 4 hp for the 2 first if points, 3 for the next 2, 2 for the next 2 and then 1 hp per if point for the rest

Offline Punisher

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Re: Too much damage overall?
« Reply #21 on: March 04, 2011, 02:55:38 pm »
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i agree that IF needs buff, but then we'd see builds with 80 hp.
Instead is should give maybe 4 hp for the 2 first if points, 3 for the next 2, 2 for the next 2 and then 1 hp per if point for the rest

This way everyone will get 4 IF, it would be better to just give 3HP/IF instead of 2.

Offline Spawny

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Re: Too much damage overall?
« Reply #22 on: March 04, 2011, 03:04:16 pm »
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This way everyone will get 4 IF, it would be better to just give 3HP/IF instead of 2.

+1 It has been suggested multiple times and it should be implemented imo.
IF is currently used as something to put points in you can't use somewhere else.
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Re: Too much damage overall?
« Reply #23 on: March 04, 2011, 05:01:32 pm »
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Not sure if damage is in need of a nerf/buff, I'm fine with the current balance.

What I would like to see more of is speed. The current game is way too slow, ALOT slower then native and it is seriously hurting my skills. And that's why you don't see many Native veterans playing cRPG because of the "noobification", if you play cRPG for a few weeks and then jump on a Native duel server you'll see your reflexes and overall skill diminished.

Keep current damage and buff weapon speed(get back the wfp curve pre-patch)!
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Offline La Makina

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Re: Too much damage overall?
« Reply #24 on: March 04, 2011, 05:34:00 pm »
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I have just have one heirloomed item (just one, what a noob): my lamellar armor. It is now "thick" (+2) and offers thus a 50 body armor protection. Wearing it, I can be killed in a single hit 50% of the time (no clue if this is due to triple heirloomed weps).

As a result I tend to not use my thick lamellar armor and go with various light armors or even with a 3gp linen tunic. I can only make a difference when I am hit by arrows or by teammates (quite frequent), otherwise my lifespan is actually the same and I even get rid of the armor weight penalties.

So, IMOE, armors are not protective enough.

Offline Bobthehero

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Re: Too much damage overall?
« Reply #25 on: March 04, 2011, 05:36:08 pm »
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You gotta remember that sometimes you get hit in the face rather than in the body, that means pierce damage do x3 damage and cut x2.
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Re: Too much damage overall?
« Reply #26 on: March 04, 2011, 05:46:41 pm »
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ALOT slower then native and it is seriously hurting my skills.

Only if you compare it to servers running on fastest, and even then because of the ability to build our own toons we are fully capable of reaching equivalent speed as fastest setting.
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Offline Phyrex

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Re: Too much damage overall?
« Reply #27 on: March 04, 2011, 05:53:45 pm »
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Only if you compare it to servers running on fastest, and even then because of the ability to build our own toons we are fully capable of reaching equivalent speed as fastest setting.

Sorry man, but that's not true. :P

Native, even on medium setting (Ndition duel server*), it's faster then cRPG. Only weapons that can reach the speed that I can think of is if you agi-whore and use a Katana, Hafted Blade or Side Sword.


* Ndition Duel server forces the user to wear cloth only, though, and has been taken into account.
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Offline Bobthehero

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Re: Too much damage overall?
« Reply #28 on: March 04, 2011, 06:01:02 pm »
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* Ndition Duel server forces the user to wear cloth only, though, and has been taken into account.

??? What does that have to do with anything
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Re: Too much damage overall?
« Reply #29 on: March 04, 2011, 06:04:31 pm »
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i prefer to  think that your death is my choice

unfortunately this tends to be so.

Sorry man, but that's not true. :P

Native, even on medium setting (Ndition duel server*), it's faster then cRPG. Only weapons that can reach the speed that I can think of is if you agi-whore and use a Katana, Hafted Blade or Side Sword.


* Ndition Duel server forces the user to wear cloth only, though, and has been taken into account.

Native is completely different to crpg, and Nditions dueling totally different to playing native battles, clanwars or sieges.

To me it seems native preset troops types have a very large WPF setting, and less POWER abilities.....PS PT PD....But also think of the levelling up element in crpg, if armour was tougher, or the fighting much faster, peasants would be even less able to defend themselves.

I for one would not mind armour being buffed, but armour prices would have to go up, I wear leathers/cloth by choice on most chars, but on my heavy inf, ive never considered "economy" rounds so I can afford armour.....just wear it all the time........gets me loads of free kills from bounces etc....
 Also, the larger bows would need their damage returning to pierce, since their purpose is tankhunting, they should be able to do it better than anything else except lancers....

Speed buff to the game would also be good to see for myself, but I dont think it would help the game much, since already the "Speed Racer" chars stand out from the heavy hitters, any further speed buffs and the polearm animations will not be able to run as fast as the spammers......
« Last Edit: March 04, 2011, 06:19:42 pm by Grey »
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