Poll

Is there too much damage in the game?

Yes! Fix: buff hitpoints
Yes! Fix: buff armor heirlooms and/or nerf weapon heirlooms
Yes! Fix: halve armor prices and double weapon prices
No! The amount of damage is fine right now
No! We need even more damage

Author Topic: Too much damage overall?  (Read 7124 times)

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Offline Thtb

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Re: Too much damage overall?
« Reply #45 on: March 06, 2011, 02:00:55 am »
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And again there is a complete failure to lead any discussion without someone attacking the one giving the comment/opinion, instead of the opinion itself.

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You don't agree with me? You have to be a bad player!

A game of any sort should be (to a degree) accessible for all kinds of players, good or bad... many players start bad and become good, but if the game is already cripplingly frustrating (dead before you can even engage in one close combat for example) it may cut down the player number and the joy of the game itself.

Didn't chad himself state that same point, where the game should be play- and enjoyable for all sorts of players?

Please, try to take part in a Discussion without degrading it?

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« Last Edit: March 06, 2011, 02:10:57 am by Thtb »

Offline Xant

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Re: Too much damage overall?
« Reply #46 on: March 06, 2011, 02:06:12 am »
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10/10 good troll would get trolled again if i didn't have ph.D in trolling

8-0 with cavalry, you have proven all your points sir.

edit: also +1 for me getting mentioned in the screenshot.
« Last Edit: March 06, 2011, 02:09:41 am by Xant »
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Offline Thtb

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Re: Too much damage overall?
« Reply #47 on: March 06, 2011, 02:12:20 am »
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Ah yes, sadly your score at that moment was to bad to be visible in the scoreboard, what a shame...

Offline UrLukur

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Re: Too much damage overall?
« Reply #48 on: March 06, 2011, 02:14:50 am »
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Actually it feels a lot more like it's about the skill now when most people die in 2-3 hits than it was pre-patch when everyone was taking 5-6 hits to kill. People block and feint a lot more now, are a lot more aware of their surroundings and topping the scoreboard is harder.

Quite the opposite, having to hit someone multiple times make more skill based gameplay.
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Offline Xant

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Re: Too much damage overall?
« Reply #49 on: March 06, 2011, 02:15:02 am »
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By using one's eyes, one could spy with one's little eye that my score is 2-4.
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Offline Babelfish

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Re: Too much damage overall?
« Reply #50 on: March 06, 2011, 02:30:55 am »
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Quite the opposite, having to hit someone multiple times make more skill based gameplay.
*edit* sleepy..
Being punished immediately for your failures makes a harder-but-more-rewarding learning curve, then always having a second chance after a failure. 
« Last Edit: March 06, 2011, 02:35:07 am by Babelfish »

Offline UrLukur

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Re: Too much damage overall?
« Reply #51 on: March 06, 2011, 02:42:29 am »
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*edit* sleepy..
Being punished immediately for your failures makes a harder-but-more-rewarding learning curve, then always having a second chance after a failure.

Not really more rewarding. It just promote solo play. Always having second chance promote cooperate play more. Learning curve is harder in multiple-tries gameplay.

Also, problem lies in the situation that most players use top tier weapons (as it's no-brainer, their cost is really low) and low tier armor (as armor does not help much, often people take it just for anti ranged protection).

But most problematic part is that flat reduction of incoming damage is high and percentage reduction is too low (after factoring in armor randomisation). True problem lies in hardcoded single stat armor value - IF armor would be double stat value (say 30 soak 40 reduction), then this game would sport some really neat armor selection (and some real CHOICES).
« Last Edit: March 06, 2011, 02:46:28 am by UrLukur »
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Offline Thtb

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Re: Too much damage overall?
« Reply #52 on: March 06, 2011, 11:46:38 am »
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Good points UrLukur!


I personally would like a game where dieing to a single hit requires a enemy who has a strongly str. focused build or getting lanced, but it never being possibly with ranged (short of siege crossbow/best bow on a naked person), but also allows for a very good player, with very bad equipment to still kill a very bad player, with very good equipment.

The different Armor Values (soak, reduction...) could be enhanced with a more varied applying of damage (chip damage, damage to armor?) or really just encourage the use of special setups... like before the last few updates, I would focus on piercing weapons, to get though the tin-cans, while they would normally focus on a big cut damage weapon to cut down the peasants.

Offline Vexus

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Re: Too much damage overall?
« Reply #53 on: March 06, 2011, 12:20:57 pm »
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Imo many weapons have high damage or maybe armor in general have low protection when you can 2 hit easily with a balanced build say 18 strength/agility, even with 15 strength with certain weapons you can 2 hit.

In my opinion to be able to 2 hit one should have around 24 strength + upping some of the weapon and armor requirements while a regular balanced build should take a hit or 2 more but hey your faster.

This thread won't serve for anything anyway people think it's fine to 1-2 hit most people anyway.
« Last Edit: March 06, 2011, 12:22:26 pm by Vexus »

Offline Oberyn

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Re: Too much damage overall?
« Reply #54 on: March 06, 2011, 12:27:49 pm »
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chadz never said the game should be enjoyable to everyone. In fact he kind of said the opposite. That he didn't care about how many people played the game as long as it was a game that HE personally thought was enjoyable.
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Offline Nemeth

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Re: Too much damage overall?
« Reply #55 on: March 06, 2011, 12:28:57 pm »
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I personally would like a game where dieing to a single hit requires a enemy who has a strongly str. focused build or getting lanced, but it never being possibly with ranged (short of siege crossbow/best bow on a naked person), but also allows for a very good player, with very bad equipment to still kill a very bad player, with very good equipment.

You know that this is the current state, right? You can't usually one shot anyone in decent armor (mail and above) without high strength or speed bonus, or when you hit their head and they are wearing shitty helmet. Siege crossbow already can't one hit anything except low level players and naked (or in cloth armor, which is basicly the same) guys. I'll ignore the bow part...
To the last point, good players in bad equipment can easily beat tin cans. Just watch Phyrex or other good players when they feel like saving money.
« Last Edit: March 06, 2011, 12:30:57 pm by Nemeth »

Offline Thtb

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Re: Too much damage overall?
« Reply #56 on: March 06, 2011, 03:27:46 pm »
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In extremes, yes.

Offline Xant

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Re: Too much damage overall?
« Reply #57 on: March 06, 2011, 03:32:27 pm »
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Skill still matters most. As long as you got enough PS to do some damage, doesn't matter what your wpf/equipment is, you'll beat the bad players with good equipment.

As for too much damage? Nah, someone said it before... fighting multiple enemies would become impossible if there was less damage.
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Offline Warcat

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Re: Too much damage overall?
« Reply #58 on: March 07, 2011, 09:57:18 am »
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Somehow I survived a throwing lance to the stomach through my sturdy robe today, even with 10 ironflesh, I don't get how that didn't kill me.
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Offline John

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Re: Too much damage overall?
« Reply #59 on: March 07, 2011, 09:39:59 pm »
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Somehow I survived a throwing lance to the stomach through my sturdy robe today, even with 10 ironflesh, I don't get how that didn't kill me.

Well, if you have 30 strength, you have 85 hitpoints.  A guy with 7 powerthrow would do about 102 damage with a throwing lance point blank.  You do have some armor, and the damage goes down pretty significantly as it travels in the air, so it sounds quite possible to me. 

Now, once someone survived a throwing lance from my 12 powerthrow dedicated thrower while wearing a nomad robe at close range.  THAT is hard to understand.