The last time i checked when you hit a man with pretty much any of these weapons in his torso, it really doesnt matter how many hitpoints you have when your guts are pooling around your ankles.
I dont think we need any more buffs to the armor or hitpoints.
the
*modest* amount of realism in this game is what makes it fun. No, its not totally realistic. but we also dont need huge health bars, or healing, or indestructible tin cans walking around.
Armor already has a bonus vs cut dmg, and a neg vs pierce. this is balanced.
the smart person
SHOULD heirloom his weapon first, as he realizes that the armor is made of of 4 distinct pieces. You do what has the highest benifit first, then deal with the rest. that is why you have choices. you cant complain because the smart choices are being made more often than the hard ones.
Double weapon prices, and half armor prices: This would probably help but perhaps we would just have as much armor variety as we had before the patch
This is pretty false because there wasnt much armor diversity at all before the patch. Almost
EVERYONE was walking around with black or milinese plate. Now you see an almost endless diversity on the field. everything ranging from lamelar to the complete khergit sets. I see way more themed warriors then there were before.