Author Topic: Weapon Master - 2 handed  (Read 4763 times)

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Offline Cyclopsided

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Re: Weapon Master - 2 handed
« Reply #15 on: February 22, 2012, 12:07:22 pm »
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With arrows doing pierce damage, I think the EU opinion is that it's better to dodge.
Again, athletics not WM.
Why not put ATh and IF.
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Offline Rhaelys

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Re: Weapon Master - 2 handed
« Reply #16 on: February 22, 2012, 12:08:39 pm »
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With arrows doing pierce damage, I think the EU opinion is that it's better to dodge.

Difficult to do when half the enemy team is ranged.

I promised myself in a past topic that I would stop trying to convince people that IF is better than WM.

I think I will hold myself to that now.
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Offline Lysander

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Re: Weapon Master - 2 handed
« Reply #17 on: February 22, 2012, 12:10:00 pm »
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Difficult to do when half the enemy team is ranged.

I promised myself in a past topic that I would stop trying to convince people that IF is better than WM.

I think I will hold myself to that now.

Do you really think it is, when one have +3 armour and +3 gauntlets?
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Offline Rhaelys

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Re: Weapon Master - 2 handed
« Reply #18 on: February 22, 2012, 12:13:57 pm »
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Do you really think it is, when one have +3 armour and +3 gauntlets?

Yes. IF becomes even more lucrative with fully heirloomed armor pieces.

I promised myself in a past topic that I would stop trying to convince people that IF is better than WM.

I think I will hold myself to that now.

I am already failing.
« Last Edit: February 22, 2012, 12:17:57 pm by Rhaelys »
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Offline Mustikki

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Re: Weapon Master - 2 handed
« Reply #19 on: February 22, 2012, 12:16:58 pm »
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Yes. IF becomes even more lucrative with fully heirloomed armor pieces.

Thats true.
Personally i like strenght builds more than agility due to the ability to eat more hits.
There is countless rounds when i have finished the round with <5% hp left and getting 5 kills at the very end without receiving anymore hits. Or at the start getting a arrow in the skull and cheating death by IF.

Offline Kafein

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Re: Weapon Master - 2 handed
« Reply #20 on: February 22, 2012, 12:17:02 pm »
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Do you really think it is, when one have +3 armour and +3 gauntlets?

It is when you die with too few hits to your liking. If everytime you die, it's not because you took that unexpected hit in a duel, but you were ganked and couldn't do anything about it, then it's time to stop investing in more HP/armor.

Imagine you die with one unarmed strike. Getting more survivability sounds like a good idea. Now imagine you have zillions of HP, and the only way to kill you is to chain-polestagger you during half a minute. More HP wouldn't be very useful.



Edit : lol at pole S.T.U.N censorship.
« Last Edit: February 22, 2012, 12:18:23 pm by Kafein »

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Re: Weapon Master - 2 handed
« Reply #21 on: February 22, 2012, 12:17:12 pm »
+1
Do whatever you feel comfortable with. Some need their weapon master, some don't. It's all about feel, not what's best on paper
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Offline Dezilagel

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Re: Weapon Master - 2 handed
« Reply #22 on: February 22, 2012, 12:18:55 pm »
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High agi + High WM = fun to play.

That's the one reason for me at least
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Re: Weapon Master - 2 handed
« Reply #23 on: February 22, 2012, 12:19:41 pm »
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I dont see a sense in IF, since you get a HP bonus with each lvl and with each point on str. And If I have +3 armour and +3 gauntlets, IF is totaly useless in my opinion.

You get hit points only from STR and IF, not by leveling up. The more armor you have, the more effective IF becomes. It all helps you survive longer.

Offline Rhaelys

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Re: Weapon Master - 2 handed
« Reply #24 on: February 22, 2012, 12:21:06 pm »
+1
It is when you die with too few hits to your liking. If everytime you die, it's not because you took that unexpected hit in a duel, but you were ganked and couldn't do anything about it, then it's time to stop investing in more HP/armor.

High agi + High WM = fun to play.

That's the one reason for me at least

Ultimately it is about doing what you feel is fun. For me, fun is being able to take many, many points of damage and simultaneously being able to deal many, many points of damage such that I have a decent chance of outright one-shotting people whether or not they are aware of my presence, thus ruining the enjoyment they derive from this game for at least one round.
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Offline Lysander

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Re: Weapon Master - 2 handed
« Reply #25 on: February 22, 2012, 12:23:32 pm »
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Do whatever you feel comfortable with. Some need their weapon master, some don't. It's all about feel, not what's best on paper
Thats true.
 

Let us summarize it. IF is better than WM.

But my questions was, is WM useful. Do you have any experinece with something like 9 wm in one class, like 2handed or polearm?
Is 9 wm for a pure melee build to much. This is always a subjective opinion, but im interested in your view.
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Offline Rhaelys

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Re: Weapon Master - 2 handed
« Reply #26 on: February 22, 2012, 12:26:04 pm »
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Thats true.
 

Let us summarize it. IF is better than WM.

But my questions was, is WM useful. Do you have any experinece with something like 9 wm in one class, like 2handed or polearm?
Is 9 wm for a pure melee build to much. This is always a subjective opinion, but im interested in your view.

WM is useful to varying degrees depending on what you want to do.

Ranged or ranged hybrid? Yes.

Melee hybrid? Yes.

Melee non-hybrid? Not as much.

I do not think anybody will advocate getting 9 WM for a melee non-hybrid build.
« Last Edit: February 22, 2012, 12:27:15 pm by Rhaelys »
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Offline Lysander

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Re: Weapon Master - 2 handed
« Reply #27 on: February 22, 2012, 12:28:23 pm »
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I do not think anybody will advocate getting 9 WM for a melee non-hybrid build.

I do  :mrgreen: :mrgreen:
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Offline Rhaelys

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Re: Weapon Master - 2 handed
« Reply #28 on: February 22, 2012, 12:29:48 pm »
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I do  :mrgreen: :mrgreen:

Enjoy your disturbingly low amount of Strength, then >.>
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Offline Zerran

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Re: Weapon Master - 2 handed
« Reply #29 on: February 22, 2012, 12:32:45 pm »
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7 ath is too slow for me. And wouldnt it be better to put 3 IF points in WM? I dont see a sense in IF, since you get a HP bonus with each lvl and with each point on str. And If I have +3 armour and +3 gauntlets, IF is totaly useless in my opinion.

You don't get any hp at level up. You get 1 point for each strength, 2 points for each IF, and have a base of 35.

Without IF that build has 53 hp, with the 6 points in it is goes up to 65. That's more than a 20% increase. Meaning 3 points is about 10%, as opposed to getting maybe 1-2% damage bonus from 3 WM.
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