Author Topic: Correlation between reaction time and crpg success  (Read 10075 times)

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Offline Penitent

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Re: Correlation between reaction time and crpg success
« Reply #15 on: February 20, 2012, 07:45:31 pm »
+1
don't forget ping, which can add anywhere from 20-180ms to your reaction time, depending on your connection.

Offline Dezilagel

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Re: Correlation between reaction time and crpg success
« Reply #16 on: February 20, 2012, 07:47:29 pm »
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198.4, but it feels like I probably react faster in-game
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Offline San

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Re: Correlation between reaction time and crpg success
« Reply #17 on: February 20, 2012, 07:47:47 pm »
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Just like fighting games, good reaction times are helpful but there are many more things involved (confirming a choice out of a pool of options for instance, prediction, and handling factors you could have never guessed).

 I accept that I'm a lot slower at purely reacting than I was in the past (used to get like 180 ~5 years ago, now I am at 230) but it's not too much of a difference, especially if your timing, confirming results of actions, and prediction are okay. KDR is around 3.2 which is decent for support/shock trooper.

There are enough cues in the game to not really have to react to much in the game.

Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #18 on: February 20, 2012, 07:49:12 pm »
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hmm. I think Saul alone just disproved any correlation. I've watched him block 3 people simultaneously without breaking a sweat, a skill that is apparently not dependent on super-human reflexes.

Saul, when you are pursuing a spin-thruster, what visual cue do you react to? I just flat can't react fast enough to block them.


Offline Overdriven

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Re: Correlation between reaction time and crpg success
« Reply #19 on: February 20, 2012, 07:49:51 pm »
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234 ms. But everyone knows i'm appalling in melee.

And reactions times aren't generally quite as important for HA except when you're fully drawn and someone jumps at you trying to chop you off your horse.

Offline Kato

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Re: Correlation between reaction time and crpg success
« Reply #20 on: February 20, 2012, 07:53:10 pm »
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lol, i cant believe that median reaction time is 215ms, my bests are around 220 and average prety much 270-280ms. Getting old quickly. Thanks god crpg is not q3 arena.

Offline Phazey

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Re: Correlation between reaction time and crpg success
« Reply #21 on: February 20, 2012, 07:54:35 pm »
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It's odd, i had 200 ms when i was 18... maybe 180 on a good day and 250 on a bad day. And i still have the same reaction times. I'm 31 now, so that classifies as old in this crowd, i guess.


Offline Vodner

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Re: Correlation between reaction time and crpg success
« Reply #22 on: February 20, 2012, 07:56:16 pm »
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Saul, when you are pursuing a spin-thruster, when visual cue do you react to? I just flat can't react fast enough to block them.
Watch their arms and blade. If the blade comes out to the right, block to the left. If it comes out to the left, block to the right. If it's not one of those (and it's not an overhead), then it's a thrust.

Mostly, just play a lot of duel until you don't really have to think about blocking.

Also, for every time I manage to clutch against multiple opponents, there are a many times that I'll just die. Fighting multiple opponents is mostly about using footwork to limit their swing options, and taking advantage of their carelessness (go for the guy who doesn't think you're going to attack him).

Offline Earthdforce

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Re: Correlation between reaction time and crpg success
« Reply #23 on: February 20, 2012, 08:01:32 pm »
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Hahah, yeahhhh!

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Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #24 on: February 20, 2012, 08:02:50 pm »
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Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.

All the good pike/spear/bill/halberd users have mastered this tactic now, and I don't have a counter.

Offline Earthdforce

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Re: Correlation between reaction time and crpg success
« Reply #25 on: February 20, 2012, 08:04:01 pm »
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Oh, I'm not even talking about block direction; I know it's going to be a thrust (and I am shield anyway). I'm pursuing someone with an Awlpike or something, they have a thrust chambered, but I can't keep block up and close distance, so I have to pursue with shield down. I know they are going to spin and stab me, but I can never raise shield fast enough when they do.

All the good pike/spear/bill/halberd users have mastered this tactic now, and I don't have a counter.
Just let them run.
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Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #26 on: February 20, 2012, 08:06:03 pm »
+1
Just let them run.

I reserve that tactic for maulers. Or rather, they are the one chasing me, so I run.

Offline Armpit_Sweat

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Re: Correlation between reaction time and crpg success
« Reply #27 on: February 20, 2012, 08:07:25 pm »
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220.4

:(
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Offline Brrrak

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Re: Correlation between reaction time and crpg success
« Reply #28 on: February 20, 2012, 08:11:18 pm »
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285.8 ms sitting up
299 laying on my side
266.4 when actually paying attention

Next time I should test when I actually have a decent amount of caffeine in my system.

Offline Tears of Destiny

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Re: Correlation between reaction time and crpg success
« Reply #29 on: February 20, 2012, 08:13:58 pm »
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Average is 140ms, my kdrs are all rather average, give or take depending on class.

I'm just bad.
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